mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-18 17:32:02 +00:00
Optimize texture format conversion, and MethodCopyBuffer (#1274)
* Improve performance when converting texture formats.
Still more work to do.
* Speed up buffer -> texture copies.
No longer copies byte by byte. Fast path when formats are identical.
* Fix a few things, 64 byte block fast copy.
* Spacing cleanup, unrelated change.
* Fix base offset calculation for region copies.
* Fix Linear -> BlockLinear
* Fix some nits. (part 1 of review feedback)
* Use a generic version of the Convert* functions rather than lambdas.
This is some real monkey's paw shit.
* Remove unnecessary span constructor.
* Revert "Use a generic version of the Convert* functions rather than lambdas."
This reverts commit aa43dcfbe8
.
* Fix bug with rectangle destination writing, better rectangle calculation for linear textures.
This commit is contained in:
parent
ce983f360b
commit
bea1fc2e8d
5 changed files with 356 additions and 61 deletions
|
@ -1,6 +1,7 @@
|
|||
using Ryujinx.Graphics.Gpu.State;
|
||||
using Ryujinx.Graphics.Texture;
|
||||
using System;
|
||||
using System.Runtime.Intrinsics;
|
||||
|
||||
namespace Ryujinx.Graphics.Gpu.Engine
|
||||
{
|
||||
|
@ -56,19 +57,58 @@ namespace Ryujinx.Graphics.Gpu.Engine
|
|||
ulong srcBaseAddress = _context.MemoryManager.Translate(cbp.SrcAddress.Pack());
|
||||
ulong dstBaseAddress = _context.MemoryManager.Translate(cbp.DstAddress.Pack());
|
||||
|
||||
for (int y = 0; y < cbp.YCount; y++)
|
||||
for (int x = 0; x < cbp.XCount; x++)
|
||||
(int srcBaseOffset, int srcSize) = srcCalculator.GetRectangleRange(src.RegionX, src.RegionY, cbp.XCount, cbp.YCount);
|
||||
(int dstBaseOffset, int dstSize) = dstCalculator.GetRectangleRange(dst.RegionX, dst.RegionY, cbp.XCount, cbp.YCount);
|
||||
|
||||
ReadOnlySpan<byte> srcSpan = _context.PhysicalMemory.GetSpan(srcBaseAddress + (ulong)srcBaseOffset, srcSize);
|
||||
Span<byte> dstSpan = _context.PhysicalMemory.GetSpan(dstBaseAddress + (ulong)dstBaseOffset, dstSize).ToArray();
|
||||
|
||||
bool completeSource = src.RegionX == 0 && src.RegionY == 0 && src.Width == cbp.XCount && src.Height == cbp.YCount;
|
||||
bool completeDest = dst.RegionX == 0 && dst.RegionY == 0 && dst.Width == cbp.XCount && dst.Height == cbp.YCount;
|
||||
|
||||
if (completeSource && completeDest && srcCalculator.LayoutMatches(dstCalculator))
|
||||
{
|
||||
int srcOffset = srcCalculator.GetOffset(src.RegionX + x, src.RegionY + y);
|
||||
int dstOffset = dstCalculator.GetOffset(dst.RegionX + x, dst.RegionY + y);
|
||||
|
||||
ulong srcAddress = srcBaseAddress + (ulong)srcOffset;
|
||||
ulong dstAddress = dstBaseAddress + (ulong)dstOffset;
|
||||
|
||||
ReadOnlySpan<byte> pixel = _context.PhysicalMemory.GetSpan(srcAddress, srcBpp);
|
||||
|
||||
_context.PhysicalMemory.Write(dstAddress, pixel);
|
||||
srcSpan.CopyTo(dstSpan); // No layout conversion has to be performed, just copy the data entirely.
|
||||
}
|
||||
else
|
||||
{
|
||||
unsafe bool Convert<T>(Span<byte> dstSpan, ReadOnlySpan<byte> srcSpan) where T : unmanaged
|
||||
{
|
||||
fixed (byte* dstPtr = dstSpan, srcPtr = srcSpan)
|
||||
{
|
||||
byte* dstBase = dstPtr - dstBaseOffset; // Layout offset is relative to the base, so we need to subtract the span's offset.
