mirror of
https://github.com/Ryujinx/Ryujinx.git
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Back to where we were
First special instruction Start Load/Store implementation Start TextureSample Sample progress I/O Load/Store Progress Rest of load/store TODO: Currently, the generator still assumes the GLSL style of I/O attributres. On MSL, the vertex function should output a struct which contains a float4 with the required position attribute. TextureSize and VectorExtract Fix UserDefined IO Vars Fix stage input struct names
This commit is contained in:
parent
5198fcb881
commit
a1b314acd2
10 changed files with 507 additions and 43 deletions
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@ -3,6 +3,7 @@ using Ryujinx.Graphics.Shader.StructuredIr;
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using Ryujinx.Graphics.Shader.Translation;
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using System;
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using System.Collections.Generic;
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using System.Data.Common;
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using System.Linq;
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using System.Numerics;
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@ -23,7 +24,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
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}
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// DeclareInputAttributes(context, info.IoDefinitions.Where(x => IsUserDefined(x, StorageKind.Input)));
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DeclareInputAttributes(context, info.IoDefinitions.Where(x => IsUserDefined(x, StorageKind.Input)));
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}
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static bool IsUserDefined(IoDefinition ioDefinition, StorageKind storageKind)
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@ -66,28 +67,45 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
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};
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}
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// TODO: Redo for new Shader IR rep
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// private static void DeclareInputAttributes(CodeGenContext context, IEnumerable<IoDefinition> inputs)
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// {
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// if (context.AttributeUsage.UsedInputAttributes != 0)
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// {
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// context.AppendLine("struct VertexIn");
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// context.EnterScope();
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//
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// int usedAttributes = context.AttributeUsage.UsedInputAttributes | context.AttributeUsage.PassthroughAttributes;
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// while (usedAttributes != 0)
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// {
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// int index = BitOperations.TrailingZeroCount(usedAttributes);
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//
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// string name = $"{DefaultNames.IAttributePrefix}{index}";
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// var type = context.AttributeUsage.get .QueryAttributeType(index).ToVec4Type(TargetLanguage.Msl);
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// context.AppendLine($"{type} {name} [[attribute({index})]];");
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//
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// usedAttributes &= ~(1 << index);
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// }
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//
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// context.LeaveScope(";");
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// }
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// }
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private static void DeclareInputAttributes(CodeGenContext context, IEnumerable<IoDefinition> inputs)
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{
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if (context.Definitions.IaIndexing)
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{
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// Not handled
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}
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else
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{
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if (inputs.Any())
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{
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string prefix = "";
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switch (context.Definitions.Stage)
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{
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case ShaderStage.Vertex:
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prefix = "Vertex";
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break;
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case ShaderStage.Fragment:
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prefix = "Fragment";
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break;
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case ShaderStage.Compute:
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prefix = "Compute";
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break;
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}
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context.AppendLine($"struct {prefix}In");
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context.EnterScope();
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foreach (var ioDefinition in inputs.OrderBy(x => x.Location))
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{
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string type = GetVarTypeName(context, context.Definitions.GetUserDefinedType(ioDefinition.Location, isOutput: false));
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string name = $"{DefaultNames.IAttributePrefix}{ioDefinition.Location}";
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context.AppendLine($"{type} {name} [[attribute({ioDefinition.Location})]];");
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}
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context.LeaveScope(";");
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}
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}
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}
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}
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}
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@ -3,7 +3,10 @@ using Ryujinx.Graphics.Shader.StructuredIr;
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using Ryujinx.Graphics.Shader.Translation;
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using System;
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using static Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions.InstGenCall;
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using static Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions.InstGenHelper;
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using static Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions.InstGenMemory;
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using static Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions.InstGenVector;
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using static Ryujinx.Graphics.Shader.StructuredIr.InstructionInfo;
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namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
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@ -105,7 +108,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
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case Instruction.Barrier:
