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Primitive Topolgy DynamicState maybe causing performance degredation.

This commit is contained in:
sunshineinabox 2024-05-13 00:18:20 -07:00
parent d12c441e67
commit b14cdf3e52
4 changed files with 49 additions and 19 deletions

View file

@ -693,7 +693,7 @@ namespace Ryujinx.Graphics.Vulkan
var oldStencilTestEnable = _supportExtDynamic ? DynamicState._stencilTestEnable : _newState.StencilTestEnable;
var oldDepthTestEnable = _supportExtDynamic ? DynamicState._depthtestEnable : _newState.DepthTestEnable;
var oldDepthWriteEnable = _supportExtDynamic ? DynamicState._depthwriteEnable : _newState.DepthWriteEnable;
var oldTopology = _newState.Topology;
var oldTopology = _supportExtDynamic ? DynamicState. Topology : _newState.Topology;
var oldViewports = DynamicState.Viewports;
var oldViewportsCount = _newState.ViewportsCount;
@ -726,6 +726,7 @@ namespace Ryujinx.Graphics.Vulkan
DynamicState.SetCullMode(oldCullMode);
DynamicState.SetStencilTest(oldStencilTestEnable);
DynamicState.SetDepthTestBool(oldDepthTestEnable, oldDepthWriteEnable);
DynamicState.SetPrimitiveTopology(ref oldTopology);
}
else
{
@ -733,9 +734,8 @@ namespace Ryujinx.Graphics.Vulkan
_newState.StencilTestEnable = oldStencilTestEnable;
_newState.DepthTestEnable = oldDepthTestEnable;
_newState.DepthWriteEnable = oldDepthWriteEnable;
_newState.Topology = oldTopology;
}
_newState.Topology = oldTopology;
DynamicState.SetViewports(ref oldViewports, oldViewportsCount);
@ -1018,9 +1018,15 @@ namespace Ryujinx.Graphics.Vulkan
_topology = topology;
var vkTopology = Gd.TopologyRemap(topology).Convert();
_newState.Topology = vkTopology;
if (_supportExtDynamic)
{
DynamicState.SetPrimitiveTopology(ref vkTopology);
}
else
{
_newState.Topology = vkTopology;
}
SignalStateChange();
}

View file

@ -164,10 +164,7 @@ namespace Ryujinx.Graphics.Vulkan
pipeline.DepthBoundsTestEnable = false; // Not implemented.
pipeline.DepthClampEnable = state.DepthClampEnable;
pipeline.DepthTestEnable = state.DepthTest.TestEnable;
pipeline.DepthWriteEnable = state.DepthTest.WriteEnable;
pipeline.DepthCompareOp = state.DepthTest.Func.Convert();
pipeline.DepthMode = state.DepthMode == DepthMode.MinusOneToOne;
pipeline.HasDepthStencil = state.DepthStencilEnable;
@ -200,6 +197,10 @@ namespace Ryujinx.Graphics.Vulkan
// Stencil masks and ref are dynamic, so are 0 in the Vulkan pipeline.
if (!gd.Capabilities.SupportsExtendedDynamicState)
{
pipeline.DepthTestEnable = state.DepthTest.TestEnable;
pipeline.DepthWriteEnable = state.DepthTest.WriteEnable;
pipeline.DepthCompareOp = state.DepthTest.Func.Convert();
pipeline.CullMode = state.CullEnable ? state.CullMode.Convert() : CullModeFlags.None;
pipeline.FrontFace = state.FrontFace.Convert();
@ -213,12 +214,12 @@ namespace Ryujinx.Graphics.Vulkan
pipeline.StencilBackPassOp = state.StencilTest.BackDpPass.Convert();
pipeline.StencilBackDepthFailOp = state.StencilTest.BackDpFail.Convert();
pipeline.StencilBackCompareOp = state.StencilTest.BackFunc.Convert();
pipeline.StencilTestEnable = state.StencilTest.TestEnable;
pipeline.Topology = gd.TopologyRemap(state.Topology).Convert();
}
pipeline.StencilTestEnable = state.StencilTest.TestEnable;
pipeline.Topology = gd.TopologyRemap(state.Topology).Convert();
int vaCount = Math.Min(Constants.MaxVertexAttributes, state.VertexAttribCount);
int vbCount = Math.Min(Constants.MaxVertexBuffers, state.VertexBufferCount);

