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If one shader fails, whole program fails

This commit is contained in:
Isaac Marovitz 2023-10-10 21:56:08 -04:00 committed by Isaac Marovitz
parent 511db833db
commit a58d1cffe4

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@ -28,9 +28,9 @@ namespace Ryujinx.Graphics.Metal
{ {
Logger.Warning?.Print(LogClass.Gpu, $"Shader linking failed: \n{StringHelper.String(libraryError.LocalizedDescription)}"); Logger.Warning?.Print(LogClass.Gpu, $"Shader linking failed: \n{StringHelper.String(libraryError.LocalizedDescription)}");
_status = ProgramLinkStatus.Failure; _status = ProgramLinkStatus.Failure;
return;
} }
else
{
switch (shaders[index].Stage) switch (shaders[index].Stage)
{ {
case ShaderStage.Compute: case ShaderStage.Compute:
@ -46,11 +46,10 @@ namespace Ryujinx.Graphics.Metal
Logger.Warning?.Print(LogClass.Gpu, $"Cannot handle stage {shaders[index].Stage}!"); Logger.Warning?.Print(LogClass.Gpu, $"Cannot handle stage {shaders[index].Stage}!");
break; break;
} }
}
_status = ProgramLinkStatus.Success; _status = ProgramLinkStatus.Success;
} }
}
}
public ProgramLinkStatus CheckProgramLink(bool blocking) public ProgramLinkStatus CheckProgramLink(bool blocking)
{ {