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return "|| BARRIER ||";
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case Instruction.Call:
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return "|| CALL ||";
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return Call(context, operation);
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case Instruction.FSIBegin:
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return "|| FSI BEGIN ||";
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case Instruction.FSIEnd:
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@ -125,25 +128,26 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
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case Instruction.ImageAtomic:
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return "|| IMAGE ATOMIC ||";
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case Instruction.Load:
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return "|| LOAD ||";
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return Load(context, operation);
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case Instruction.Lod:
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return "|| LOD ||";
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case Instruction.MemoryBarrier:
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return "|| MEMORY BARRIER ||";
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case Instruction.Store:
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return "|| STORE ||";
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return Store(context, operation);
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case Instruction.TextureSample:
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return "|| TEXTURE SAMPLE ||";
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return TextureSample(context, operation);
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case Instruction.TextureSize:
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return "|| TEXTURE SIZE ||";
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return TextureSize(context, operation);
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case Instruction.VectorExtract:
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return "|| VECTOR EXTRACT ||";
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return VectorExtract(context, operation);
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case Instruction.VoteAllEqual:
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return "|| VOTE ALL EQUAL ||";
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}
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}
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throw new InvalidOperationException($"Unexpected instruction type \"{info.Type}\".");
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// TODO: Return this to being an error
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return $"Unexpected instruction type \"{info.Type}\".";
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}
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}
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}
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@ -0,0 +1,25 @@
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using Ryujinx.Graphics.Shader.StructuredIr;
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using static Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions.InstGenHelper;
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namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
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{
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static class InstGenCall
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{
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public static string Call(CodeGenContext context, AstOperation operation)
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{
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AstOperand funcId = (AstOperand)operation.GetSource(0);
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var functon = context.GetFunction(funcId.Value);
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string[] args = new string[operation.SourcesCount - 1];
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for (int i = 0; i < args.Length; i++)
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{
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args[i] = GetSourceExpr(context, operation.GetSource(i + 1), functon.GetArgumentType(i));
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}
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return $"{functon.Name}({string.Join(", ", args)})";
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}
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}
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}
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@ -2,6 +2,8 @@ using Ryujinx.Graphics.Shader.IntermediateRepresentation;
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using Ryujinx.Graphics.Shader.StructuredIr;
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using Ryujinx.Graphics.Shader.Translation;
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using static Ryujinx.Graphics.Shader.CodeGen.Msl.TypeConversion;
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namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
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{
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static class InstGenHelper
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@ -140,9 +142,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
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public static string GetSourceExpr(CodeGenContext context, IAstNode node, AggregateType dstType)
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{
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// TODO: Implement this
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// return ReinterpretCast(context, node, OperandManager.GetNodeDestType(context, node), dstType);
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return "";
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return ReinterpretCast(context, node, OperandManager.GetNodeDestType(context, node), dstType);
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}
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public static string Enclose(string expr, IAstNode node, Instruction pInst, bool isLhs)
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@ -0,0 +1,318 @@
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using Ryujinx.Graphics.Shader.IntermediateRepresentation;
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using Ryujinx.Graphics.Shader.StructuredIr;
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using Ryujinx.Graphics.Shader.Translation;
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using System;
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using static Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions.InstGenHelper;
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using static Ryujinx.Graphics.Shader.StructuredIr.InstructionInfo;
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namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
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{
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static class InstGenMemory
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{
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public static string GenerateLoadOrStore(CodeGenContext context, AstOperation operation, bool isStore)
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{
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StorageKind storageKind = operation.StorageKind;
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string varName;
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AggregateType varType;
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int srcIndex = 0;
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bool isStoreOrAtomic = operation.Inst == Instruction.Store || operation.Inst.IsAtomic();