|
||||
byte* srcBase = srcPtr - srcBaseOffset;
|
||||
|
||||
for (int y = 0; y < cbp.YCount; y++)
|
||||
{
|
||||
srcCalculator.SetY(src.RegionY + y);
|
||||
dstCalculator.SetY(dst.RegionY + y);
|
||||
|
||||
for (int x = 0; x < cbp.XCount; x++)
|
||||
{
|
||||
int srcOffset = srcCalculator.GetOffset(src.RegionX + x);
|
||||
int dstOffset = dstCalculator.GetOffset(dst.RegionX + x);
|
||||
|
||||
*(T*)(dstBase + dstOffset) = *(T*)(srcBase + srcOffset);
|
||||
}
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool _ = srcBpp switch
|
||||
{
|
||||
1 => Convert<byte>(dstSpan, srcSpan),
|
||||
2 => Convert<ushort>(dstSpan, srcSpan),
|
||||
4 => Convert<uint>(dstSpan, srcSpan),
|
||||
8 => Convert<ulong>(dstSpan, srcSpan),
|
||||
12 => Convert<Bpp12Pixel>(dstSpan, srcSpan),
|
||||
16 => Convert<Vector128<byte>>(dstSpan, srcSpan),
|
||||
_ => throw new NotSupportedException($"Unable to copy ${srcBpp} bpp pixel format.")
|
||||
};
|
||||
}
|
||||
|
||||
_context.PhysicalMemory.Write(dstBaseAddress + (ulong)dstBaseOffset, dstSpan);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
@ -33,6 +33,11 @@ namespace Ryujinx.Graphics.Texture
|
|||
private int _robSize;
|
||||
private int _sliceSize;
|
||||
|
||||
// Variables for built in iteration.
|
||||
private int _yPart;
|
||||
private int _yzPart;
|
||||
private int _zPart;
|
||||
|
||||
public BlockLinearLayout(
|
||||
int width,
|
||||
int height,
|
||||
|
@ -97,5 +102,94 @@ namespace Ryujinx.Graphics.Texture
|
|||
|
||||
return offset;
|
||||
}
|
||||
|
||||
public (int offset, int size) GetRectangleRange(int x, int y, int width, int height)
|
||||
{
|
||||
// Justification:
|
||||
// The 2D offset is a combination of separate x and y parts.
|
||||
// Both components increase with input and never overlap bits.
|
||||
// Therefore for each component, the minimum input value is the lowest that component can go.
|
||||
// Minimum total value is minimum X component + minimum Y component. Similar goes for maximum.
|
||||
|
||||
int start = GetOffset(x, y, 0);
|
||||
int end = GetOffset(x + width - 1, y + height - 1, 0) + _texBpp; // Cover the last pixel.
|
||||
return (start, end - start);
|
||||
}
|
||||
|
||||
public bool LayoutMatches(BlockLinearLayout other)
|
||||
{
|
||||
return _robSize == other._robSize &&
|
||||
_sliceSize == other._sliceSize &&
|
||||
_texBpp == other._texBpp &&
|
||||
_bhMask == other._bhMask &&
|
||||
_bdMask == other._bdMask;
|
||||
}
|
||||
|
||||
// Functions for built in iteration.
|
||||
// Components of the offset can be updated separately, and combined to save some time.
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void SetY(int y)
|
||||
{
|
||||
int yh = y / GobHeight;
|
||||
int offset = (yh >> _bhShift) * _robSize;
|
||||
|
||||
offset += (yh & _bhMask) * GobSize;
|
||||
|
||||
offset += ((y & 0x07) >> 1) << 6;
|
||||
offset += ((y & 0x01) >> 0) << 4;
|
||||
|
||||
_yPart = offset;
|
||||
_yzPart = offset + _zPart;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void SetZ(int z)
|
||||
{
|
||||
int offset = (z >> _bdShift) * _sliceSize;
|
||||
|
||||
offset += ((z & _bdMask) * GobSize) << _bhShift;
|
||||
|
||||
_zPart = offset;
|
||||
_yzPart = offset + _yPart;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Optimized conversion for line offset in bytes to an absolute offset. Input x must be divisible by 16.
|
||||
/// </summary>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public int GetOffsetWithLineOffset16(int x)
|
||||
{
|
||||
int offset = (x / GobStride) << _xShift;
|
||||
|
||||
offset += ((x & 0x3f) >> 5) << 8;
|
||||
offset += ((x & 0x1f) >> 4) << 5;
|
||||
|
||||
return offset + _yzPart;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Optimized conversion for line offset in bytes to an absolute offset. Input x must be divisible by 64.
