mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-18 21:32:01 +00:00
Cleanup Pipeline
Housekeeping More housekeeping
This commit is contained in:
parent
30b50a99e4
commit
b1928461bb
24 changed files with 77 additions and 92 deletions
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@ -5,7 +5,7 @@ using System.Threading;
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namespace Ryujinx.Graphics.Metal
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{
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public interface IAuto
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interface IAuto
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{
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bool HasCommandBufferDependency(CommandBufferScoped cbs);
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@ -14,13 +14,13 @@ namespace Ryujinx.Graphics.Metal
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void DecrementReferenceCount();
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}
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public interface IAutoPrivate : IAuto
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interface IAutoPrivate : IAuto
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{
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void AddCommandBufferDependencies(CommandBufferScoped cbs);
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}
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[SupportedOSPlatform("macos")]
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public class Auto<T> : IAutoPrivate, IDisposable where T : IDisposable
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class Auto<T> : IAutoPrivate, IDisposable where T : IDisposable
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{
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private int _referenceCount;
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private T _value;
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@ -26,7 +26,7 @@ namespace Ryujinx.Graphics.Metal
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if (_pool == null)
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{
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MTLCommandQueue queue = _renderer.BackgroundQueue;
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_pool = new CommandBufferPool(queue.Device, queue);
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_pool = new CommandBufferPool(queue);
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}
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return _pool;
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@ -8,7 +8,7 @@ using System.Threading;
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namespace Ryujinx.Graphics.Metal
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{
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[SupportedOSPlatform("macos")]
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public class BufferHolder : IDisposable
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class BufferHolder : IDisposable
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{
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private CacheByRange<BufferHolder> _cachedConvertedBuffers;
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@ -8,7 +8,7 @@ using System.Runtime.Versioning;
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namespace Ryujinx.Graphics.Metal
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{
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public readonly struct ScopedTemporaryBuffer : IDisposable
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readonly struct ScopedTemporaryBuffer : IDisposable
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{
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private readonly BufferManager _bufferManager;
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private readonly bool _isReserved;
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@ -39,7 +39,7 @@ namespace Ryujinx.Graphics.Metal
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}
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[SupportedOSPlatform("macos")]
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public class BufferManager : IDisposable
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class BufferManager : IDisposable
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{
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private readonly IdList<BufferHolder> _buffers;
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@ -1,11 +1,10 @@
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using SharpMetal.Metal;
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using System;
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using System.Collections.Generic;
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using System.Runtime.Versioning;
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namespace Ryujinx.Graphics.Metal
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{
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public interface ICacheKey : IDisposable
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interface ICacheKey : IDisposable
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{
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bool KeyEqual(ICacheKey other);
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}
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@ -116,7 +115,7 @@ namespace Ryujinx.Graphics.Metal
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}
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[SupportedOSPlatform("macos")]
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public readonly struct Dependency
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readonly struct Dependency
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{
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private readonly BufferHolder _buffer;
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private readonly int _offset;
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@ -7,14 +7,12 @@ using System.Runtime.Versioning;
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namespace Ryujinx.Graphics.Metal
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{
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[SupportedOSPlatform("macos")]
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public class CommandBufferPool : IDisposable
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class CommandBufferPool : IDisposable
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{
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public const int MaxCommandBuffers = 16;
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private readonly int _totalCommandBuffers;
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private readonly int _totalCommandBuffersMask;
