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Fix GetHandleInformation for mipmapped 3d textures (#2569)
Got this the wrong way round - was causing games to try synchronize mipmap levels of like 52 on a 3d texture with 6 levels. Also, corrected the variable name in the method that _was_ working.
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1 changed files with 8 additions and 8 deletions
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@ -452,13 +452,13 @@ namespace Ryujinx.Graphics.Gpu.Image
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index = handleIndex;
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index = handleIndex;
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baseLevel = 0;
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baseLevel = 0;
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int layerLevels = _levels;
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int levelLayers = _layers;
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while (handleIndex >= layerLevels)
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while (handleIndex >= levelLayers)
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{
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{
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handleIndex -= layerLevels;
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handleIndex -= levelLayers;
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baseLevel++;
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baseLevel++;
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layerLevels = Math.Max(layerLevels >> 1, 1);
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levelLayers = Math.Max(levelLayers >> 1, 1);
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}
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}
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baseLayer = handleIndex;
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baseLayer = handleIndex;
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@ -492,13 +492,13 @@ namespace Ryujinx.Graphics.Gpu.Image
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{
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{
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int baseLevel = 0;
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int baseLevel = 0;
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int layerLevels = _layers;
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int levelLayers = _layers;
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while (index >= layerLevels)
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while (index >= levelLayers)
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{
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{
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index -= layerLevels;
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index -= levelLayers;
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baseLevel++;
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baseLevel++;
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layerLevels = Math.Max(layerLevels >> 1, 1);
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levelLayers = Math.Max(levelLayers >> 1, 1);
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}
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}
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return (index, baseLevel);
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return (index, baseLevel);
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