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Cleanup
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commit
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2 changed files with 20 additions and 22 deletions
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@ -54,11 +54,6 @@ namespace Ryujinx.Graphics.Metal
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Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
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Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
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}
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}
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public BufferHandle CreateBuffer(int size, BufferAccess access, BufferHandle storageHint)
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{
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return CreateBuffer(size, access);
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}
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public BufferHandle CreateBuffer(IntPtr pointer, int size)
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public BufferHandle CreateBuffer(IntPtr pointer, int size)
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{
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{
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var buffer = _device.NewBuffer(pointer, (ulong)size, MTLResourceOptions.ResourceStorageModeShared);
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var buffer = _device.NewBuffer(pointer, (ulong)size, MTLResourceOptions.ResourceStorageModeShared);
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@ -205,26 +205,29 @@ namespace Ryujinx.Graphics.Metal
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public void Barrier()
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public void Barrier()
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{
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{
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switch (_currentEncoderType)
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if (_currentEncoderType == EncoderType.Render)
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{
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{
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var renderCommandEncoder = GetOrCreateRenderEncoder();
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case EncoderType.Render:
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{
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var renderCommandEncoder = GetOrCreateRenderEncoder();
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var scope = MTLBarrierScope.Buffers | MTLBarrierScope.Textures | MTLBarrierScope.RenderTargets;
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var scope = MTLBarrierScope.Buffers | MTLBarrierScope.Textures | MTLBarrierScope.RenderTargets;
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MTLRenderStages stages = MTLRenderStages.RenderStageVertex | MTLRenderStages.RenderStageFragment;
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MTLRenderStages stages = MTLRenderStages.RenderStageVertex | MTLRenderStages.RenderStageFragment;
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renderCommandEncoder.MemoryBarrier(scope, stages, stages);
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renderCommandEncoder.MemoryBarrier(scope, stages, stages);
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}
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break;
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else if (_currentEncoderType == EncoderType.Compute)
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}
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{
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case EncoderType.Compute:
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var computeCommandEncoder = GetOrCreateComputeEncoder();
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{
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var computeCommandEncoder = GetOrCreateComputeEncoder();
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// TODO: Should there be a barrier on render targets?
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// TODO: Should there be a barrier on render targets?
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var scope = MTLBarrierScope.Buffers | MTLBarrierScope.Textures;
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var scope = MTLBarrierScope.Buffers | MTLBarrierScope.Textures;
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computeCommandEncoder.MemoryBarrier(scope);
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computeCommandEncoder.MemoryBarrier(scope);
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}
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break;
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else
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}
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{
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default:
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Logger.Warning?.Print(LogClass.Gpu, "Barrier called outside of a render or compute pass");
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Logger.Warning?.Print(LogClass.Gpu, "Barrier called outside of a render or compute pass");
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break;
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}
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}
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}
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}
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