View file

@ -36,6 +36,8 @@ namespace Ryujinx.Graphics.Vulkan
public bool _depthwriteEnable;
private CompareOp _depthCompareOp;
public PrimitiveTopology Topology;
private Array4<float> _blendConstants;
public uint ViewportsCount;
@ -58,7 +60,8 @@ namespace Ryujinx.Graphics.Vulkan
DepthTestBool = 1 << 7,
DepthTestCompareOp = 1 << 8,
StencilTestEnable = 1 << 9,
All = Blend | DepthBias | Scissor | Stencil | Viewport | CullMode | FrontFace | DepthTestBool | DepthTestCompareOp | StencilTestEnable,
Toplogy = 1 << 10,
All = Blend | DepthBias | Scissor | Stencil | Viewport | CullMode | FrontFace | DepthTestBool | DepthTestCompareOp | StencilTestEnable | Toplogy,
}
private DirtyFlags _dirty;
@ -103,8 +106,13 @@ namespace Ryujinx.Graphics.Vulkan
_dirty |= DirtyFlags.DepthTestCompareOp;
}
public void SetPrimitiveTopology(ref PrimitiveTopology topology)
{
Topology = topology;
_dirty |= DirtyFlags.Toplogy;
}
public void SetStencilOp(StencilOp backFailOp,
StencilOp backPassOp,
@ -242,6 +250,11 @@ namespace Ryujinx.Graphics.Vulkan
{
RecordStencilTestEnable(api, commandBuffer);
}
if (_dirty.HasFlag(DirtyFlags.Toplogy))
{
RecordPrimitiveTopology(api, commandBuffer);
}
_dirty = DirtyFlags.None;
}
@ -315,5 +328,10 @@ namespace Ryujinx.Graphics.Vulkan
{
api.CmdSetDepthCompareOp(commandBuffer, _depthCompareOp);
}
private void RecordPrimitiveTopology(Vk api, CommandBuffer commandBuffer)
{
api.CmdSetPrimitiveTopology(commandBuffer, Topology);
}
}
}

View file

@ -453,9 +453,13 @@ namespace Ryujinx.Graphics.Vulkan
{
SType = StructureType.PipelineInputAssemblyStateCreateInfo,
PrimitiveRestartEnable = primitiveRestartEnable,
Topology = Topology,
};
if (!supportsExtDynamicState)
{
inputAssemblyState.Topology = Topology;
}
var tessellationState = new PipelineTessellationStateCreateInfo
{
SType = StructureType.PipelineTessellationStateCreateInfo,
@ -589,7 +593,7 @@ namespace Ryujinx.Graphics.Vulkan
colorBlendState.PNext = &colorBlendAdvancedState;
}
int dynamicStatesCount = supportsExtDynamicState ? (isMoltenVk ? 14 : 15) : 7;
int dynamicStatesCount = supportsExtDynamicState ? (isMoltenVk ? 15 : 16) : 7;
DynamicState* dynamicStates = stackalloc DynamicState[dynamicStatesCount];
@ -613,6 +617,7 @@ namespace Ryujinx.Graphics.Vulkan
dynamicStates[index++] = DynamicState.DepthWriteEnable;
dynamicStates[index++] = DynamicState.DepthCompareOp;
dynamicStates[index++] = DynamicState.StencilTestEnable;
dynamicStates[index++] = DynamicState.PrimitiveTopology;
dynamicStates[index] = DynamicState.StencilOp;
}