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private readonly MTLDevice _device;
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private readonly MTLCommandQueue _queue;
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[SupportedOSPlatform("macos")]
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@ -45,9 +43,8 @@ namespace Ryujinx.Graphics.Metal
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private int _queuedCount;
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private int _inUseCount;
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public CommandBufferPool(MTLDevice device, MTLCommandQueue queue)
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public CommandBufferPool(MTLCommandQueue queue)
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{
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_device = device;
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_queue = queue;
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_totalCommandBuffers = MaxCommandBuffers;
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@ -5,7 +5,7 @@ using System.Runtime.Versioning;
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namespace Ryujinx.Graphics.Metal
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{
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[SupportedOSPlatform("macos")]
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public readonly struct CommandBufferScoped : IDisposable
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readonly struct CommandBufferScoped : IDisposable
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{
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private readonly CommandBufferPool _pool;
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public MTLCommandBuffer CommandBuffer { get; }
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@ -7,7 +7,7 @@ using System.Runtime.Versioning;
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namespace Ryujinx.Graphics.Metal
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{
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[SupportedOSPlatform("macos")]
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public class ComputePipelineCache : StateCache<MTLComputePipelineState, MTLFunction, MTLFunction>
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class ComputePipelineCache : StateCache<MTLComputePipelineState, MTLFunction, MTLFunction>
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{
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private readonly MTLDevice _device;
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@ -4,7 +4,7 @@ using System.Runtime.Versioning;
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namespace Ryujinx.Graphics.Metal
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{
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[SupportedOSPlatform("macos")]
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public struct DepthStencilHash
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struct DepthStencilHash
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{
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public struct StencilHash
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{
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@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Metal
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}
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[SupportedOSPlatform("macos")]
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public class DepthStencilCache : StateCache<MTLDepthStencilState, MTLDepthStencilDescriptor, DepthStencilHash>
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class DepthStencilCache : StateCache<MTLDepthStencilState, MTLDepthStencilDescriptor, DepthStencilHash>
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{
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private readonly MTLDevice _device;
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@ -5,7 +5,7 @@ using System.Runtime.Versioning;
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namespace Ryujinx.Graphics.Metal
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{
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[SupportedOSPlatform("macos")]
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public readonly struct DisposableBuffer : IDisposable
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readonly struct DisposableBuffer : IDisposable
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{
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public MTLBuffer Value { get; }
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@ -5,7 +5,7 @@ using System.Runtime.Versioning;
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namespace Ryujinx.Graphics.Metal
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{
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public struct DirtyFlags
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struct DirtyFlags
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{
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public bool RenderPipeline = false;
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public bool ComputePipeline = false;
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@ -21,7 +21,7 @@ namespace Ryujinx.Graphics.Metal
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}
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}
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public record struct BufferRef
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record struct BufferRef
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{
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public Auto<DisposableBuffer> Buffer;
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public int Index;
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@ -360,7 +360,7 @@ namespace Ryujinx.Graphics.Metal
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{
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_currentState.IndexType = MTLIndexType.UInt16;
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_currentState.IndexBufferOffset = (ulong)buffer.Offset;
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_currentState.IndexBuffer = _bufferManager.GetBufferI8ToI16(_pipeline.CurrentCommandBuffer, buffer.Handle, buffer.Offset, buffer.Size);
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_currentState.IndexBuffer = _bufferManager.GetBufferI8ToI16(_pipeline.Cbs, buffer.Handle, buffer.Offset, buffer.Size);
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}
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else
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{
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@ -1036,12 +1036,12 @@ namespace Ryujinx.Graphics.Metal
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if (range.HasValue)
