mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-23 05:22:00 +00:00
Do not increment played wave buffers count for empty wave buffers (#568)
* Do not increment played wave buffers count for empty wave buffers * Remove unused setter
This commit is contained in:
parent
d306115750
commit
8eebbc736e
2 changed files with 18 additions and 14 deletions
|
@ -312,7 +312,7 @@ namespace Ryujinx.HLE.HOS.Services.Aud.AudioRenderer
|
|||
|
||||
foreach (VoiceContext voice in _voices)
|
||||
{
|
||||
if (!voice.Playing)
|
||||
if (!voice.Playing || voice.CurrentWaveBuffer.Size == 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
|
|
@ -14,20 +14,24 @@ namespace Ryujinx.HLE.HOS.Services.Aud.AudioRenderer
|
|||
private int _bufferIndex;
|
||||
private int _offset;
|
||||
|
||||
public int SampleRate;
|
||||
public int ChannelsCount;
|
||||
public int SampleRate { get; set; }
|
||||
public int ChannelsCount { get; set; }
|
||||
|
||||
public float Volume;
|
||||
public float Volume { get; set; }
|
||||
|
||||
public PlayState PlayState;
|
||||
public PlayState PlayState { get; set; }
|
||||
|
||||
public SampleFormat SampleFormat;
|
||||
public SampleFormat SampleFormat { get; set; }
|
||||
|
||||
public AdpcmDecoderContext AdpcmCtx;
|
||||
public AdpcmDecoderContext AdpcmCtx { get; set; }
|
||||
|
||||
public WaveBuffer[] WaveBuffers;
|
||||
public WaveBuffer[] WaveBuffers { get; }
|
||||
|
||||
public VoiceOut OutStatus;
|
||||
public WaveBuffer CurrentWaveBuffer => WaveBuffers[_bufferIndex];
|
||||
|
||||
private VoiceOut _outStatus;
|
||||
|
||||
public VoiceOut OutStatus => _outStatus;
|
||||
|
||||
private int[] _samples;
|
||||
|
||||
|
@ -56,9 +60,9 @@ namespace Ryujinx.HLE.HOS.Services.Aud.AudioRenderer
|
|||
_bufferIndex = 0;
|
||||
_offset = 0;
|
||||
|
||||
OutStatus.PlayedSamplesCount = 0;
|
||||
OutStatus.PlayedWaveBuffersCount = 0;
|
||||
OutStatus.VoiceDropsCount = 0;
|
||||
_outStatus.PlayedSamplesCount = 0;
|
||||
_outStatus.PlayedWaveBuffersCount = 0;
|
||||
_outStatus.VoiceDropsCount = 0;
|
||||
}
|
||||
|
||||
public int[] GetBufferData(MemoryManager memory, int maxSamples, out int samplesCount)
|
||||
|
@ -94,7 +98,7 @@ namespace Ryujinx.HLE.HOS.Services.Aud.AudioRenderer
|
|||
|
||||
samplesCount = size / AudioConsts.HostChannelsCount;
|
||||
|
||||
OutStatus.PlayedSamplesCount += samplesCount;
|
||||
_outStatus.PlayedSamplesCount += samplesCount;
|
||||
|
||||
_offset += size;
|
||||
|
||||
|
@ -107,7 +111,7 @@ namespace Ryujinx.HLE.HOS.Services.Aud.AudioRenderer
|
|||
SetBufferIndex((_bufferIndex + 1) & 3);
|
||||
}
|
||||
|
||||
OutStatus.PlayedWaveBuffersCount++;
|
||||
_outStatus.PlayedWaveBuffersCount++;
|
||||
|
||||
if (wb.LastBuffer != 0)
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue