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https://github.com/Ryujinx/Ryujinx.git
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Fix some conditions
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parent
7610236816
commit
a5052013f3
3 changed files with 61 additions and 69 deletions
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@ -671,15 +671,15 @@ namespace Ryujinx.Graphics.Vulkan
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{
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var oldTopologyClass = GetTopologyClass(oldTopology);
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DynamicState.SetCullMode(oldCullMode);
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DynamicState.SetStencilTest(oldStencilTestEnable);
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DynamicState.SetDepthTestBool(oldDepthTestEnable, oldDepthWriteEnable);
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DynamicState.SetPrimitiveTopology(oldTopology);
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if (oldTopologyClass != TopologyClass.Triangle)
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{
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_newState.TopologyClass = oldTopology;
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}
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DynamicState.SetCullMode(oldCullMode);
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DynamicState.SetStencilTest(oldStencilTestEnable);
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DynamicState.SetDepthTestBool(oldDepthTestEnable, oldDepthWriteEnable);
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DynamicState.SetPrimitiveTopology(oldTopology);
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}
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else
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{
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@ -823,21 +823,35 @@ namespace Ryujinx.Graphics.Vulkan
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public void SetDepthBias(PolygonModeMask enables, float factor, float units, float clamp)
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{
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bool enable = (enables != 0) && (factor > 0.0f || units > 0.0f);
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if (factor == 0 && units == 0 && !_newState.DepthBiasEnable && !_supportExtDynamic2)
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{
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return;
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}
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if (enable)
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bool depthBiasEnable = (enables != 0) && (factor != 0 && units != 0);
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bool changed = false;
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if (_supportExtDynamic2)
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{
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DynamicState.SetDepthBiasEnable(depthBiasEnable);
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changed = true;
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}
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else if (_newState.DepthBiasEnable != depthBiasEnable)
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{
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_newState.DepthBiasEnable = depthBiasEnable;
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changed = true;
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}
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if (depthBiasEnable)
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{
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DynamicState.SetDepthBias(factor, units, clamp);
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changed = true;
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}
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if (Gd.Capabilities.SupportsExtendedDynamicState2)
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if (changed)
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{
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DynamicState.SetDepthBiasEnable(enable);
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SignalStateChange();
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}
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_newState.DepthBiasEnable = enable;
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SignalStateChange();
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}
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public void SetDepthClamp(bool clamp)
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@ -849,15 +863,16 @@ namespace Ryujinx.Graphics.Vulkan
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public void SetDepthMode(DepthMode mode)
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{
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bool oldMode;
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bool newMode = mode == DepthMode.MinusOneToOne;
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oldMode = _newState.DepthMode;
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_newState.DepthMode = mode == DepthMode.MinusOneToOne;
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if (_newState.DepthMode != oldMode)
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if (_newState.DepthMode == newMode)
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{
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SignalStateChange();
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return;
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}
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_newState.DepthMode = newMode;
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SignalStateChange();
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}
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public void SetDepthTest(DepthTestDescriptor depthTest)
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@ -865,16 +880,18 @@ namespace Ryujinx.Graphics.Vulkan
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if (_supportExtDynamic)
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{
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DynamicState.SetDepthTestBool(depthTest.TestEnable, depthTest.WriteEnable);
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DynamicState.SetDepthTestCompareOp(depthTest.Func.Convert());
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if (depthTest.TestEnable)
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{
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DynamicState.SetDepthTestCompareOp(depthTest.Func.Convert());
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}
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}
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else
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{
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_newState.DepthWriteEnable = depthTest.WriteEnable;
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_newState.DepthCompareOp = depthTest.Func.Convert();
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_newState.DepthTestEnable = depthTest.TestEnable;
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_newState.DepthWriteEnable = depthTest.WriteEnable && depthTest.TestEnable;
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_newState.DepthCompareOp = depthTest.TestEnable ? depthTest.Func.Convert() : default;
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}
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_newState.DepthTestEnable = depthTest.TestEnable;
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SignalStateChange();
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}
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@ -958,7 +975,7 @@ namespace Ryujinx.Graphics.Vulkan
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_newState.LogicOpEnable = logicOpEnable;
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if (Gd.ExtendedDynamicState2Features.ExtendedDynamicState2LogicOp)
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if (Gd.ExtendedDynamicState2Features.ExtendedDynamicState2LogicOp && logicOpEnable)
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{
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DynamicState.SetLogicOp(op.Convert());
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}
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@ -1053,17 +1070,18 @@ namespace Ryujinx.Graphics.Vulkan
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_topology = topology;
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var vkTopology = Gd.TopologyRemap(topology).Convert();
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var newTopologyClass = GetTopologyClass(vkTopology);
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var currentTopologyClass = GetTopologyClass(_newState.TopologyClass);
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if (_supportExtDynamic)
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{
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DynamicState.SetPrimitiveTopology(vkTopology);
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}
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var newTopologyClass = GetTopologyClass(vkTopology);