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int inputsCount = isStoreOrAtomic ? operation.SourcesCount - 1 : operation.SourcesCount;
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if (operation.Inst == Instruction.AtomicCompareAndSwap)
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{
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inputsCount--;
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}
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switch (storageKind)
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{
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case StorageKind.ConstantBuffer:
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case StorageKind.StorageBuffer:
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if (operation.GetSource(srcIndex++) is not AstOperand bindingIndex || bindingIndex.Type != OperandType.Constant)
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{
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throw new InvalidOperationException($"First input of {operation.Inst} with {storageKind} storage must be a constant operand.");
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}
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int binding = bindingIndex.Value;
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BufferDefinition buffer = storageKind == StorageKind.ConstantBuffer
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? context.Properties.ConstantBuffers[binding]
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: context.Properties.StorageBuffers[binding];
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if (operation.GetSource(srcIndex++) is not AstOperand fieldIndex || fieldIndex.Type != OperandType.Constant)
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{
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throw new InvalidOperationException($"Second input of {operation.Inst} with {storageKind} storage must be a constant operand.");
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}
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StructureField field = buffer.Type.Fields[fieldIndex.Value];
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varName = $"{buffer.Name}.{field.Name}";
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varType = field.Type;
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break;
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case StorageKind.LocalMemory:
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case StorageKind.SharedMemory:
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if (operation.GetSource(srcIndex++) is not AstOperand { Type: OperandType.Constant } bindingId)
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{
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throw new InvalidOperationException($"First input of {operation.Inst} with {storageKind} storage must be a constant operand.");
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}
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MemoryDefinition memory = storageKind == StorageKind.LocalMemory
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? context.Properties.LocalMemories[bindingId.Value]
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: context.Properties.SharedMemories[bindingId.Value];
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varName = memory.Name;
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varType = memory.Type;
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break;
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case StorageKind.Input:
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case StorageKind.InputPerPatch:
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case StorageKind.Output:
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case StorageKind.OutputPerPatch:
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if (operation.GetSource(srcIndex++) is not AstOperand varId || varId.Type != OperandType.Constant)
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{
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throw new InvalidOperationException($"First input of {operation.Inst} with {storageKind} storage must be a constant operand.");
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}
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IoVariable ioVariable = (IoVariable)varId.Value;
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bool isOutput = storageKind.IsOutput();
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bool isPerPatch = storageKind.IsPerPatch();
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int location = -1;
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int component = 0;
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if (context.Definitions.HasPerLocationInputOrOutput(ioVariable, isOutput))
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{
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if (operation.GetSource(srcIndex++) is not AstOperand vecIndex || vecIndex.Type != OperandType.Constant)
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{
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throw new InvalidOperationException($"Second input of {operation.Inst} with {storageKind} storage must be a constant operand.");
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}
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location = vecIndex.Value;
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if (operation.SourcesCount > srcIndex &&
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operation.GetSource(srcIndex) is AstOperand elemIndex &&
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elemIndex.Type == OperandType.Constant &&
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context.Definitions.HasPerLocationInputOrOutputComponent(ioVariable, vecIndex.Value, elemIndex.Value, isOutput))
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{
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component = elemIndex.Value;
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srcIndex++;
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}
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}
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(varName, varType) = IoMap.GetMslBuiltIn(
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context.Definitions,
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ioVariable,
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location,
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component,
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isOutput,
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isPerPatch);
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break;
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default:
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throw new InvalidOperationException($"Invalid storage kind {storageKind}.");
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}
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for (; srcIndex < inputsCount; srcIndex++)
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{
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IAstNode src = operation.GetSource(srcIndex);
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if ((varType & AggregateType.ElementCountMask) != 0 &&
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srcIndex == inputsCount - 1 &&
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src is AstOperand elementIndex &&
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elementIndex.Type == OperandType.Constant)
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{
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varName += "." + "xyzw"[elementIndex.Value & 3];
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}
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else
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{
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varName += $"[{GetSourceExpr(context, src, AggregateType.S32)}]";
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}
