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Some comments

This commit is contained in:
Jimmy Reichley 2024-08-20 18:19:07 -04:00
parent e7f3f9ceef
commit bb24688b4d
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@ -775,6 +775,7 @@ namespace Ryujinx.UI.App.Common
} }
} }
// Replace the currently stored DLC state for the game with the provided DLC state.
public void SaveDownloadableContentsForGame(ApplicationData application, List<(DownloadableContentModel, bool IsEnabled)> dlcs) public void SaveDownloadableContentsForGame(ApplicationData application, List<(DownloadableContentModel, bool IsEnabled)> dlcs)
{ {
_downloadableContents.Edit(it => _downloadableContents.Edit(it =>
@ -786,6 +787,7 @@ namespace Ryujinx.UI.App.Common
}); });
} }
// Replace the currently stored update state for the game with the provided update state.
public void SaveTitleUpdatesForGame(ApplicationData application, List<(TitleUpdateModel, bool IsSelected)> updates) public void SaveTitleUpdatesForGame(ApplicationData application, List<(TitleUpdateModel, bool IsSelected)> updates)
{ {
_titleUpdates.Edit(it => _titleUpdates.Edit(it =>
@ -798,6 +800,8 @@ namespace Ryujinx.UI.App.Common
}); });
} }
// Searches the provided directories for DLC NSP files that are _valid for the currently detected games in the
// library_, and then enables those DLC.
public int AutoLoadDownloadableContents(List<string> appDirs) public int AutoLoadDownloadableContents(List<string> appDirs)
{ {
_cancellationToken = new CancellationTokenSource(); _cancellationToken = new CancellationTokenSource();
@ -894,6 +898,9 @@ namespace Ryujinx.UI.App.Common
return newDlcLoaded; return newDlcLoaded;
} }
// Searches the provided directories for update NSP files that are _valid for the currently detected games in the
// library_, and then applies those updates. If a newly-detected update is a newer version than the currently
// selected update (or if no update is currently selected), then that update will be selected.
public int AutoLoadTitleUpdates(List<string> appDirs) public int AutoLoadTitleUpdates(List<string> appDirs)
{ {
_cancellationToken = new CancellationTokenSource(); _cancellationToken = new CancellationTokenSource();
@ -1333,6 +1340,8 @@ namespace Ryujinx.UI.App.Common
return null; return null;
} }
// Does a two-phase load of DLC. First reading the metadata on disk, then loading anything bundled in the game
// file itself
private void LoadDlcForApplication(ApplicationData application) private void LoadDlcForApplication(ApplicationData application)
{ {
_downloadableContents.Edit(it => _downloadableContents.Edit(it =>
@ -1365,6 +1374,8 @@ namespace Ryujinx.UI.App.Common
}); });
} }
// Does a two-phase load of updates. First reading the metadata on disk, then loading anything bundled in the game
// file itself
private bool LoadTitleUpdatesForApplication(ApplicationData application) private bool LoadTitleUpdatesForApplication(ApplicationData application)
{ {
var modifiedVersion = false; var modifiedVersion = false;
@ -1411,28 +1422,33 @@ namespace Ryujinx.UI.App.Common
return modifiedVersion; return modifiedVersion;
} }
// Save the _currently tracked_ DLC state for the game
private void SaveDownloadableContentsForGame(ulong titleIdBase) private void SaveDownloadableContentsForGame(ulong titleIdBase)
{ {
var dlcs = DownloadableContents.Items.Where(dlc => dlc.Dlc.TitleIdBase == titleIdBase).ToList(); var dlcs = DownloadableContents.Items.Where(dlc => dlc.Dlc.TitleIdBase == titleIdBase).ToList();
DownloadableContentsHelper.SaveDownloadableContentsJson(_virtualFileSystem, titleIdBase, dlcs); DownloadableContentsHelper.SaveDownloadableContentsJson(_virtualFileSystem, titleIdBase, dlcs);
} }
// Save the _currently tracked_ update state for the game
private void SaveTitleUpdatesForGame(ulong titleIdBase) private void SaveTitleUpdatesForGame(ulong titleIdBase)
{ {
var updates = TitleUpdates.Items.Where(update => update.TitleUpdate.TitleIdBase == titleIdBase).ToList(); var updates = TitleUpdates.Items.Where(update => update.TitleUpdate.TitleIdBase == titleIdBase).ToList();
TitleUpdatesHelper.SaveTitleUpdatesJson(_virtualFileSystem, titleIdBase, updates); TitleUpdatesHelper.SaveTitleUpdatesJson(_virtualFileSystem, titleIdBase, updates);
} }
// ApplicationData isnt live-updating (e.g. when an update gets applied) and so this is meant to trigger a refresh
// of its state
private void RefreshApplicationInfo(ulong appIdBase) private void RefreshApplicationInfo(ulong appIdBase)
{ {
var application = Applications.Items.First(it => it.IdBase == appIdBase); var application = _applications.Lookup(appIdBase);
if (!TryGetApplicationsFromFile(application.Path, out List<ApplicationData> applications)) if (!application.HasValue)
{
return; return;
}
var newApplication = applications.First(it => it.IdBase == appIdBase); if (!TryGetApplicationsFromFile(application.Value.Path, out List<ApplicationData> newApplications))
return;
var newApplication = newApplications.First(it => it.IdBase == appIdBase);
_applications.AddOrUpdate(newApplication); _applications.AddOrUpdate(newApplication);
} }
} }