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var currentTopologyClass = GetTopologyClass(_newState.TopologyClass);
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if ((currentTopologyClass != newTopologyClass))
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{
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_newState.TopologyClass = vkTopology;
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if ((currentTopologyClass != newTopologyClass))
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{
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_newState.TopologyClass = vkTopology;
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}
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DynamicState.SetPrimitiveTopology(vkTopology);
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}
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_newState.Topology = vkTopology;
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@ -118,7 +118,7 @@ namespace Ryujinx.Graphics.Vulkan
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public void SetDepthTestBool(bool testEnable, bool writeEnable)
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{
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DepthTestEnable = testEnable;
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DepthWriteEnable = writeEnable;
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DepthWriteEnable = writeEnable && testEnable;
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_dirty |= DirtyFlags.DepthTestBool;
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}
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@ -440,10 +440,7 @@ namespace Ryujinx.Graphics.Vulkan
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{
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api.CmdSetDepthTestEnable(commandBuffer, DepthTestEnable);
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if (DepthTestEnable)
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{
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api.CmdSetDepthWriteEnable(commandBuffer, DepthWriteEnable);
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}
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api.CmdSetDepthWriteEnable(commandBuffer, DepthWriteEnable);
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}
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private readonly void RecordDepthTestCompareOp(ExtExtendedDynamicState api, CommandBuffer commandBuffer)
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@ -478,10 +475,7 @@ namespace Ryujinx.Graphics.Vulkan
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private readonly void RecordLineWidth(Vk api, CommandBuffer commandBuffer)
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{
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if (!OperatingSystem.IsMacOS())
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{
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api.CmdSetLineWidth(commandBuffer, _lineWidth);
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}
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api.CmdSetLineWidth(commandBuffer, _lineWidth);
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}
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}
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}
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@ -446,7 +446,7 @@ namespace Ryujinx.Graphics.Vulkan
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if (isMoltenVk)
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{
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//When widelines feature is not supported it must be 1.0f per spec.
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//When widelines feature is not supported it must be 1.0f.
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rasterizationState.LineWidth = 1.0f;
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}
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@ -514,10 +514,7 @@ namespace Ryujinx.Graphics.Vulkan
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depthStencilState.Back = stencilBack;
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depthStencilState.StencilTestEnable = StencilTestEnable;
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depthStencilState.DepthTestEnable = DepthTestEnable;
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if (DepthTestEnable)
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{
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depthStencilState.DepthWriteEnable = DepthWriteEnable;
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}
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depthStencilState.DepthWriteEnable = DepthWriteEnable;
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depthStencilState.DepthCompareOp = DepthCompareOp;
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}
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@ -570,7 +567,7 @@ namespace Ryujinx.Graphics.Vulkan
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colorBlendState.PNext = &colorBlendAdvancedState;
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}
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int baseDynamicStatesCount = 6;
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int baseDynamicStatesCount = 7;
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int additionalDynamicStatesCount = 0;
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if (!isMoltenVk)
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@ -578,19 +575,9 @@ namespace Ryujinx.Graphics.Vulkan
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baseDynamicStatesCount++;
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}
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if (DepthBiasEnable)
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{
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baseDynamicStatesCount++;
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}
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if (supportsExtDynamicState)
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{
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additionalDynamicStatesCount += isMoltenVk ? 7 : 8;
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if (DepthTestEnable)
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{
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additionalDynamicStatesCount++;
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}
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additionalDynamicStatesCount += isMoltenVk ? 8 : 9;
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}
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if (supportsExtDynamicState2)
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@ -615,16 +602,13 @@ namespace Ryujinx.Graphics.Vulkan
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dynamicStates[3] = DynamicState.StencilWriteMask;
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dynamicStates[4] = DynamicState.StencilReference;
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dynamicStates[5] = DynamicState.BlendConstants;
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dynamicStates[6] = DynamicState.DepthBias;
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if (DepthBiasEnable)
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{
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dynamicStates[6] = DynamicState.DepthBias;
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}
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int currentIndex = DepthBiasEnable ? 7 : 6;
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int currentIndex = 7;
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if (!isMoltenVk)
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{
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//LineWidth is only supported on macOS when using Metal Private API on newer version of MoltenVK
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//LineWidth dynamic state is only supported on macOS when using Metal Private API on newer version of MoltenVK
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dynamicStates[currentIndex++] = DynamicState.LineWidth;
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}
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@ -640,11 +624,7 @@ namespace Ryujinx.Graphics.Vulkan
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dynamicStates[currentIndex++] = DynamicState.CullModeExt;
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dynamicStates[currentIndex++] = DynamicState.FrontFaceExt;
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dynamicStates[currentIndex++] = DynamicState.DepthTestEnableExt;
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if (DepthTestEnable)
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{
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dynamicStates[currentIndex++] = DynamicState.DepthWriteEnableExt;
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}
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dynamicStates[currentIndex++] = DynamicState.DepthWriteEnableExt;
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dynamicStates[currentIndex++] = DynamicState.DepthCompareOpExt;
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dynamicStates[currentIndex++] = DynamicState.StencilTestEnableExt;
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