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https://github.com/Ryujinx/Ryujinx.git
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Get it building again
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parent
b9c4a23f22
commit
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3 changed files with 16 additions and 4 deletions
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@ -52,6 +52,11 @@ namespace Ryujinx.Graphics.Metal
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return CreateBuffer(size, BufferAccess.Default);
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return CreateBuffer(size, BufferAccess.Default);
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}
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}
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public BufferHandle CreateBuffer(int size, BufferAccess access, BufferHandle storageHint)
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{
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throw new NotImplementedException();
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}
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public BufferHandle CreateBuffer(IntPtr pointer, int size)
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public BufferHandle CreateBuffer(IntPtr pointer, int size)
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{
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{
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var buffer = _device.NewBuffer(pointer, (ulong)size, MTLResourceOptions.ResourceStorageModeShared);
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var buffer = _device.NewBuffer(pointer, (ulong)size, MTLResourceOptions.ResourceStorageModeShared);
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@ -59,6 +64,11 @@ namespace Ryujinx.Graphics.Metal
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return Unsafe.As<IntPtr, BufferHandle>(ref bufferPtr);
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return Unsafe.As<IntPtr, BufferHandle>(ref bufferPtr);
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}
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}
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public BufferHandle CreateBufferSparse(ReadOnlySpan<BufferRange> storageBuffers)
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{
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throw new NotImplementedException();
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}
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public BufferHandle CreateBuffer(int size, BufferAccess access)
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public BufferHandle CreateBuffer(int size, BufferAccess access)
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{
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{
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var buffer = _device.NewBuffer((ulong)size, MTLResourceOptions.ResourceStorageModeShared);
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var buffer = _device.NewBuffer((ulong)size, MTLResourceOptions.ResourceStorageModeShared);
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@ -150,6 +160,7 @@ namespace Ryujinx.Graphics.Metal
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supportsR4G4Format: false,
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supportsR4G4Format: false,
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supportsR4G4B4A4Format: true,
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supportsR4G4B4A4Format: true,
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supportsSnormBufferTextureFormat: true,
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supportsSnormBufferTextureFormat: true,
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supportsSparseBuffer: false,
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supports5BitComponentFormat: true,
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supports5BitComponentFormat: true,
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supportsBlendEquationAdvanced: false,
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supportsBlendEquationAdvanced: false,
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supportsFragmentShaderInterlock: true,
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supportsFragmentShaderInterlock: true,
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@ -166,6 +177,7 @@ namespace Ryujinx.Graphics.Metal
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supportsShaderBallot: false,
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supportsShaderBallot: false,
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supportsShaderBarrierDivergence: false,
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supportsShaderBarrierDivergence: false,
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supportsShaderFloat64: false,
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supportsShaderFloat64: false,
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supportsTextureGatherOffsets: false,
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supportsTextureShadowLod: false,
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supportsTextureShadowLod: false,
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supportsVertexStoreAndAtomics: false,
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supportsVertexStoreAndAtomics: false,
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supportsViewportIndexVertexTessellation: false,
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supportsViewportIndexVertexTessellation: false,
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@ -1,7 +1,7 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<PropertyGroup>
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<TargetFramework>net7.0</TargetFramework>
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<TargetFramework>net8.0</TargetFramework>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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</PropertyGroup>
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@ -9,7 +9,7 @@
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<ProjectReference Include="..\Ryujinx.Common\Ryujinx.Common.csproj" />
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<ProjectReference Include="..\Ryujinx.Common\Ryujinx.Common.csproj" />
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<ProjectReference Include="..\Ryujinx.Graphics.GAL\Ryujinx.Graphics.GAL.csproj" />
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<ProjectReference Include="..\Ryujinx.Graphics.GAL\Ryujinx.Graphics.GAL.csproj" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<PackageReference Include="SharpMetal" />
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<PackageReference Include="SharpMetal" />
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</ItemGroup>
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</ItemGroup>
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@ -18,4 +18,4 @@
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<EmbeddedResource Include="HelperShadersSource.metal" />
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<EmbeddedResource Include="HelperShadersSource.metal" />
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</ItemGroup>
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</ItemGroup>
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</Project>
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</Project>
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@ -1072,7 +1072,7 @@ namespace Ryujinx.Ava
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StatusUpdatedEvent?.Invoke(this, new StatusUpdatedEventArgs(
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StatusUpdatedEvent?.Invoke(this, new StatusUpdatedEventArgs(
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Device.EnableDeviceVsync,
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Device.EnableDeviceVsync,
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LocaleManager.Instance[LocaleKeys.VolumeShort] + $": {(int)(Device.GetVolume() * 100)}%",
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LocaleManager.Instance[LocaleKeys.VolumeShort] + $": {(int)(Device.GetVolume() * 100)}%",
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ConfigurationState.Instance.Graphics.GraphicsBackend.Value.ToText(),
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ConfigurationState.Instance.Graphics.GraphicsBackend.Value.ToString(),
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dockedMode,
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dockedMode,
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ConfigurationState.Instance.Graphics.AspectRatio.Value.ToText(),
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ConfigurationState.Instance.Graphics.AspectRatio.Value.ToText(),
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LocaleManager.Instance[LocaleKeys.Game] + $": {Device.Statistics.GetGameFrameRate():00.00} FPS ({Device.Statistics.GetGameFrameTime():00.00} ms)",
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LocaleManager.Instance[LocaleKeys.Game] + $": {Device.Statistics.GetGameFrameRate():00.00} FPS ({Device.Statistics.GetGameFrameTime():00.00} ms)",
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