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Enable SRGB framebuffers by default (#502)
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2 changed files with 3 additions and 1 deletions
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@ -106,7 +106,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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Image.Width,
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Image.Width,
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Image.Height, 1);
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Image.Height, 1);
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Image.Format = GalImageFormat.RGBA8 | GalImageFormat.Unorm;
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Image.Format = GalImageFormat.RGBA8 | (Image.Format & GalImageFormat.TypeMask);
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}
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}
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(PixelInternalFormat InternalFmt,
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(PixelInternalFormat InternalFmt,
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@ -61,6 +61,8 @@ namespace Ryujinx.Graphics
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//FIXME: Is this correct?
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//FIXME: Is this correct?
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WriteRegister(NvGpuEngine3dReg.ColorMaskN, 0x1111);
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WriteRegister(NvGpuEngine3dReg.ColorMaskN, 0x1111);
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WriteRegister(NvGpuEngine3dReg.FrameBufferSrgb, 1);
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for (int Index = 0; Index < GalPipelineState.RenderTargetsCount; Index++)
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for (int Index = 0; Index < GalPipelineState.RenderTargetsCount; Index++)
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{
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{
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WriteRegister(NvGpuEngine3dReg.IBlendNEquationRgb + Index * 8, (int)GalBlendEquation.FuncAdd);
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WriteRegister(NvGpuEngine3dReg.IBlendNEquationRgb + Index * 8, (int)GalBlendEquation.FuncAdd);
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