mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-19 00:52:02 +00:00
fix: don't rebind pipeline unless dirty
This commit is contained in:
parent
0444e43654
commit
bb425bf640
1 changed files with 75 additions and 72 deletions
|
@ -123,89 +123,92 @@ namespace Ryujinx.Graphics.Metal
|
|||
}
|
||||
|
||||
private void SetPipelineState(MTLRenderCommandEncoder renderCommandEncoder) {
|
||||
var renderPipelineDescriptor = new MTLRenderPipelineDescriptor();
|
||||
|
||||
for (int i = 0; i < EncoderState.MaxColorAttachments; i++)
|
||||
if (_currentState.Dirty.Pipeline)
|
||||
{
|
||||
if (_currentState.RenderTargets[i] != IntPtr.Zero)
|
||||
{
|
||||
var pipelineAttachment = renderPipelineDescriptor.ColorAttachments.Object((ulong)i);
|
||||
pipelineAttachment.PixelFormat = _currentState.RenderTargets[i].PixelFormat;
|
||||
pipelineAttachment.SourceAlphaBlendFactor = MTLBlendFactor.SourceAlpha;
|
||||
pipelineAttachment.DestinationAlphaBlendFactor = MTLBlendFactor.OneMinusSourceAlpha;
|
||||
pipelineAttachment.SourceRGBBlendFactor = MTLBlendFactor.SourceAlpha;
|
||||
pipelineAttachment.DestinationRGBBlendFactor = MTLBlendFactor.OneMinusSourceAlpha;
|
||||
var renderPipelineDescriptor = new MTLRenderPipelineDescriptor();
|
||||
|
||||
if (_currentState.BlendDescriptors.TryGetValue(i, out BlendDescriptor blendDescriptor))
|
||||
for (int i = 0; i < EncoderState.MaxColorAttachments; i++)
|
||||
{
|
||||
if (_currentState.RenderTargets[i] != IntPtr.Zero)
|
||||
{
|
||||
pipelineAttachment.SetBlendingEnabled(blendDescriptor.Enable);
|
||||
pipelineAttachment.AlphaBlendOperation = blendDescriptor.AlphaOp.Convert();
|
||||
pipelineAttachment.RgbBlendOperation = blendDescriptor.ColorOp.Convert();
|
||||
pipelineAttachment.SourceAlphaBlendFactor = blendDescriptor.AlphaSrcFactor.Convert();
|
||||
pipelineAttachment.DestinationAlphaBlendFactor = blendDescriptor.AlphaDstFactor.Convert();
|
||||
pipelineAttachment.SourceRGBBlendFactor = blendDescriptor.ColorSrcFactor.Convert();
|
||||
pipelineAttachment.DestinationRGBBlendFactor = blendDescriptor.ColorDstFactor.Convert();
|
||||
var pipelineAttachment = renderPipelineDescriptor.ColorAttachments.Object((ulong)i);
|
||||
pipelineAttachment.PixelFormat = _currentState.RenderTargets[i].PixelFormat;
|
||||
pipelineAttachment.SourceAlphaBlendFactor = MTLBlendFactor.SourceAlpha;
|
||||
pipelineAttachment.DestinationAlphaBlendFactor = MTLBlendFactor.OneMinusSourceAlpha;
|
||||
pipelineAttachment.SourceRGBBlendFactor = MTLBlendFactor.SourceAlpha;
|
||||
pipelineAttachment.DestinationRGBBlendFactor = MTLBlendFactor.OneMinusSourceAlpha;
|
||||
|
||||
if (_currentState.BlendDescriptors.TryGetValue(i, out BlendDescriptor blendDescriptor))
|
||||
{
|
||||
pipelineAttachment.SetBlendingEnabled(blendDescriptor.Enable);
|
||||
pipelineAttachment.AlphaBlendOperation = blendDescriptor.AlphaOp.Convert();
|
||||
pipelineAttachment.RgbBlendOperation = blendDescriptor.ColorOp.Convert();
|
||||
pipelineAttachment.SourceAlphaBlendFactor = blendDescriptor.AlphaSrcFactor.Convert();
|
||||
pipelineAttachment.DestinationAlphaBlendFactor = blendDescriptor.AlphaDstFactor.Convert();
|
||||
pipelineAttachment.SourceRGBBlendFactor = blendDescriptor.ColorSrcFactor.Convert();
|
||||
pipelineAttachment.DestinationRGBBlendFactor = blendDescriptor.ColorDstFactor.Convert();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (_currentState.DepthStencil != IntPtr.Zero)
|
||||
{
|
||||
switch (_currentState.DepthStencil.PixelFormat)
|
||||
if (_currentState.DepthStencil != IntPtr.Zero)
|
||||
{
|
||||
// Depth Only Attachment
|
||||
case MTLPixelFormat.Depth16Unorm:
|
||||
case MTLPixelFormat.Depth32Float:
|
||||
renderPipelineDescriptor.DepthAttachmentPixelFormat = _currentState.DepthStencil.PixelFormat;
|
||||
break;
|
||||
switch (_currentState.DepthStencil.PixelFormat)
|
||||
{
|
||||
// Depth Only Attachment
|
||||
case MTLPixelFormat.Depth16Unorm:
|
||||
case MTLPixelFormat.Depth32Float:
