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Remove textures from cache on unmap if not mapped and modified (#4211)
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4 changed files with 72 additions and 0 deletions
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@ -1,4 +1,5 @@
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using System.Collections;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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namespace Ryujinx.Graphics.Gpu.Image
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@ -13,6 +14,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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private const int MaxCapacity = 2048;
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private readonly LinkedList<Texture> _textures;
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private readonly ConcurrentQueue<Texture> _deferredRemovals;
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/// <summary>
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/// Creates a new instance of the automatic deletion cache.
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@ -20,6 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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public AutoDeleteCache()
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{
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_textures = new LinkedList<Texture>();
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_deferredRemovals = new ConcurrentQueue<Texture>();
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}
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/// <summary>
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@ -56,6 +59,14 @@ namespace Ryujinx.Graphics.Gpu.Image
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oldestTexture.CacheNode = null;
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}
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if (_deferredRemovals.Count > 0)
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{
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while (_deferredRemovals.TryDequeue(out Texture textureToRemove))
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{
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Remove(textureToRemove, false);
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}
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}
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}
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/// <summary>
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@ -84,6 +95,12 @@ namespace Ryujinx.Graphics.Gpu.Image
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}
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}
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/// <summary>
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/// Removes a texture from the cache.
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/// </summary>
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/// <param name="texture">The texture to be removed from the cache</param>
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/// <param name="flush">True to remove the texture if it was on the cache</param>
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/// <returns>True if the texture was found and removed, false otherwise</returns>
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public bool Remove(Texture texture, bool flush)
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{
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if (texture.CacheNode == null)
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@ -104,6 +121,15 @@ namespace Ryujinx.Graphics.Gpu.Image
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return texture.DecrementReferenceCount();
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}
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/// <summary>
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/// Queues removal of a texture from the cache in a thread safe way.
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/// </summary>
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/// <param name="texture">The texture to be removed from the cache</param>
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public void RemoveDeferred(Texture texture)
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{
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_deferredRemovals.Enqueue(texture);
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}
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public IEnumerator<Texture> GetEnumerator()
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{
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return _textures.GetEnumerator();
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@ -1676,6 +1676,13 @@ namespace Ryujinx.Graphics.Gpu.Image
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}
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RemoveFromPools(true);
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// We only want to remove if there's no mapped region of the texture that was modified by the GPU,
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// otherwise we could lose data.
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if (!Group.AnyModified(this))
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{
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_physicalMemory.TextureCache.QueueAutoDeleteCacheRemoval(this);
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}
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}
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/// <summary>
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@ -1165,6 +1165,19 @@ namespace Ryujinx.Graphics.Gpu.Image
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}
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}
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/// <summary>
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/// Queues the removal of a texture from the auto delete cache.
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/// </summary>
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/// <remarks>
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/// This function is thread safe and can be called from any thread.
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/// The texture will be deleted on the next time the cache is used.
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/// </remarks>
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/// <param name="texture">The texture to be removed</param>
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public void QueueAutoDeleteCacheRemoval(Texture texture)
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{
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_cache.RemoveDeferred(texture);
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}
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/// <summary>
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/// Disposes all textures and samplers in the cache.
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/// It's an error to use the texture cache after disposal.
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@ -434,6 +434,32 @@ namespace Ryujinx.Graphics.Gpu.Image
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}
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}
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/// <summary>
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/// Checks if a texture was modified by the GPU.
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/// </summary>
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/// <param name="texture">The texture to be checked</param>
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/// <returns>True if any region of the texture was modified by the GPU, false otherwise</returns>
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public bool AnyModified(Texture texture)
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{
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bool anyModified = false;
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EvaluateRelevantHandles(texture, (baseHandle, regionCount, split) =>
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{
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for (int i = 0; i < regionCount; i++)
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{
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TextureGroupHandle group = _handles[baseHandle + i];
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if (group.Modified)
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{
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anyModified = true;
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break;
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}
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}
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});
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return anyModified;
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}
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/// <summary>
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/// Flush modified ranges for a given texture.
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/// </summary>
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