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{
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offset = range.Value.Offset;
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mtlBuffer = autoBuffer.Get(_pipeline.CurrentCommandBuffer, offset, range.Value.Size, range.Value.Write).Value;
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mtlBuffer = autoBuffer.Get(_pipeline.Cbs, offset, range.Value.Size, range.Value.Write).Value;
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}
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else
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{
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mtlBuffer = autoBuffer.Get(_pipeline.CurrentCommandBuffer).Value;
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mtlBuffer = autoBuffer.Get(_pipeline.Cbs).Value;
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}
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renderCommandEncoder.SetVertexBuffer(mtlBuffer, (ulong)offset, (ulong)index);
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@ -1072,12 +1072,12 @@ namespace Ryujinx.Graphics.Metal
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if (range.HasValue)
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{
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offset = range.Value.Offset;
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mtlBuffer = autoBuffer.Get(_pipeline.CurrentCommandBuffer, offset, range.Value.Size, range.Value.Write).Value;
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mtlBuffer = autoBuffer.Get(_pipeline.Cbs, offset, range.Value.Size, range.Value.Write).Value;
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}
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else
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{
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mtlBuffer = autoBuffer.Get(_pipeline.CurrentCommandBuffer).Value;
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mtlBuffer = autoBuffer.Get(_pipeline.Cbs).Value;
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}
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computeCommandEncoder.SetBuffer(mtlBuffer, (ulong)offset, (ulong)index);
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@ -6,7 +6,7 @@ using System.Threading;
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namespace Ryujinx.Graphics.Metal
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{
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[SupportedOSPlatform("macos")]
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public class FenceHolder : IDisposable
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class FenceHolder : IDisposable
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{
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private MTLCommandBuffer _fence;
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private int _referenceCount;
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@ -10,7 +10,7 @@ using System.Runtime.Versioning;
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namespace Ryujinx.Graphics.Metal
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{
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[SupportedOSPlatform("macos")]
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public class HelperShader : IDisposable
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class HelperShader : IDisposable
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{
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private const int ConvertElementsPerWorkgroup = 32 * 100; // Work group size of 32 times 100 elements.
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private const string ShadersSourcePath = "/Ryujinx.Graphics.Metal/Shaders";
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@ -268,7 +268,7 @@ namespace Ryujinx.Graphics.Metal
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// TODO: Flush
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using var buffer = _renderer.BufferManager.ReserveOrCreate(_pipeline.CurrentCommandBuffer, ClearColorBufferSize);
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using var buffer = _renderer.BufferManager.ReserveOrCreate(_pipeline.Cbs, ClearColorBufferSize);
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buffer.Holder.SetDataUnchecked(buffer.Offset, clearColor);
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_pipeline.SetUniformBuffers([new BufferAssignment(0, buffer.Range)]);
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@ -21,7 +21,6 @@ namespace Ryujinx.Graphics.Metal
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public event EventHandler<ScreenCaptureImageInfo> ScreenCaptured;
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public bool PreferThreading => true;
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public IPipeline Pipeline => _pipeline;
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public IWindow Window => _window;
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@ -54,9 +53,9 @@ namespace Ryujinx.Graphics.Metal
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layer.Device = _device;
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layer.FramebufferOnly = false;
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CommandBufferPool = new CommandBufferPool(_device, _queue);
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CommandBufferPool = new CommandBufferPool(_queue);
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_window = new Window(this, layer);
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_pipeline = new Pipeline(_device, this, _queue);
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_pipeline = new Pipeline(_device, this);
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BufferManager = new BufferManager(_device, this, _pipeline);
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_pipeline.InitEncoderStateManager(BufferManager);
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@ -222,7 +221,7 @@ namespace Ryujinx.Graphics.Metal
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public void SetBufferData(BufferHandle buffer, int offset, ReadOnlySpan<byte> data)
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{
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BufferManager.SetData(buffer, offset, data, _pipeline.CurrentCommandBuffer, _pipeline.EndRenderPassDelegate);
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BufferManager.SetData(buffer, offset, data, _pipeline.Cbs, _pipeline.EndRenderPassDelegate);
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}
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public void UpdateCounters()
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@ -8,7 +8,7 @@ namespace Ryujinx.Graphics.Metal
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/// Holder for multiple host GPU fences.
