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override Equals for render pipeline hash

This commit is contained in:
Samuliak 2024-05-31 07:45:14 +02:00 committed by Isaac Marovitz
parent 1c5937c40b
commit bc5df02d7d
2 changed files with 111 additions and 14 deletions

View file

@ -11,9 +11,9 @@ namespace Ryujinx.Graphics.Metal
public const int MaxTextureBindings = MaxTexturesPerStage * MaxShaderStages;
public const int MaxColorAttachments = 8;
// TODO: Check this value
public const int MaxVertexAttributes = 16;
public const int MaxVertexAttributes = 31;
// TODO: Check this value
public const int MaxVertexLayouts = 16;
public const int MaxVertexLayouts = 31;
public const int MaxTextures = 31;
public const int MaxSamplers = 16;
}

View file

@ -21,6 +21,7 @@ namespace Ryujinx.Graphics.Metal
public MTLBlendFactor DestinationRGBBlendFactor;
public MTLBlendFactor SourceAlphaBlendFactor;
public MTLBlendFactor DestinationAlphaBlendFactor;
public MTLColorWriteMask WriteMask;
}
[System.Runtime.CompilerServices.InlineArray(Constants.MaxColorAttachments)]
public struct ColorAttachmentHashArray
@ -39,8 +40,8 @@ namespace Ryujinx.Graphics.Metal
public struct AttributeHash
{
public MTLVertexFormat Format;
public int Offset;
public int BufferIndex;
public ulong Offset;
public ulong BufferIndex;
}
[System.Runtime.CompilerServices.InlineArray(Constants.MaxVertexAttributes)]
public struct AttributeHashArray
@ -50,10 +51,9 @@ namespace Ryujinx.Graphics.Metal
public AttributeHashArray Attributes;
public struct LayoutHash
{
public MTLVertexFormat Format;
public int Stride;
public int StepFunction;
public int StepRate;
public ulong Stride;
public MTLVertexStepFunction StepFunction;
public ulong StepRate;
}
[System.Runtime.CompilerServices.InlineArray(Constants.MaxVertexLayouts)]
public struct LayoutHashArray
@ -63,6 +63,102 @@ namespace Ryujinx.Graphics.Metal
public LayoutHashArray Layouts;
}
public VertexDescriptorHash VertexDescriptor;
public override bool Equals(object obj)
{
if (obj is not RenderPipelineHash other)
{
return false;
}
if (VertexFunction != other.VertexFunction)
{
return false;
}
if (FragmentFunction != other.FragmentFunction)
{
return false;
}
if (DepthStencilAttachment.DepthPixelFormat != other.DepthStencilAttachment.DepthPixelFormat)
{
return false;
}
if (DepthStencilAttachment.StencilPixelFormat != other.DepthStencilAttachment.StencilPixelFormat)
{
return false;
}
for (int i = 0; i < Constants.MaxColorAttachments; i++)
{
if (ColorAttachments[i].PixelFormat != other.ColorAttachments[i].PixelFormat)
{
return false;
}
if (ColorAttachments[i].BlendingEnabled != other.ColorAttachments[i].BlendingEnabled)
{
return false;
}
if (ColorAttachments[i].RgbBlendOperation != other.ColorAttachments[i].RgbBlendOperation)
{
return false;
}
if (ColorAttachments[i].AlphaBlendOperation != other.ColorAttachments[i].AlphaBlendOperation)
{
return false;
}
if (ColorAttachments[i].SourceRGBBlendFactor != other.ColorAttachments[i].SourceRGBBlendFactor)
{
return false;
}
if (ColorAttachments[i].DestinationRGBBlendFactor != other.ColorAttachments[i].DestinationRGBBlendFactor)
{
return false;
}
if (ColorAttachments[i].SourceAlphaBlendFactor != other.ColorAttachments[i].SourceAlphaBlendFactor)
{
return false;
}
if (ColorAttachments[i].DestinationAlphaBlendFactor != other.ColorAttachments[i].DestinationAlphaBlendFactor)
{
return false;
}
if (ColorAttachments[i].WriteMask != other.ColorAttachments[i].WriteMask)
{
return false;
}
}
for (int i = 0; i < Constants.MaxVertexAttributes; i++)
{
if (VertexDescriptor.Attributes[i].Format != other.VertexDescriptor.Attributes[i].Format)
{
return false;
}
if (VertexDescriptor.Attributes[i].Offset != other.VertexDescriptor.Attributes[i].Offset)
{
return false;
}
if (VertexDescriptor.Attributes[i].BufferIndex != other.VertexDescriptor.Attributes[i].BufferIndex)
{
return false;
}
}
for (int i = 0; i < Constants.MaxVertexLayouts; i++)
{
if (VertexDescriptor.Layouts[i].Stride != other.VertexDescriptor.Layouts[i].Stride)
{
return false;
}
if (VertexDescriptor.Layouts[i].StepFunction != other.VertexDescriptor.Layouts[i].StepFunction)
{
return false;
}
if (VertexDescriptor.Layouts[i].StepRate != other.VertexDescriptor.Layouts[i].StepRate)
{
return false;
}
}
return true;
}
}
[SupportedOSPlatform("macos")]
@ -102,7 +198,8 @@ namespace Ryujinx.Graphics.Metal
SourceRGBBlendFactor = attachment.SourceRGBBlendFactor,
DestinationRGBBlendFactor = attachment.DestinationRGBBlendFactor,
SourceAlphaBlendFactor = attachment.SourceAlphaBlendFactor,
DestinationAlphaBlendFactor = attachment.DestinationAlphaBlendFactor
DestinationAlphaBlendFactor = attachment.DestinationAlphaBlendFactor,
WriteMask = attachment.WriteMask
};
}
@ -116,8 +213,8 @@ namespace Ryujinx.Graphics.Metal
hash.VertexDescriptor.Attributes[i] = new RenderPipelineHash.VertexDescriptorHash.AttributeHash
{
Format = attribute.Format,
Offset = (int)attribute.Offset,
BufferIndex = (int)attribute.BufferIndex
Offset = attribute.Offset,
BufferIndex = attribute.BufferIndex
};
}
@ -127,9 +224,9 @@ namespace Ryujinx.Graphics.Metal
var layout = descriptor.VertexDescriptor.Layouts.Object((ulong)i);
hash.VertexDescriptor.Layouts[i] = new RenderPipelineHash.VertexDescriptorHash.LayoutHash
{
Stride = (int)layout.Stride,
StepFunction = (int)layout.StepFunction,
StepRate = (int)layout.StepRate
Stride = layout.Stride,
StepFunction = layout.StepFunction,
StepRate = layout.StepRate
};
}