mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-20 06:32:01 +00:00
add: vertex and instance id arguments
This commit is contained in:
parent
3651e8ea32
commit
aff8fdb2f8
1 changed files with 7 additions and 0 deletions
|
@ -113,6 +113,13 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// TODO: add these only if they are used
|
||||||
|
if (stage == ShaderStage.Vertex)
|
||||||
|
{
|
||||||
|
args = args.Append("uint vertex_id [[vertex_id]]").ToArray();
|
||||||
|
args = args.Append("uint instance_id [[instance_id]]").ToArray();
|
||||||
|
}
|
||||||
|
|
||||||
foreach (var constantBuffer in context.Properties.ConstantBuffers.Values)
|
foreach (var constantBuffer in context.Properties.ConstantBuffers.Values)
|
||||||
{
|
{
|
||||||
var varType = constantBuffer.Type.Fields[0].Type & ~AggregateType.Array;
|
var varType = constantBuffer.Type.Fields[0].Type & ~AggregateType.Array;
|
||||||
|
|
Loading…
Reference in a new issue