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Fix FLO.SH shader instruction with a input of 0 (#2876)
* Fix FLO.SH shader instruction with a input of 0 * Shader cache version bump
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6 changed files with 27 additions and 15 deletions
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@ -40,7 +40,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
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/// <summary>
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/// Version of the codegen (to be changed when codegen or guest format change).
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/// </summary>
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private const ulong ShaderCodeGenVersion = 2816;
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private const ulong ShaderCodeGenVersion = 2876;
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// Progress reporting helpers
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private volatile int _shaderCount;
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@ -71,8 +71,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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Add(Instruction.ExponentB2, InstType.CallUnary, "exp2");
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Add(Instruction.FSIBegin, InstType.Special);
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Add(Instruction.FSIEnd, InstType.Special);
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Add(Instruction.FindFirstSetS32, InstType.CallUnary, "findMSB");
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Add(Instruction.FindFirstSetU32, InstType.CallUnary, "findMSB");
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Add(Instruction.FindLSB, InstType.CallUnary, "findLSB");
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Add(Instruction.FindMSBS32, InstType.CallUnary, "findMSB");
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Add(Instruction.FindMSBU32, InstType.CallUnary, "findMSB");
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Add(Instruction.Floor, InstType.CallUnary, "floor");
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Add(Instruction.FusedMultiplyAdd, InstType.CallTernary, "fma");
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Add(Instruction.GroupMemoryBarrier, InstType.CallNullary, "groupMemoryBarrier");
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@ -166,13 +166,17 @@ namespace Ryujinx.Graphics.Shader.Instructions
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{
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Operand srcB = context.BitwiseNot(src, invert);
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Operand res = isSigned
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? context.FindFirstSetS32(srcB)
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: context.FindFirstSetU32(srcB);
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Operand res;
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if (sh)
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{
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res = context.BitwiseExclusiveOr(res, Const(31));
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res = context.FindLSB(context.BitfieldReverse(srcB));
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}
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else
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{
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res = isSigned
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? context.FindMSBS32(srcB)
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: context.FindMSBU32(srcB);
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}
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context.Copy(GetDest(rd), res);
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@ -68,8 +68,9 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
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ExponentB2,
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FSIBegin,
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FSIEnd,
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FindFirstSetS32,
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FindFirstSetU32,
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FindLSB,
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FindMSBS32,
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FindMSBU32,
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Floor,
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FusedMultiplyAdd,
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GroupMemoryBarrier,
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@ -79,8 +79,9 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
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Add(Instruction.Ddy, VariableType.F32, VariableType.F32);
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Add(Instruction.Divide, VariableType.Scalar, VariableType.Scalar, VariableType.Scalar);
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Add(Instruction.ExponentB2, VariableType.Scalar, VariableType.Scalar);
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Add(Instruction.FindFirstSetS32, VariableType.S32, VariableType.S32);
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Add(Instruction.FindFirstSetU32, VariableType.S32, VariableType.U32);
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Add(Instruction.FindLSB, VariableType.Int, VariableType.Int);
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Add(Instruction.FindMSBS32, VariableType.S32, VariableType.S32);
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Add(Instruction.FindMSBU32, VariableType.S32, VariableType.U32);
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Add(Instruction.Floor, VariableType.Scalar, VariableType.Scalar);
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Add(Instruction.FusedMultiplyAdd, VariableType.Scalar, VariableType.Scalar, VariableType.Scalar, VariableType.Scalar);
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Add(Instruction.ImageLoad, VariableType.F32);
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@ -181,14 +181,19 @@ namespace Ryujinx.Graphics.Shader.Translation
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return context.Add(Instruction.EndPrimitive);
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}
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public static Operand FindFirstSetS32(this EmitterContext context, Operand a)
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public static Operand FindLSB(this EmitterContext context, Operand a)
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{
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return context.Add(Instruction.FindFirstSetS32, Local(), a);
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return context.Add(Instruction.FindLSB, Local(), a);
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}
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public static Operand FindFirstSetU32(this EmitterContext context, Operand a)
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public static Operand FindMSBS32(this EmitterContext context, Operand a)
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{
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return context.Add(Instruction.FindFirstSetU32, Local(), a);
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return context.Add(Instruction.FindMSBS32, Local(), a);
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}
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public static Operand FindMSBU32(this EmitterContext context, Operand a)
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{
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return context.Add(Instruction.FindMSBU32, Local(), a);
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}
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public static Operand FP32ConvertToFP64(this EmitterContext context, Operand a)
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