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Use sample counter on HID controller layouts

This commit is contained in:
gdkchan 2018-06-10 19:31:56 -03:00
parent 7b7dbdcc6a
commit a0ee977ce5

View file

@ -1,5 +1,6 @@
using ChocolArm64.Memory;
using Ryujinx.Core.Logging;
using Ryujinx.Core.OsHle;
using Ryujinx.Core.OsHle.Handles;
using System;
@ -85,11 +86,16 @@ namespace Ryujinx.Core.Input
{
ShMemPositions = SharedMem.GetVirtualPositions();
(AMemory Memory, long Position) ShMem = ShMemPositions[ShMemPositions.Length - 1];
(AMemory Memory, long Position) = ShMemPositions[ShMemPositions.Length - 1];
Log.PrintInfo(LogClass.Hid, $"HID shared memory successfully mapped to 0x{ShMem.Position:x16}!");
for (long Offset = 0; Offset < Horizon.HidSize; Offset += 8)
{
Memory.WriteInt64Unchecked(Position + Offset, 0);
}
Init(ShMem.Memory, ShMem.Position);
Log.PrintInfo(LogClass.Hid, $"HID shared memory successfully mapped to 0x{Position:x16}!");
Init(Memory, Position);
}
}
@ -186,18 +192,22 @@ namespace Ryujinx.Core.Input
ControllerOffset += HidControllersLayoutHeaderSize;
long LastEntryOffset = ControllerOffset + LastEntry * HidControllersInputEntrySize;
ControllerOffset += CurrEntry * HidControllersInputEntrySize;
Memory.WriteInt64Unchecked(ControllerOffset + 0x0, Timestamp);
Memory.WriteInt64Unchecked(ControllerOffset + 0x8, Timestamp);
long SampleCounter = Memory.ReadInt64Unchecked(LastEntryOffset) + 1;
Memory.WriteInt64Unchecked(ControllerOffset + 0x0, SampleCounter);
Memory.WriteInt64Unchecked(ControllerOffset + 0x8, SampleCounter);
Memory.WriteInt64Unchecked(ControllerOffset + 0x10, (uint)Buttons);
Memory.WriteInt32Unchecked(ControllerOffset + 0x18, LeftStick.DX);
Memory.WriteInt32Unchecked(ControllerOffset + 0x1c, LeftStick.DY);
Memory.WriteInt64Unchecked(ControllerOffset + 0x20, RightStick.DX);
Memory.WriteInt64Unchecked(ControllerOffset + 0x24, RightStick.DY);
Memory.WriteInt32Unchecked(ControllerOffset + 0x20, RightStick.DX);
Memory.WriteInt32Unchecked(ControllerOffset + 0x24, RightStick.DY);
Memory.WriteInt64Unchecked(ControllerOffset + 0x28,
(uint)HidControllerConnState.Controller_State_Connected |