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}
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if (isStore)
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{
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varType &= AggregateType.ElementTypeMask;
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varName = $"{varName} = {GetSourceExpr(context, operation.GetSource(srcIndex), varType)}";
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}
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return varName;
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}
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public static string Load(CodeGenContext context, AstOperation operation)
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{
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return GenerateLoadOrStore(context, operation, isStore: false);
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}
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public static string Store(CodeGenContext context, AstOperation operation)
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{
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return GenerateLoadOrStore(context, operation, isStore: true);
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}
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public static string TextureSample(CodeGenContext context, AstOperation operation)
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{
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AstTextureOperation texOp = (AstTextureOperation)operation;
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bool isGather = (texOp.Flags & TextureFlags.Gather) != 0;
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bool isShadow = (texOp.Type & SamplerType.Shadow) != 0;
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bool intCoords = (texOp.Flags & TextureFlags.IntCoords) != 0;
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bool isArray = (texOp.Type & SamplerType.Array) != 0;
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bool colorIsVector = isGather || !isShadow;
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string texCall = "texture.";
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int srcIndex = 0;
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string Src(AggregateType type)
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{
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return GetSourceExpr(context, texOp.GetSource(srcIndex++), type);
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}
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if (intCoords)
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{
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texCall += "read(";
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}
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else
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{
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texCall += "sample(";
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string samplerName = GetSamplerName(context.Properties, texOp);
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texCall += samplerName;
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}
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int coordsCount = texOp.Type.GetDimensions();
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int pCount = coordsCount;
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int arrayIndexElem = -1;
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if (isArray)
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{
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arrayIndexElem = pCount++;
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}
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if (isShadow && !isGather)
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{
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pCount++;
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}
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void Append(string str)
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{
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texCall += ", " + str;
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}
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AggregateType coordType = intCoords ? AggregateType.S32 : AggregateType.FP32;
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string AssemblePVector(int count)
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{
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if (count > 1)
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{
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string[] elems = new string[count];
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for (int index = 0; index < count; index++)
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{
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if (arrayIndexElem == index)
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{
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elems[index] = Src(AggregateType.S32);
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if (!intCoords)
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{
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elems[index] = "float(" + elems[index] + ")";
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}
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}
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else
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{
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elems[index] = Src(coordType);
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}
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}
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string prefix = intCoords ? "int" : "float";
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return prefix + count + "(" + string.Join(", ", elems) + ")";
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}
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else
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{
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return Src(coordType);
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}
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}
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Append(AssemblePVector(pCount));
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texCall += ")" + (colorIsVector ? GetMaskMultiDest(texOp.Index) : "");
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return texCall;
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}
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private static string GetSamplerName(ShaderProperties resourceDefinitions, AstTextureOperation textOp)
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{
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return resourceDefinitions.Textures[textOp.Binding].Name;
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}
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|
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// TODO: Verify that this is valid in MSL
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private static string GetMask(int index)
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{
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return $".{"rgba".AsSpan(index, 1)}";
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}
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private static string GetMaskMultiDest(int mask)
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{
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string swizzle = ".";
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|
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for (int i = 0; i < 4; i++)
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{
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if ((mask & (1 << i)) != 0)
|
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{
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swizzle += "xyzw"[i];