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/// </summary>
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[SupportedOSPlatform("macos")]
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public class MultiFenceHolder
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class MultiFenceHolder
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{
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private const int BufferUsageTrackingGranularity = 4096;
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@ -18,40 +18,30 @@ namespace Ryujinx.Graphics.Metal
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}
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[SupportedOSPlatform("macos")]
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public class Pipeline : IPipeline, IDisposable
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class Pipeline : IPipeline, IDisposable
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{
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private readonly MTLDevice _device;
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private readonly MTLCommandQueue _commandQueue;
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private readonly MetalRenderer _renderer;
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private CommandBufferScoped Cbs;
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private CommandBufferScoped? PreloadCbs;
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public MTLCommandBuffer CommandBuffer;
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public readonly Action EndRenderPassDelegate;
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public CommandBufferScoped CurrentCommandBuffer => Cbs;
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private MTLCommandEncoder? _currentEncoder;
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public MTLCommandEncoder? CurrentEncoder => _currentEncoder;
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private EncoderType _currentEncoderType = EncoderType.None;
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public EncoderType CurrentEncoderType => _currentEncoderType;
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private EncoderStateManager _encoderStateManager;
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public Pipeline(MTLDevice device, MetalRenderer renderer, MTLCommandQueue commandQueue)
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public readonly Action EndRenderPassDelegate;
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public MTLCommandBuffer CommandBuffer;
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internal CommandBufferScoped Cbs { get; private set; }
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internal MTLCommandEncoder? CurrentEncoder { get; private set; }
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internal EncoderType CurrentEncoderType { get; private set; } = EncoderType.None;
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public Pipeline(MTLDevice device, MetalRenderer renderer)
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{
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_device = device;
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_renderer = renderer;
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_commandQueue = commandQueue;
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EndRenderPassDelegate = EndCurrentPass;
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CommandBuffer = (Cbs = _renderer.CommandBufferPool.Rent()).CommandBuffer;
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}
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public void InitEncoderStateManager(BufferManager bufferManager)
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internal void InitEncoderStateManager(BufferManager bufferManager)
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{
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_encoderStateManager = new EncoderStateManager(_device, bufferManager, this);
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}
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@ -79,13 +69,13 @@ namespace Ryujinx.Graphics.Metal
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public MTLRenderCommandEncoder GetOrCreateRenderEncoder(bool forDraw = false)
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{
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MTLRenderCommandEncoder renderCommandEncoder;
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if (_currentEncoder == null || _currentEncoderType != EncoderType.Render)
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if (CurrentEncoder == null || CurrentEncoderType != EncoderType.Render)
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{
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renderCommandEncoder = BeginRenderPass();
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}
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else
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{
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renderCommandEncoder = new MTLRenderCommandEncoder(_currentEncoder.Value);
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renderCommandEncoder = new MTLRenderCommandEncoder(CurrentEncoder.Value);
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}
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if (forDraw)
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@ -98,11 +88,11 @@ namespace Ryujinx.Graphics.Metal
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public MTLBlitCommandEncoder GetOrCreateBlitEncoder()
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{
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if (_currentEncoder != null)
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if (CurrentEncoder != null)
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{
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if (_currentEncoderType == EncoderType.Blit)
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if (CurrentEncoderType == EncoderType.Blit)
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{
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return new MTLBlitCommandEncoder(_currentEncoder.Value);
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return new MTLBlitCommandEncoder(CurrentEncoder.Value);
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}
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}
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@ -112,13 +102,13 @@ namespace Ryujinx.Graphics.Metal
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public MTLComputeCommandEncoder GetOrCreateComputeEncoder()
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{
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MTLComputeCommandEncoder computeCommandEncoder;
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if (_currentEncoder == null || _currentEncoderType != EncoderType.Compute)
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if (CurrentEncoder == null || CurrentEncoderType != EncoderType.Compute)
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{
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computeCommandEncoder = BeginComputePass();
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}
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else
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{
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computeCommandEncoder = new MTLComputeCommandEncoder(_currentEncoder.Value);
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computeCommandEncoder = new MTLComputeCommandEncoder(CurrentEncoder.Value);
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}
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_encoderStateManager.RebindComputeState(computeCommandEncoder);
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@ -128,62 +118,62 @@ namespace Ryujinx.Graphics.Metal
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public void EndCurrentPass()
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{
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if (_currentEncoder != null)
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if (CurrentEncoder != null)
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{
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switch (_currentEncoderType)
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switch (CurrentEncoderType)
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{
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case EncoderType.Blit:
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new MTLBlitCommandEncoder(_currentEncoder.Value).EndEncoding();
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_currentEncoder = null;
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new MTLBlitCommandEncoder(CurrentEncoder.Value).EndEncoding();
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CurrentEncoder = null;
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break;
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case EncoderType.Compute:
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new MTLComputeCommandEncoder(_currentEncoder.Value).EndEncoding();
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_currentEncoder = null;
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new MTLComputeCommandEncoder(CurrentEncoder.Value).EndEncoding();
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CurrentEncoder = null;
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break;
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case EncoderType.Render:
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new MTLRenderCommandEncoder(_currentEncoder.Value).EndEncoding();
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_currentEncoder = null;
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new MTLRenderCommandEncoder(CurrentEncoder.Value).EndEncoding();
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CurrentEncoder = null;
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break;
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default:
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throw new ArgumentOutOfRangeException();
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}
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_currentEncoderType = EncoderType.None;
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CurrentEncoderType = EncoderType.None;
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}
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}
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public MTLRenderCommandEncoder BeginRenderPass()
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private MTLRenderCommandEncoder BeginRenderPass()
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{
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EndCurrentPass();
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var renderCommandEncoder = _encoderStateManager.CreateRenderCommandEncoder();
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_currentEncoder = renderCommandEncoder;
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_currentEncoderType = EncoderType.Render;
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CurrentEncoder = renderCommandEncoder;
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CurrentEncoderType = EncoderType.Render;
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return renderCommandEncoder;
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}
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public MTLBlitCommandEncoder BeginBlitPass()
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private MTLBlitCommandEncoder BeginBlitPass()
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{
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EndCurrentPass();
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var descriptor = new MTLBlitPassDescriptor();
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var blitCommandEncoder = Cbs.CommandBuffer.BlitCommandEncoder(descriptor);
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_currentEncoder = blitCommandEncoder;
