mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-05 02:22:02 +00:00
Fix embedded game rendering (#2275)
This fix an issue when after a relaunch of a game containing other games (embedded games), the renderer window size would be 1x1. This bug was introduced by #2260.
This commit is contained in:
parent
7aed7808be
commit
acb1647c86
1 changed files with 8 additions and 1 deletions
|
@ -64,6 +64,9 @@ namespace Ryujinx.Ui
|
||||||
private GraphicsDebugLevel _glLogLevel;
|
private GraphicsDebugLevel _glLogLevel;
|
||||||
private string _gpuVendorName;
|
private string _gpuVendorName;
|
||||||
|
|
||||||
|
private int _windowHeight;
|
||||||
|
private int _windowWidth;
|
||||||
|
|
||||||
public RendererWidgetBase(InputManager inputManager, GraphicsDebugLevel glLogLevel)
|
public RendererWidgetBase(InputManager inputManager, GraphicsDebugLevel glLogLevel)
|
||||||
{
|
{
|
||||||
_inputManager = inputManager;
|
_inputManager = inputManager;
|
||||||
|
@ -225,7 +228,10 @@ namespace Ryujinx.Ui
|
||||||
|
|
||||||
Gdk.Monitor monitor = Display.GetMonitorAtWindow(Window);
|
Gdk.Monitor monitor = Display.GetMonitorAtWindow(Window);
|
||||||
|
|
||||||
Renderer?.Window.SetSize(evnt.Width * monitor.ScaleFactor, evnt.Height * monitor.ScaleFactor);
|
_windowWidth = evnt.Width * monitor.ScaleFactor;
|
||||||
|
_windowHeight = evnt.Height * monitor.ScaleFactor;
|
||||||
|
|
||||||
|
Renderer?.Window.SetSize(_windowWidth, _windowHeight);
|
||||||
|
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
@ -293,6 +299,7 @@ namespace Ryujinx.Ui
|
||||||
{
|
{
|
||||||
Device = device;
|
Device = device;
|
||||||
Renderer = Device.Gpu.Renderer;
|
Renderer = Device.Gpu.Renderer;
|
||||||
|
Renderer?.Window.SetSize(_windowWidth, _windowHeight);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Render()
|
public void Render()
|
||||||
|
|
Loading…
Reference in a new issue