|
||||
/// </summary>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public int GetOffsetWithLineOffset64(int x)
|
||||
{
|
||||
int offset = (x / GobStride) << _xShift;
|
||||
|
||||
return offset + _yzPart;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public int GetOffset(int x)
|
||||
{
|
||||
x <<= _bppShift;
|
||||
int offset = (x / GobStride) << _xShift;
|
||||
|
||||
offset += ((x & 0x3f) >> 5) << 8;
|
||||
offset += ((x & 0x1f) >> 4) << 5;
|
||||
offset += (x & 0x0f);
|
||||
|
||||
return offset + _yzPart;
|
||||
}
|
||||
}
|
||||
}
|
11
Ryujinx.Graphics.Texture/Bpp12Pixel.cs
Normal file
11
Ryujinx.Graphics.Texture/Bpp12Pixel.cs
Normal file
|
@ -0,0 +1,11 @@
|
|||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Ryujinx.Graphics.Texture
|
||||
{
|
||||
[StructLayout(LayoutKind.Sequential, Pack = 1, Size = 12)]
|
||||
public struct Bpp12Pixel
|
||||
{
|
||||
private ulong _elem1;
|
||||
private uint _elem2;
|
||||
}
|
||||
}
|
|
@ -1,6 +1,6 @@
|
|||
using Ryujinx.Common;
|
||||
using System;
|
||||
|
||||
using System.Runtime.Intrinsics;
|
||||
using static Ryujinx.Graphics.Texture.BlockLinearConstants;
|
||||
|
||||
namespace Ryujinx.Graphics.Texture
|
||||
|
@ -64,11 +64,14 @@ namespace Ryujinx.Graphics.Texture
|
|||
}
|
||||
|
||||
int strideTrunc = BitUtils.AlignDown(w * bytesPerPixel, 16);
|
||||
int strideTrunc64 = BitUtils.AlignDown(w * bytesPerPixel, 64);
|
||||
|
||||
int xStart = strideTrunc / bytesPerPixel;
|
||||
|
||||
int stride = BitUtils.AlignUp(w * bytesPerPixel, HostStrideAlignment);
|
||||
|
||||
int outStrideGap = stride - w * bytesPerPixel;
|
||||
|
||||
int alignment = gobWidth;
|
||||
|
||||
if (d < gobBlocksInZ || w <= gobWidth || h <= gobHeight)
|
||||
|
@ -86,36 +89,74 @@ namespace Ryujinx.Graphics.Texture
|
|||
mipGobBlocksInZ,
|
||||
bytesPerPixel);
|
||||
|
||||
for (int layer = 0; layer < layers; layer++)
|
||||
unsafe bool Convert<T>(Span<byte> output, ReadOnlySpan<byte> data) where T : unmanaged
|
||||
{
|
||||
int inBaseOffset = layer * sizeInfo.LayerSize + sizeInfo.GetMipOffset(level);
|
||||
|
||||
for (int z = 0; z < d; z++)
|
||||
for (int y = 0; y < h; y++)
|
||||
fixed (byte* outputPtr = output, dataPtr = data)
|
||||
{
|
||||
for (int x = 0; x < strideTrunc; x += 16)
|
||||
byte* outPtr = outputPtr + outOffs;
|
||||
for (int layer = 0; layer < layers; layer++)
|
||||
{
|
||||
int offset = inBaseOffset + layoutConverter.GetOffsetWithLineOffset(x, y, z);
|
||||
byte* inBaseOffset = dataPtr + (layer * sizeInfo.LayerSize + sizeInfo.GetMipOffset(level));
|
||||
|
||||
Span<byte> dest = output.Slice(outOffs + x, 16);
|
||||
for (int z = 0; z < d; z++)
|
||||
{
|
||||
layoutConverter.SetZ(z);
|
||||
for (int y = 0; y < h; y++)
|
||||
{
|
||||
layoutConverter.SetY(y);
|
||||
|
||||
data.Slice(offset, 16).CopyTo(dest);
|
||||
for (int x = 0; x < strideTrunc64; x += 64, outPtr += 64)
|
||||
{
|
||||
byte* offset = inBaseOffset + layoutConverter.GetOffsetWithLineOffset64(x);
|
||||
byte* offset2 = offset + 0x20;
|
||||
byte* offset3 = offset + 0x100;
|
||||
byte* offset4 = offset + 0x120;
|
||||
|
||||