|
||||
renderPipelineDescriptor.DepthAttachmentPixelFormat = _currentState.DepthStencil.PixelFormat;
|
||||
break;
|
||||
|
||||
// Stencil Only Attachment
|
||||
case MTLPixelFormat.Stencil8:
|
||||
renderPipelineDescriptor.StencilAttachmentPixelFormat = _currentState.DepthStencil.PixelFormat;
|
||||
break;
|
||||
// Stencil Only Attachment
|
||||
case MTLPixelFormat.Stencil8:
|
||||
renderPipelineDescriptor.StencilAttachmentPixelFormat = _currentState.DepthStencil.PixelFormat;
|
||||
break;
|
||||
|
||||
// Combined Attachment
|
||||
case MTLPixelFormat.Depth24UnormStencil8:
|
||||
case MTLPixelFormat.Depth32FloatStencil8:
|
||||
renderPipelineDescriptor.DepthAttachmentPixelFormat = _currentState.DepthStencil.PixelFormat;
|
||||
renderPipelineDescriptor.StencilAttachmentPixelFormat = _currentState.DepthStencil.PixelFormat;
|
||||
break;
|
||||
default:
|
||||
Logger.Error?.PrintMsg(LogClass.Gpu, $"Unsupported Depth/Stencil Format: {_currentState.DepthStencil.PixelFormat}!");
|
||||
break;
|
||||
// Combined Attachment
|
||||
case MTLPixelFormat.Depth24UnormStencil8:
|
||||
case MTLPixelFormat.Depth32FloatStencil8:
|
||||
renderPipelineDescriptor.DepthAttachmentPixelFormat = _currentState.DepthStencil.PixelFormat;
|
||||
renderPipelineDescriptor.StencilAttachmentPixelFormat = _currentState.DepthStencil.PixelFormat;
|
||||
break;
|
||||
default:
|
||||
Logger.Error?.PrintMsg(LogClass.Gpu, $"Unsupported Depth/Stencil Format: {_currentState.DepthStencil.PixelFormat}!");
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
renderPipelineDescriptor.VertexDescriptor = BuildVertexDescriptor(_currentState.VertexBuffers, _currentState.VertexAttribs);
|
||||
|
||||
if (_currentState.VertexFunction != null)
|
||||
{
|
||||
renderPipelineDescriptor.VertexFunction = _currentState.VertexFunction.Value;
|
||||
}
|
||||
else
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (_currentState.FragmentFunction != null)
|
||||
{
|
||||
renderPipelineDescriptor.FragmentFunction = _currentState.FragmentFunction.Value;
|
||||
}
|
||||
|
||||
var error = new NSError(IntPtr.Zero);
|
||||
var pipelineState = _device.NewRenderPipelineState(renderPipelineDescriptor, ref error);
|
||||
if (error != IntPtr.Zero)
|
||||
{
|
||||
Logger.Error?.PrintMsg(LogClass.Gpu, $"Failed to create Render Pipeline State: {StringHelper.String(error.LocalizedDescription)}");
|
||||
}
|
||||
|
||||
renderCommandEncoder.SetRenderPipelineState(pipelineState);
|
||||
|
||||
renderCommandEncoder.SetBlendColor(
|
||||
_currentState.BlendColor.Red,
|
||||
_currentState.BlendColor.Green,
|
||||
_currentState.BlendColor.Blue,
|
||||
_currentState.BlendColor.Alpha);
|
||||
}
|
||||
|
||||
renderPipelineDescriptor.VertexDescriptor = BuildVertexDescriptor(_currentState.VertexBuffers, _currentState.VertexAttribs);
|
||||
|
||||
if (_currentState.VertexFunction != null)
|
||||
{
|
||||
renderPipelineDescriptor.VertexFunction = _currentState.VertexFunction.Value;
|
||||
}
|
||||
else
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (_currentState.FragmentFunction != null)
|
||||
{
|
||||
renderPipelineDescriptor.FragmentFunction = _currentState.FragmentFunction.Value;
|
||||
}
|
||||
|
||||
var error = new NSError(IntPtr.Zero);
|
||||
var pipelineState = _device.NewRenderPipelineState(renderPipelineDescriptor, ref error);
|
||||
if (error != IntPtr.Zero)
|
||||
{
|
||||
Logger.Error?.PrintMsg(LogClass.Gpu, $"Failed to create Render Pipeline State: {StringHelper.String(error.LocalizedDescription)}");
|
||||
}
|
||||
|
||||
renderCommandEncoder.SetRenderPipelineState(pipelineState);
|
||||
|
||||
renderCommandEncoder.SetBlendColor(
|
||||
_currentState.BlendColor.Red,
|
||||
_currentState.BlendColor.Green,
|
||||
_currentState.BlendColor.Blue,
|
||||
_currentState.BlendColor.Alpha);
|
||||
}
|
||||
|
||||
public void UpdateIndexBuffer(BufferRange buffer, IndexType type)
|
||||
|
|
Loading…
Reference in a new issue