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create GetSwizzle helper function

This commit is contained in:
Samuliak 2024-05-14 17:57:42 +02:00 committed by Isaac Marovitz
parent 320c317113
commit a11247b72d

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@ -49,35 +49,7 @@ namespace Ryujinx.Graphics.Metal
descriptor.ArrayLength = (ulong)Info.Depth; descriptor.ArrayLength = (ulong)Info.Depth;
} }
var swizzleR = Info.SwizzleR.Convert(); descriptor.Swizzle = GetSwizzle(info, descriptor.PixelFormat);
var swizzleG = Info.SwizzleG.Convert();
var swizzleB = Info.SwizzleB.Convert();
var swizzleA = Info.SwizzleA.Convert();
if (info.Format == Format.R5G5B5A1Unorm ||
info.Format == Format.R5G5B5X1Unorm ||
info.Format == Format.R5G6B5Unorm)
{
(swizzleB, swizzleR) = (swizzleR, swizzleB);
}
else if (descriptor.PixelFormat == MTLPixelFormat.ABGR4Unorm || info.Format == Format.A1B5G5R5Unorm)
{
var tempB = swizzleB;
var tempA = swizzleA;
swizzleB = swizzleG;
swizzleA = swizzleR;
swizzleR = tempA;
swizzleG = tempB;
}
descriptor.Swizzle = new MTLTextureSwizzleChannels
{
red = swizzleR,
green = swizzleG,
blue = swizzleB,
alpha = swizzleA
};
MTLTexture = _device.NewTexture(descriptor); MTLTexture = _device.NewTexture(descriptor);
} }
@ -105,6 +77,12 @@ namespace Ryujinx.Graphics.Metal
slices.length = (ulong)Info.Depth; slices.length = (ulong)Info.Depth;
} }
var swizzle = GetSwizzle(info, pixelFormat);
MTLTexture = sourceTexture.NewTextureView(pixelFormat, textureType, levels, slices, swizzle);
}
private MTLTextureSwizzleChannels GetSwizzle(TextureCreateInfo info, MTLPixelFormat pixelFormat) {
var swizzleR = Info.SwizzleR.Convert(); var swizzleR = Info.SwizzleR.Convert();
var swizzleG = Info.SwizzleG.Convert(); var swizzleG = Info.SwizzleG.Convert();
var swizzleB = Info.SwizzleB.Convert(); var swizzleB = Info.SwizzleB.Convert();
@ -127,15 +105,13 @@ namespace Ryujinx.Graphics.Metal
swizzleG = tempB; swizzleG = tempB;
} }
var swizzle = new MTLTextureSwizzleChannels return new MTLTextureSwizzleChannels
{ {
red = swizzleR, red = swizzleR,
green = swizzleG, green = swizzleG,
blue = swizzleB, blue = swizzleB,
alpha = swizzleA alpha = swizzleA
}; };
MTLTexture = sourceTexture.NewTextureView(pixelFormat, textureType, levels, slices, swizzle);
} }
public void CopyTo(ITexture destination, int firstLayer, int firstLevel) public void CopyTo(ITexture destination, int firstLayer, int firstLevel)