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Depth Bias

This commit is contained in:
Isaac Marovitz 2024-05-31 11:43:26 +01:00 committed by Isaac Marovitz
parent e97c9bc959
commit 9a6759d1e5
3 changed files with 27 additions and 1 deletions

View file

@ -51,6 +51,10 @@ namespace Ryujinx.Graphics.Metal
public MTLCompareFunction DepthCompareFunction = MTLCompareFunction.Always; public MTLCompareFunction DepthCompareFunction = MTLCompareFunction.Always;
public bool DepthWriteEnabled = false; public bool DepthWriteEnabled = false;
public float DepthBias;
public float SlopeScale;
public float Clamp;
public MTLStencilDescriptor BackFaceStencil = new(); public MTLStencilDescriptor BackFaceStencil = new();
public MTLStencilDescriptor FrontFaceStencil = new(); public MTLStencilDescriptor FrontFaceStencil = new();
public int BackRefValue = 0; public int BackRefValue = 0;

View file

@ -79,6 +79,7 @@ namespace Ryujinx.Graphics.Metal
// Set all the inline state, since it might have changed // Set all the inline state, since it might have changed
var renderCommandEncoder = _pipeline.GetOrCreateRenderEncoder(); var renderCommandEncoder = _pipeline.GetOrCreateRenderEncoder();
SetDepthClamp(renderCommandEncoder); SetDepthClamp(renderCommandEncoder);
SetDepthBias(renderCommandEncoder);
SetScissors(renderCommandEncoder); SetScissors(renderCommandEncoder);
SetViewports(renderCommandEncoder); SetViewports(renderCommandEncoder);
SetVertexBuffers(renderCommandEncoder, _currentState.VertexBuffers); SetVertexBuffers(renderCommandEncoder, _currentState.VertexBuffers);
@ -165,6 +166,7 @@ namespace Ryujinx.Graphics.Metal
// Rebind all the state // Rebind all the state
SetDepthClamp(renderCommandEncoder); SetDepthClamp(renderCommandEncoder);
SetDepthBias(renderCommandEncoder);
SetCullMode(renderCommandEncoder); SetCullMode(renderCommandEncoder);
SetFrontFace(renderCommandEncoder); SetFrontFace(renderCommandEncoder);
SetStencilRefValue(renderCommandEncoder); SetStencilRefValue(renderCommandEncoder);
@ -561,6 +563,21 @@ namespace Ryujinx.Graphics.Metal
} }
} }
// Inlineable
public void UpdateDepthBias(float depthBias, float slopeScale, float clamp)
{
_currentState.DepthBias = depthBias;
_currentState.SlopeScale = slopeScale;
_currentState.Clamp = clamp;
// Inline update
if (_pipeline.CurrentEncoderType == EncoderType.Render && _pipeline.CurrentEncoder != null)
{
var renderCommandEncoder = new MTLRenderCommandEncoder(_pipeline.CurrentEncoder.Value);
SetDepthBias(renderCommandEncoder);
}
}
// Inlineable // Inlineable
public void UpdateScissors(ReadOnlySpan<Rectangle<int>> regions) public void UpdateScissors(ReadOnlySpan<Rectangle<int>> regions)
{ {
@ -839,6 +856,11 @@ namespace Ryujinx.Graphics.Metal
renderCommandEncoder.SetDepthClipMode(_currentState.DepthClipMode); renderCommandEncoder.SetDepthClipMode(_currentState.DepthClipMode);
} }
private readonly void SetDepthBias(MTLRenderCommandEncoder renderCommandEncoder)
{
renderCommandEncoder.SetDepthBias(_currentState.DepthBias, _currentState.SlopeScale, _currentState.Clamp);
}
private unsafe void SetScissors(MTLRenderCommandEncoder renderCommandEncoder) private unsafe void SetScissors(MTLRenderCommandEncoder renderCommandEncoder)
{ {
if (_currentState.Scissors.Length > 0) if (_currentState.Scissors.Length > 0)

View file

@ -388,7 +388,7 @@ namespace Ryujinx.Graphics.Metal
public void SetDepthBias(PolygonModeMask enables, float factor, float units, float clamp) public void SetDepthBias(PolygonModeMask enables, float factor, float units, float clamp)
{ {
Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!"); _encoderStateManager.UpdateDepthBias(units, factor, clamp);
} }
public void SetDepthClamp(bool clamp) public void SetDepthClamp(bool clamp)