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}
|
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}
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return swizzle;
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}
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public static string TextureSize(CodeGenContext context, AstOperation operation)
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{
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AstTextureOperation texOp = (AstTextureOperation)operation;
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string textureName = "texture";
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string texCall = textureName + ".";
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|
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if (texOp.Index == 3)
|
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{
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texCall += $"get_num_mip_levels()";
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}
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else
|
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{
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context.Properties.Textures.TryGetValue(texOp.Binding, out TextureDefinition definition);
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bool hasLod = !definition.Type.HasFlag(SamplerType.Multisample) && (definition.Type & SamplerType.Mask) != SamplerType.TextureBuffer;
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texCall += "get_";
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if (texOp.Index == 0)
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{
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texCall += "width";
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}
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else if (texOp.Index == 1)
|
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{
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texCall += "height";
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}
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else
|
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{
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texCall += "depth";
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}
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|
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texCall += "(";
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|
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if (hasLod)
|
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{
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IAstNode lod = operation.GetSource(0);
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string lodExpr = GetSourceExpr(context, lod, GetSrcVarType(operation.Inst, 0));
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texCall += $"{lodExpr}";
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}
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texCall += $"){GetMask(texOp.Index)}";
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}
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return texCall;
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}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,32 @@
|
|||
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
||||
using Ryujinx.Graphics.Shader.StructuredIr;
|
||||
|
||||
using static Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions.InstGenHelper;
|
||||
using static Ryujinx.Graphics.Shader.StructuredIr.InstructionInfo;
|
||||
|
||||
namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
|
||||
{
|
||||
static class InstGenVector
|
||||
{
|
||||
public static string VectorExtract(CodeGenContext context, AstOperation operation)
|
||||
{
|
||||
IAstNode vector = operation.GetSource(0);
|
||||
IAstNode index = operation.GetSource(1);
|
||||
|
||||
string vectorExpr = GetSourceExpr(context, vector, OperandManager.GetNodeDestType(context, vector));
|
||||
|
||||
if (index is AstOperand indexOperand && indexOperand.Type == OperandType.Constant)
|
||||
{
|
||||
char elem = "xyzw"[indexOperand.Value];
|
||||
|
||||
return $"{vectorExpr}.{elem}";
|
||||
}
|
||||
else
|
||||
{
|
||||
string indexExpr = GetSourceExpr(context, index, GetSrcVarType(operation.Inst, 1));
|
||||
|
||||
return $"{vectorExpr}[{indexExpr}]";
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,11 +1,18 @@
|
|||
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
||||
using Ryujinx.Graphics.Shader.Translation;
|
||||
using System.Globalization;
|
||||
|
||||
namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
|
||||
{
|
||||
static class IoMap
|
||||
{
|
||||
public static (string, AggregateType) GetMSLBuiltIn(IoVariable ioVariable)
|
||||
public static (string, AggregateType) GetMslBuiltIn(
|
||||
ShaderDefinitions definitions,
|
||||
IoVariable ioVariable,
|
||||
int location,
|
||||
int component,
|
||||
bool isOutput,
|
||||
bool isPerPatch)
|
||||
{
|
||||
return ioVariable switch
|
||||
{
|
||||
|
@ -18,12 +25,50 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
|
|||
IoVariable.InstanceId => ("instance_id", AggregateType.S32),
|
||||
IoVariable.PointCoord => ("point_coord", AggregateType.Vector2),
|
||||
IoVariable.PointSize => ("point_size", AggregateType.FP32),
|
||||
IoVariable.Position => ("position", AggregateType.Vector4),
|
||||
IoVariable.Position => ("position", AggregateType.Vector4 | AggregateType.FP32),
|
||||
IoVariable.PrimitiveId => ("primitive_id", AggregateType.S32),
|
||||
IoVariable.UserDefined => GetUserDefinedVariableName(definitions, location, component, isOutput, isPerPatch),
|
||||
IoVariable.VertexId => ("vertex_id", AggregateType.S32),
|
||||
IoVariable.ViewportIndex => ("viewport_array_index", AggregateType.S32),
|
||||
_ => (null, AggregateType.Invalid),
|
||||
};
|
||||
}
|
||||
|
||||
private static (string, AggregateType) GetUserDefinedVariableName(ShaderDefinitions definitions, int location, int component, bool isOutput, bool isPerPatch)
|
||||
{
|
||||
string name = isPerPatch
|
||||
? DefaultNames.PerPatchAttributePrefix
|
||||
: (isOutput ? DefaultNames.OAttributePrefix : DefaultNames.IAttributePrefix);
|
||||
|
||||
if (location < 0)
|
||||
{
|
||||
return (name, definitions.GetUserDefinedType(0, isOutput));
|
||||
}
|
||||
|
||||
name += location.ToString(CultureInfo.InvariantCulture);
|
||||
|
||||
if (definitions.HasPerLocationInputOrOutputComponent(IoVariable.UserDefined, location, component, isOutput))
|
||||
{
|
||||
name += "_" + "xyzw"[component & 3];
|
||||
}
|
||||
|
||||
string prefix = "";
|
||||
switch (definitions.Stage)
|
||||
{
|
||||
case ShaderStage.Vertex:
|
||||
prefix = "Vertex";
|
||||
break;
|
||||
case ShaderStage.Fragment:
|
||||
prefix = "Fragment";
|
||||
break;
|
||||
case ShaderStage.Compute:
|
||||
prefix = "Compute";
|
||||
break;
|
||||
}
|
||||
|
||||
prefix += isOutput ? "Out" : "In";
|
||||
|
||||
return (prefix + "." + name, definitions.GetUserDefinedType(location, isOutput));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -90,10 +90,25 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
|
|||
funcKeyword = "fragment";
|
||||
funcName = "fragmentMain";
|
||||
}
|
||||
else if (stage == ShaderStage.Compute)
|
||||
{
|
||||
// TODO: Compute main
|
||||
}
|
||||
|
||||
if (context.AttributeUsage.UsedInputAttributes != 0)
|
||||
{
|
||||
args = args.Prepend("VertexIn in [[stage_in]]").ToArray();
|
||||
if (stage == ShaderStage.Vertex)
|
||||
{
|
||||
args = args.Prepend("VertexIn in [[stage_in]]").ToArray();
|
||||
}
|
||||
else if (stage == ShaderStage.Fragment)
|
||||
{
|
||||
args = args.Prepend("FragmentIn in [[stage_in]]").ToArray();
|
||||
}
|
||||
else if (stage == ShaderStage.Compute)
|
||||
{
|
||||
// TODO: Compute input
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -46,9 +46,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
|
|||
|
||||
public static AggregateType GetNodeDestType(CodeGenContext context, IAstNode node)
|
||||
{
|
||||
// TODO: Get rid of that function entirely and return the type from the operation generation
|
||||
// functions directly, like SPIR-V does.
