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Use source texture size when doing reads for texure copy
This commit is contained in:
parent
7822348439
commit
91420a402c
2 changed files with 37 additions and 10 deletions
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@ -98,9 +98,19 @@ namespace Ryujinx.Core.Gpu
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if (IsFbTexture)
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if (IsFbTexture)
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{
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{
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//TODO: Change this when the correct frame buffer resolution is used.
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//Currently, the frame buffer size is hardcoded to 1280x720.
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SrcWidth = 1280;
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SrcHeight = 720;
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Gpu.Renderer.GetFrameBufferData(Tag, (byte[] Buffer) =>
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Gpu.Renderer.GetFrameBufferData(Tag, (byte[] Buffer) =>
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{
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{
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CopyTexture(Vmm, DstTexture, Buffer);
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CopyTexture(
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Vmm,
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DstTexture,
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Buffer,
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SrcWidth,
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SrcHeight);
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});
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});
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}
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}
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else
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else
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@ -109,13 +119,23 @@ namespace Ryujinx.Core.Gpu
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byte[] Buffer = Vmm.ReadBytes(SrcAddress, Size);
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byte[] Buffer = Vmm.ReadBytes(SrcAddress, Size);
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CopyTexture(Vmm, DstTexture, Buffer);
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CopyTexture(
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Vmm,
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DstTexture,
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Buffer,
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SrcWidth,
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SrcHeight);
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}
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}
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}
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}
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private void CopyTexture(NvGpuVmm Vmm, Texture Texture, byte[] Buffer)
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private void CopyTexture(
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NvGpuVmm Vmm,
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Texture Texture,
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byte[] Buffer,
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int Width,
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int Height)
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{
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{
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TextureWriter.Write(Vmm, Texture, Buffer);
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TextureWriter.Write(Vmm, Texture, Buffer, Width, Height);
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}
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}
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private long MakeInt64From2xInt32(NvGpuEngine2dReg Reg)
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private long MakeInt64From2xInt32(NvGpuEngine2dReg Reg)
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@ -6,21 +6,28 @@ namespace Ryujinx.Core.Gpu
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{
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{
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static class TextureWriter
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static class TextureWriter
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{
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{
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public static void Write(IAMemory Memory, Texture Texture, byte[] Data)
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public static void Write(
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IAMemory Memory,
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Texture Texture,
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byte[] Data,
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int Width,
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int Height)
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{
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{
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switch (Texture.Format)
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switch (Texture.Format)
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{
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{
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case GalTextureFormat.A8B8G8R8: Write4Bpp(Memory, Texture, Data); break;
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case GalTextureFormat.A8B8G8R8: Write4Bpp(Memory, Texture, Data, Width, Height); break;
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default: throw new NotImplementedException(Texture.Format.ToString());
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default: throw new NotImplementedException(Texture.Format.ToString());
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}
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}
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}
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}
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private unsafe static void Write4Bpp(IAMemory Memory, Texture Texture, byte[] Data)
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private unsafe static void Write4Bpp(
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IAMemory Memory,
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Texture Texture,
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byte[] Data,
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int Width,
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int Height)
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{
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{
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int Width = Texture.Width;
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int Height = Texture.Height;
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ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, Width, 4);
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ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, Width, 4);
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(AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition(
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(AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition(
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