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Resolve elses.

This commit is contained in:
VocalFan 2021-08-22 02:29:58 -04:00 committed by GitHub
parent a390b7515f
commit 9aec3e9e77
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@ -425,16 +425,16 @@ namespace Ryujinx.Ui
else
{
Logger.Warning?.Print(LogClass.Audio, "OpenAL is not supported, trying to fall back to SoundIO.");
}
if (SoundIoHardwareDeviceDriver.IsSupported)
{
Logger.Warning?.Print(LogClass.Audio, "Found SoundIO, changing configuration.");
if (SoundIoHardwareDeviceDriver.IsSupported)
{
Logger.Warning?.Print(LogClass.Audio, "Found SoundIO, changing configuration.");
ConfigurationState.Instance.System.AudioBackend.Value = AudioBackend.SoundIo;
SaveConfig();
ConfigurationState.Instance.System.AudioBackend.Value = AudioBackend.SoundIo;
SaveConfig();
deviceDriver = new SoundIoHardwareDeviceDriver();
deviceDriver = new SoundIoHardwareDeviceDriver();
}
}
else
{
@ -464,16 +464,16 @@ namespace Ryujinx.Ui
else
{
Logger.Warning?.Print(LogClass.Audio, "SDL2 is not supported, trying to fall back to OpenAL.");
}
if (OpenALHardwareDeviceDriver.IsSupported)
{
Logger.Warning?.Print(LogClass.Audio, "Found OpenAL, changing configuration.");
if (OpenALHardwareDeviceDriver.IsSupported)
{
Logger.Warning?.Print(LogClass.Audio, "Found OpenAL, changing configuration.");
ConfigurationState.Instance.System.AudioBackend.Value = AudioBackend.OpenAl;
SaveConfig();
ConfigurationState.Instance.System.AudioBackend.Value = AudioBackend.OpenAl;
SaveConfig();
deviceDriver = new OpenALHardwareDeviceDriver();
deviceDriver = new OpenALHardwareDeviceDriver();
}
}
else
{
@ -503,16 +503,15 @@ namespace Ryujinx.Ui
else
{
Logger.Warning?.Print(LogClass.Audio, "SDL2 is not supported, trying to fall back to SoundIO.");
}
if (SoundIoHardwareDeviceDriver.IsSupported)
{
Logger.Warning?.Print(LogClass.Audio, "Found SoundIO, changing configuration.");
if (SoundIoHardwareDeviceDriver.IsSupported)
{
Logger.Warning?.Print(LogClass.Audio, "Found SoundIO, changing configuration.");
ConfigurationState.Instance.System.AudioBackend.Value = AudioBackend.SoundIo;
SaveConfig();
ConfigurationState.Instance.System.AudioBackend.Value = AudioBackend.SoundIo;
SaveConfig();
deviceDriver = new SoundIoHardwareDeviceDriver();
deviceDriver = new SoundIoHardwareDeviceDriver();
}
}
else
{