|
||||
|
||||
if (node is AstOperation operation)
|
||||
{
|
||||
if (operation.Inst == Instruction.Load || operation.Inst.IsAtomic())
|
||||
|
@ -99,6 +96,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
|
|||
IoVariable ioVariable = (IoVariable)varId.Value;
|
||||
bool isOutput = operation.StorageKind == StorageKind.Output || operation.StorageKind == StorageKind.OutputPerPatch;
|
||||
bool isPerPatch = operation.StorageKind == StorageKind.InputPerPatch || operation.StorageKind == StorageKind.OutputPerPatch;
|
||||
int location = 0;
|
||||
int component = 0;
|
||||
|
||||
if (context.Definitions.HasPerLocationInputOrOutput(ioVariable, isOutput))
|
||||
{
|
||||
|
@ -107,18 +106,24 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
|
|||
throw new InvalidOperationException($"Second input of {operation.Inst} with {operation.StorageKind} storage must be a constant operand.");
|
||||
}
|
||||
|
||||
int location = vecIndex.Value;
|
||||
location = vecIndex.Value;
|
||||
|
||||
if (operation.SourcesCount > 2 &&
|
||||
operation.GetSource(2) is AstOperand elemIndex &&
|
||||
elemIndex.Type == OperandType.Constant &&
|
||||
context.Definitions.HasPerLocationInputOrOutputComponent(ioVariable, location, elemIndex.Value, isOutput))
|
||||
{
|
||||
int component = elemIndex.Value;
|
||||
component = elemIndex.Value;
|
||||
}
|
||||
}
|
||||
|
||||
(_, AggregateType varType) = IoMap.GetMSLBuiltIn(ioVariable);
|
||||
(_, AggregateType varType) = IoMap.GetMslBuiltIn(
|
||||
context.Definitions,
|
||||
ioVariable,
|
||||
location,
|
||||
component,
|
||||
isOutput,
|
||||
isPerPatch);
|
||||
|
||||
return varType & AggregateType.ElementTypeMask;
|
||||
}
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
using Ryujinx.Graphics.Shader.CodeGen;
|
||||
using Ryujinx.Graphics.Shader.CodeGen.Glsl;
|
||||
using Ryujinx.Graphics.Shader.CodeGen.Msl;
|
||||
using Ryujinx.Graphics.Shader.CodeGen.Spirv;
|
||||
using Ryujinx.Graphics.Shader.Decoders;
|
||||
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
||||
|
@ -373,6 +374,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
{
|
||||
TargetLanguage.Glsl => new ShaderProgram(info, TargetLanguage.Glsl, GlslGenerator.Generate(sInfo, parameters)),
|
||||
TargetLanguage.Spirv => new ShaderProgram(info, TargetLanguage.Spirv, SpirvGenerator.Generate(sInfo, parameters)),
|
||||
TargetLanguage.Msl => new ShaderProgram(info, TargetLanguage.Msl, MslGenerator.Generate(sInfo, parameters)),
|
||||
_ => throw new NotImplementedException(Options.TargetLanguage.ToString()),
|
||||
};
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue