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amadeus: Fix possible device sink input out of bound (#3032)
This fix an out of bound when indexing inputs for games that uses unsupported values (8 here) Close #2724.
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1 changed files with 1 additions and 1 deletions
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@ -52,7 +52,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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InputCount = sink.Parameter.InputCount;
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InputCount = sink.Parameter.InputCount;
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InputBufferIndices = new ushort[InputCount];
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InputBufferIndices = new ushort[InputCount];
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for (int i = 0; i < InputCount; i++)
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for (int i = 0; i < Math.Min(InputCount, Constants.ChannelCountMax); i++)
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{
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{
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InputBufferIndices[i] = (ushort)(bufferOffset + sink.Parameter.Input[i]);
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InputBufferIndices[i] = (ushort)(bufferOffset + sink.Parameter.Input[i]);
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}
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}
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