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_currentEncoderType = EncoderType.Blit;
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CurrentEncoder = blitCommandEncoder;
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CurrentEncoderType = EncoderType.Blit;
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return blitCommandEncoder;
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}
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public MTLComputeCommandEncoder BeginComputePass()
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private MTLComputeCommandEncoder BeginComputePass()
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{
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EndCurrentPass();
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var computeCommandEncoder = _encoderStateManager.CreateComputeCommandEncoder();
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_currentEncoder = computeCommandEncoder;
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_currentEncoderType = EncoderType.Compute;
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CurrentEncoder = computeCommandEncoder;
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CurrentEncoderType = EncoderType.Compute;
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return computeCommandEncoder;
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}
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@ -232,7 +222,7 @@ namespace Ryujinx.Graphics.Metal
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public void Barrier()
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{
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switch (_currentEncoderType)
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switch (CurrentEncoderType)
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{
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case EncoderType.Render:
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{
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@ -546,7 +536,7 @@ namespace Ryujinx.Graphics.Metal
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_encoderStateManager.UpdateStorageBuffers(buffers);
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}
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public void SetStorageBuffers(int first, ReadOnlySpan<Auto<DisposableBuffer>> buffers)
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internal void SetStorageBuffers(int first, ReadOnlySpan<Auto<DisposableBuffer>> buffers)
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{
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_encoderStateManager.UpdateStorageBuffers(first, buffers);
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}
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|
|
@ -7,7 +7,7 @@ using System.Runtime.Versioning;
|
|||
namespace Ryujinx.Graphics.Metal
|
||||
{
|
||||
[SupportedOSPlatform("macos")]
|
||||
public struct RenderPipelineHash
|
||||
struct RenderPipelineHash
|
||||
{
|
||||
public MTLFunction VertexFunction;
|
||||
public MTLFunction FragmentFunction;
|
||||
|
@ -162,7 +162,7 @@ namespace Ryujinx.Graphics.Metal
|
|||
}
|
||||
|
||||
[SupportedOSPlatform("macos")]
|
||||
public class RenderPipelineCache : StateCache<MTLRenderPipelineState, MTLRenderPipelineDescriptor, RenderPipelineHash>
|
||||
class RenderPipelineCache : StateCache<MTLRenderPipelineState, MTLRenderPipelineDescriptor, RenderPipelineHash>
|
||||
{
|
||||
private readonly MTLDevice _device;
|
||||
|
||||
|
|
|
@ -8,7 +8,7 @@ using System.Runtime.Versioning;
|
|||
|
||||
namespace Ryujinx.Graphics.Metal
|
||||
{
|
||||
public readonly struct StagingBufferReserved
|
||||
readonly struct StagingBufferReserved
|
||||
{
|
||||
public readonly BufferHolder Buffer;
|
||||
public readonly int Offset;
|
||||
|
@ -23,7 +23,7 @@ namespace Ryujinx.Graphics.Metal
|
|||
}
|
||||
|
||||
[SupportedOSPlatform("macos")]
|
||||
public class StagingBuffer : IDisposable
|
||||
class StagingBuffer : IDisposable
|
||||
{
|
||||
private const int BufferSize = 32 * 1024 * 1024;
|
||||
|
||||
|
|
|
@ -5,7 +5,7 @@ using System.Runtime.Versioning;
|
|||
namespace Ryujinx.Graphics.Metal
|
||||
{
|
||||
[SupportedOSPlatform("macos")]
|
||||
public abstract class StateCache<T, TDescriptor, THash> : IDisposable where T : IDisposable
|
||||
abstract class StateCache<T, TDescriptor, THash> : IDisposable where T : IDisposable
|
||||
{
|
||||
private readonly Dictionary<THash, T> _cache = new();
|
||||
|
||||
|
|
|
@ -5,7 +5,7 @@ using System.Runtime.Versioning;
|
|||
namespace Ryujinx.Graphics.Metal
|
||||
{
|
||||
[SupportedOSPlatform("macos")]
|
||||
public class StringHelper
|
||||
class StringHelper
|
||||
{
|
||||
public static NSString NSString(string source)
|
||||
{
|
||||
|
|
|
@ -7,7 +7,7 @@ using System.Runtime.Versioning;
|
|||
namespace Ryujinx.Graphics.Metal
|
||||
{
|
||||
[SupportedOSPlatform("macos")]
|
||||
public class SyncManager
|
||||
class SyncManager
|
||||
{
|
||||
private class SyncHandle
|
||||
{
|
||||
|
|
|
@ -8,7 +8,7 @@ using System.Runtime.Versioning;
|
|||
namespace Ryujinx.Graphics.Metal
|
||||
{
|
||||
[SupportedOSPlatform("macos")]
|
||||
public class Texture : TextureBase, ITexture
|
||||
class Texture : TextureBase, ITexture
|
||||
{
|
||||
public Texture(MTLDevice device, MetalRenderer renderer, Pipeline pipeline, TextureCreateInfo info) : base(device, renderer, pipeline, info)
|
||||
{
|
||||
|
@ -162,7 +162,7 @@ namespace Ryujinx.Graphics.Metal
|
|||
public void CopyTo(BufferRange range, int layer, int level, int stride)
|
||||
{
|
||||
var blitCommandEncoder = _pipeline.GetOrCreateBlitEncoder();
|
||||
var cbs = _pipeline.CurrentCommandBuffer;
|
||||
var cbs = _pipeline.Cbs;
|
||||
|
||||
int outSize = Info.GetMipSize(level);
|
||||
|
||||
|
|
|
@ -6,7 +6,7 @@ using System.Runtime.Versioning;
|
|||
namespace Ryujinx.Graphics.Metal
|
||||
{
|
||||
[SupportedOSPlatform("macos")]
|
||||
public abstract class TextureBase : IDisposable
|
||||
abstract class TextureBase : IDisposable
|
||||
{
|
||||
private bool _disposed;
|
||||
|
||||
|
|
Loading…
Reference in a new issue