Vector128<byte> value = *(Vector128<byte>*)offset;
|
||||
Vector128<byte> value2 = *(Vector128<byte>*)offset2;
|
||||
Vector128<byte> value3 = *(Vector128<byte>*)offset3;
|
||||
Vector128<byte> value4 = *(Vector128<byte>*)offset4;
|
||||
|
||||
*(Vector128<byte>*)outPtr = value;
|
||||
*(Vector128<byte>*)(outPtr + 16) = value2;
|
||||
*(Vector128<byte>*)(outPtr + 32) = value3;
|
||||
*(Vector128<byte>*)(outPtr + 48) = value4;
|
||||
}
|
||||
|
||||
for (int x = strideTrunc64; x < strideTrunc; x += 16, outPtr += 16)
|
||||
{
|
||||
byte* offset = inBaseOffset + layoutConverter.GetOffsetWithLineOffset16(x);
|
||||
|
||||
*(Vector128<byte>*)outPtr = *(Vector128<byte>*)offset;
|
||||
}
|
||||
|
||||
for (int x = xStart; x < w; x++, outPtr += bytesPerPixel)
|
||||
{
|
||||
byte* offset = inBaseOffset + layoutConverter.GetOffset(x);
|
||||
|
||||
*(T*)outPtr = *(T*)offset;
|
||||
}
|
||||
|
||||
outPtr += outStrideGap;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (int x = xStart; x < w; x++)
|
||||
{
|
||||
int offset = inBaseOffset + layoutConverter.GetOffset(x, y, z);
|
||||
|
||||
Span<byte> dest = output.Slice(outOffs + x * bytesPerPixel, bytesPerPixel);
|
||||
|
||||
data.Slice(offset, bytesPerPixel).CopyTo(dest);
|
||||
}
|
||||
|
||||
outOffs += stride;
|
||||
outOffs += stride * h * d * layers;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
bool _ = bytesPerPixel switch
|
||||
{
|
||||
1 => Convert<byte>(output, data),
|
||||
2 => Convert<ushort>(output, data),
|
||||
4 => Convert<uint>(output, data),
|
||||
8 => Convert<ulong>(output, data),
|
||||
12 => Convert<Bpp12Pixel>(output, data),
|
||||
16 => Convert<Vector128<byte>>(output, data),
|
||||
_ => throw new NotSupportedException($"Unable to convert ${bytesPerPixel} bpp pixel format.")
|
||||
};
|
||||
}
|
||||
return output;
|
||||
}
|
||||
|
||||
|
@ -132,22 +173,18 @@ namespace Ryujinx.Graphics.Texture
|
|||
int h = BitUtils.DivRoundUp(height, blockHeight);
|
||||
|
||||
int outStride = BitUtils.AlignUp(w * bytesPerPixel, HostStrideAlignment);
|
||||
int lineSize = w * bytesPerPixel;
|
||||
|
||||
Span<byte> output = new byte[h * outStride];
|
||||
|
||||
int outOffs = 0;
|
||||
int inOffs = 0;
|
||||
|
||||
for (int y = 0; y < h; y++)
|
||||
{
|
||||
for (int x = 0; x < w; x++)
|
||||
{
|
||||
int offset = y * stride + x * bytesPerPixel;
|
||||
|
||||
Span<byte> dest = output.Slice(outOffs + x * bytesPerPixel, bytesPerPixel);
|
||||
|
||||
data.Slice(offset, bytesPerPixel).CopyTo(dest);
|
||||
}
|
||||
data.Slice(inOffs, lineSize).CopyTo(output.Slice(outOffs, lineSize));
|
||||
|
||||
inOffs += stride;
|
||||
outOffs += outStride;
|
||||
}
|
||||
|
||||
|
@ -198,8 +235,15 @@ namespace Ryujinx.Graphics.Texture
|
|||
mipGobBlocksInZ >>= 1;
|
||||
}
|
||||
|
||||
int strideTrunc = BitUtils.AlignDown(w * bytesPerPixel, 16);
|
||||
int strideTrunc64 = BitUtils.AlignDown(w * bytesPerPixel, 64);
|
||||
|
||||
int xStart = strideTrunc / bytesPerPixel;
|
||||
|
||||
int stride = BitUtils.AlignUp(w * bytesPerPixel, HostStrideAlignment);
|
||||
|
||||
int inStrideGap = stride - w * bytesPerPixel;
|
||||
|
||||
int alignment = gobWidth;
|
