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Vulkan: Use dynamic state for blend constants (#3793)

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riperiperi 2022-10-26 00:49:23 +01:00 committed by GitHub
parent f70236f947
commit 9719b6a112
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4 changed files with 36 additions and 16 deletions

View file

@ -535,10 +535,11 @@ namespace Ryujinx.Graphics.Vulkan
vkBlend = new PipelineColorBlendAttachmentState(); vkBlend = new PipelineColorBlendAttachmentState();
} }
_newState.BlendConstantR = blend.BlendConstant.Red; DynamicState.SetBlendConstants(
_newState.BlendConstantG = blend.BlendConstant.Green; blend.BlendConstant.Red,
_newState.BlendConstantB = blend.BlendConstant.Blue; blend.BlendConstant.Green,
_newState.BlendConstantA = blend.BlendConstant.Alpha; blend.BlendConstant.Blue,
blend.BlendConstant.Alpha);
SignalStateChange(); SignalStateChange();
} }

View file

@ -135,11 +135,6 @@ namespace Ryujinx.Graphics.Vulkan
// It is assumed that Dynamic State is enabled when this conversion is used. // It is assumed that Dynamic State is enabled when this conversion is used.
pipeline.BlendConstantA = state.BlendDescriptors[0].BlendConstant.Alpha;
pipeline.BlendConstantB = state.BlendDescriptors[0].BlendConstant.Blue;
pipeline.BlendConstantG = state.BlendDescriptors[0].BlendConstant.Green;
pipeline.BlendConstantR = state.BlendDescriptors[0].BlendConstant.Red;
pipeline.CullMode = state.CullEnable ? state.CullMode.Convert() : CullModeFlags.CullModeNone; pipeline.CullMode = state.CullEnable ? state.CullMode.Convert() : CullModeFlags.CullModeNone;
pipeline.DepthBoundsTestEnable = false; // Not implemented. pipeline.DepthBoundsTestEnable = false; // Not implemented.

View file

@ -19,21 +19,34 @@ namespace Ryujinx.Graphics.Vulkan
private uint _frontWriteMask; private uint _frontWriteMask;
private uint _frontReference; private uint _frontReference;
private Array4<float> _blendConstants;
public int ViewportsCount; public int ViewportsCount;
public Array16<Viewport> Viewports; public Array16<Viewport> Viewports;
private enum DirtyFlags private enum DirtyFlags
{ {
None = 0, None = 0,
DepthBias = 1 << 0, Blend = 1 << 0,
Scissor = 1 << 1, DepthBias = 1 << 1,
Stencil = 1 << 2, Scissor = 1 << 2,
Viewport = 1 << 3, Stencil = 1 << 3,
All = DepthBias | Scissor | Stencil | Viewport Viewport = 1 << 4,
All = Blend | DepthBias | Scissor | Stencil | Viewport
} }
private DirtyFlags _dirty; private DirtyFlags _dirty;
public void SetBlendConstants(float r, float g, float b, float a)
{
_blendConstants[0] = r;
_blendConstants[1] = g;
_blendConstants[2] = b;
_blendConstants[3] = a;
_dirty |= DirtyFlags.Blend;
}
public void SetDepthBias(float slopeFactor, float constantFactor, float clamp) public void SetDepthBias(float slopeFactor, float constantFactor, float clamp)
{ {
_depthBiasSlopeFactor = slopeFactor; _depthBiasSlopeFactor = slopeFactor;
@ -87,6 +100,11 @@ namespace Ryujinx.Graphics.Vulkan
public void ReplayIfDirty(Vk api, CommandBuffer commandBuffer) public void ReplayIfDirty(Vk api, CommandBuffer commandBuffer)
{ {
if (_dirty.HasFlag(DirtyFlags.Blend))
{
RecordBlend(api, commandBuffer);
}
if (_dirty.HasFlag(DirtyFlags.DepthBias)) if (_dirty.HasFlag(DirtyFlags.DepthBias))
{ {
RecordDepthBias(api, commandBuffer); RecordDepthBias(api, commandBuffer);
@ -110,6 +128,11 @@ namespace Ryujinx.Graphics.Vulkan
_dirty = DirtyFlags.None; _dirty = DirtyFlags.None;
} }
private void RecordBlend(Vk api, CommandBuffer commandBuffer)
{
api.CmdSetBlendConstants(commandBuffer, _blendConstants.AsSpan());
}
private void RecordDepthBias(Vk api, CommandBuffer commandBuffer) private void RecordDepthBias(Vk api, CommandBuffer commandBuffer)
{ {
api.CmdSetDepthBias(commandBuffer, _depthBiasConstantFactor, _depthBiasClamp, _depthBiasSlopeFactor); api.CmdSetDepthBias(commandBuffer, _depthBiasConstantFactor, _depthBiasClamp, _depthBiasSlopeFactor);

View file

@ -499,7 +499,7 @@ namespace Ryujinx.Graphics.Vulkan
colorBlendState.BlendConstants[3] = BlendConstantA; colorBlendState.BlendConstants[3] = BlendConstantA;
bool supportsExtDynamicState = gd.Capabilities.SupportsExtendedDynamicState; bool supportsExtDynamicState = gd.Capabilities.SupportsExtendedDynamicState;
int dynamicStatesCount = supportsExtDynamicState ? 8 : 7; int dynamicStatesCount = supportsExtDynamicState ? 9 : 8;
DynamicState* dynamicStates = stackalloc DynamicState[dynamicStatesCount]; DynamicState* dynamicStates = stackalloc DynamicState[dynamicStatesCount];
@ -510,10 +510,11 @@ namespace Ryujinx.Graphics.Vulkan
dynamicStates[4] = DynamicState.StencilCompareMask; dynamicStates[4] = DynamicState.StencilCompareMask;
dynamicStates[5] = DynamicState.StencilWriteMask; dynamicStates[5] = DynamicState.StencilWriteMask;
dynamicStates[6] = DynamicState.StencilReference; dynamicStates[6] = DynamicState.StencilReference;
dynamicStates[7] = DynamicState.BlendConstants;
if (supportsExtDynamicState) if (supportsExtDynamicState)
{ {
dynamicStates[7] = DynamicState.VertexInputBindingStrideExt; dynamicStates[8] = DynamicState.VertexInputBindingStrideExt;
} }
var pipelineDynamicStateCreateInfo = new PipelineDynamicStateCreateInfo() var pipelineDynamicStateCreateInfo = new PipelineDynamicStateCreateInfo()