mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-19 01:12:01 +00:00
fix: incorrect layer count of texture view
This commit is contained in:
parent
f5cffa0b46
commit
bd14efb220
2 changed files with 2 additions and 6 deletions
|
@ -51,7 +51,7 @@ namespace Ryujinx.Graphics.Metal
|
|||
|
||||
public void BackgroundContextAction(Action action, bool alwaysBackground = false)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
|
||||
}
|
||||
|
||||
public BufferHandle CreateBuffer(int size, BufferAccess access, BufferHandle storageHint)
|
||||
|
|
|
@ -68,11 +68,7 @@ namespace Ryujinx.Graphics.Metal
|
|||
slices.location = (ulong)firstLayer;
|
||||
slices.length = 1;
|
||||
|
||||
if (info.Target == Target.Texture3D)
|
||||
{
|
||||
slices.length = (ulong)Info.Depth;
|
||||
}
|
||||
else if (info.Target != Target.Cubemap)
|
||||
if (info.Target != Target.Texture3D && info.Target != Target.Cubemap)
|
||||
{
|
||||
slices.length = (ulong)Info.Depth;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue