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SvcSetHeapSize: match kernel check for invalid size (#374)
This fix games like DK Country
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1 changed files with 3 additions and 3 deletions
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@ -9,9 +9,9 @@ namespace Ryujinx.HLE.HOS.Kernel
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{
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{
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private void SvcSetHeapSize(AThreadState ThreadState)
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private void SvcSetHeapSize(AThreadState ThreadState)
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{
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{
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long Size = (long)ThreadState.X1;
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ulong Size = ThreadState.X1;
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if ((Size & 0x1fffff) != 0 || Size != (uint)Size)
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if ((Size & 0xFFFFFFFE001FFFFF) != 0)
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{
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{
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Device.Log.PrintWarning(LogClass.KernelSvc, $"Heap size 0x{Size:x16} is not aligned!");
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Device.Log.PrintWarning(LogClass.KernelSvc, $"Heap size 0x{Size:x16} is not aligned!");
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@ -20,7 +20,7 @@ namespace Ryujinx.HLE.HOS.Kernel
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return;
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return;
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}
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}
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long Result = Process.MemoryManager.TrySetHeapSize(Size, out long Position);
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long Result = Process.MemoryManager.TrySetHeapSize((long)Size, out long Position);
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ThreadState.X0 = (ulong)Result;
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ThreadState.X0 = (ulong)Result;
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