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Implement IEquatable

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This commit is contained in:
Isaac Marovitz 2024-04-19 17:58:13 -04:00
parent 95e78f6ee1
commit a3b50fb28d
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2 changed files with 64 additions and 12 deletions

View file

@ -1,6 +1,8 @@
using System;
namespace Ryujinx.Common.Configuration.Hid
{
public class KeyboardHotkeys
public class KeyboardHotkeys : IEquatable<KeyboardHotkeys>
{
public Key ToggleVsync { get; set; }
public Key Screenshot { get; set; }
@ -11,5 +13,65 @@ namespace Ryujinx.Common.Configuration.Hid
public Key ResScaleDown { get; set; }
public Key VolumeUp { get; set; }
public Key VolumeDown { get; set; }
public bool Equals(KeyboardHotkeys other)
{
if (other == null)
{
return false;
}
if (ReferenceEquals(this, other))
{
return true;
}
return ToggleVsync == other.ToggleVsync &&
Screenshot == other.Screenshot &&
ShowUI == other.ShowUI &&
Pause == other.Pause &&
ToggleMute == other.ToggleMute &&
ResScaleUp == other.ResScaleUp &&
ResScaleDown == other.ResScaleDown &&
VolumeUp == other.VolumeUp &&
VolumeDown == other.VolumeDown;
}
public override bool Equals(object obj)
{
if (obj == null)
{
return false;
}
if (ReferenceEquals(this, obj))
{
return true;
}
if (obj.GetType() != this.GetType())
{
return false;
}
return Equals((KeyboardHotkeys)obj);
}
public override int GetHashCode()
{
unchecked
{
var hashCode = (int)ToggleVsync;
hashCode = (hashCode * 397) ^ (int)Screenshot;
hashCode = (hashCode * 397) ^ (int)ShowUI;
hashCode = (hashCode * 397) ^ (int)Pause;
hashCode = (hashCode * 397) ^ (int)ToggleMute;
hashCode = (hashCode * 397) ^ (int)ResScaleUp;
hashCode = (hashCode * 397) ^ (int)ResScaleDown;
hashCode = (hashCode * 397) ^ (int)VolumeUp;
hashCode = (hashCode * 397) ^ (int)VolumeDown;
return hashCode;
}
}
}
}

View file

@ -22,17 +22,7 @@ namespace Ryujinx.Ava.UI.ViewModels.Settings
{
bool isDirty = false;
var hotkeys = KeyboardHotkey.GetConfig();
isDirty |= config.Hid.Hotkeys.Value.ToggleVsync != hotkeys.ToggleVsync;
isDirty |= config.Hid.Hotkeys.Value.Screenshot != hotkeys.Screenshot;
isDirty |= config.Hid.Hotkeys.Value.ShowUI != hotkeys.ShowUI;
isDirty |= config.Hid.Hotkeys.Value.Pause != hotkeys.Pause;
isDirty |= config.Hid.Hotkeys.Value.ToggleMute != hotkeys.ToggleMute;
isDirty |= config.Hid.Hotkeys.Value.ResScaleUp != hotkeys.ResScaleUp;
isDirty |= config.Hid.Hotkeys.Value.ResScaleDown != hotkeys.ResScaleDown;
isDirty |= config.Hid.Hotkeys.Value.VolumeUp != hotkeys.VolumeUp;
isDirty |= config.Hid.Hotkeys.Value.VolumeDown != hotkeys.VolumeDown;
isDirty |= !config.Hid.Hotkeys.Value.Equals(KeyboardHotkey.GetConfig());
return isDirty;
}