||||
|
||||
if (d < gobBlocksInZ || w <= gobWidth || h <= gobHeight)
|
||||
|
@ -217,25 +261,73 @@ namespace Ryujinx.Graphics.Texture
|
|||
mipGobBlocksInZ,
|
||||
bytesPerPixel);
|
||||
|
||||
for (int layer = 0; layer < layers; layer++)
|
||||
unsafe bool Convert<T>(Span<byte> output, ReadOnlySpan<byte> data) where T : unmanaged
|
||||
{
|
||||
int outBaseOffset = layer * sizeInfo.LayerSize + sizeInfo.GetMipOffset(level);
|
||||
|
||||
for (int z = 0; z < d; z++)
|
||||
for (int y = 0; y < h; y++)
|
||||
fixed (byte* outputPtr = output, dataPtr = data)
|
||||
{
|
||||
for (int x = 0; x < w; x++)
|
||||
byte* inPtr = dataPtr + inOffs;
|
||||
for (int layer = 0; layer < layers; layer++)
|
||||
{
|
||||
int offset = outBaseOffset + layoutConverter.GetOffset(x, y, z);
|
||||
byte* outBaseOffset = outputPtr + (layer * sizeInfo.LayerSize + sizeInfo.GetMipOffset(level));
|
||||
|
||||
Span<byte> dest = output.Slice(offset, bytesPerPixel);
|
||||
for (int z = 0; z < d; z++)
|
||||
{
|
||||
layoutConverter.SetZ(z);
|
||||
for (int y = 0; y < h; y++)
|
||||
{
|
||||
layoutConverter.SetY(y);
|
||||
|
||||
data.Slice(inOffs + x * bytesPerPixel, bytesPerPixel).CopyTo(dest);
|
||||
for (int x = 0; x < strideTrunc64; x += 64, inPtr += 64)
|
||||
{
|
||||
byte* offset = outBaseOffset + layoutConverter.GetOffsetWithLineOffset64(x);
|
||||
byte* offset2 = offset + 0x20;
|
||||
byte* offset3 = offset + 0x100;
|
||||
byte* offset4 = offset + 0x120;
|
||||
|
||||
Vector128<byte> value = *(Vector128<byte>*)inPtr;
|
||||
Vector128<byte> value2 = *(Vector128<byte>*)(inPtr + 16);
|
||||
Vector128<byte> value3 = *(Vector128<byte>*)(inPtr + 32);
|
||||
Vector128<byte> value4 = *(Vector128<byte>*)(inPtr + 48);
|
||||
|
||||
*(Vector128<byte>*)offset = value;
|
||||
*(Vector128<byte>*)offset2 = value2;
|
||||
*(Vector128<byte>*)offset3 = value3;
|
||||
*(Vector128<byte>*)offset4 = value4;
|
||||
}
|
||||
|
||||
for (int x = strideTrunc64; x < strideTrunc; x += 16, inPtr += 16)
|
||||
{
|
||||
byte* offset = outBaseOffset + layoutConverter.GetOffsetWithLineOffset16(x);
|
||||
|
||||
*(Vector128<byte>*)offset = *(Vector128<byte>*)inPtr;
|
||||
}
|
||||
|
||||
for (int x = xStart; x < w; x++, inPtr += bytesPerPixel)
|
||||
{
|
||||
byte* offset = outBaseOffset + layoutConverter.GetOffset(x);
|
||||
|
||||
*(T*)offset = *(T*)inPtr;
|
||||
}
|
||||
|
||||
inPtr += inStrideGap;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
inOffs += stride;
|
||||
inOffs += stride * h * d * layers;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool _ = bytesPerPixel switch
|
||||
{
|
||||
1 => Convert<byte>(output, data),
|
||||
2 => Convert<ushort>(output, data),
|
||||
4 => Convert<uint>(output, data),
|
||||
8 => Convert<ulong>(output, data),
|
||||
12 => Convert<Bpp12Pixel>(output, data),
|
||||
16 => Convert<Vector128<byte>>(output, data),
|
||||
_ => throw new NotSupportedException($"Unable to convert ${bytesPerPixel} bpp pixel format.")
|
||||
};
|
||||
}
|
||||
|
||||
return output;
|
||||
|
@ -254,23 +346,19 @@ namespace Ryujinx.Graphics.Texture
|
|||
int h = BitUtils.DivRoundUp(height, blockHeight);
|
||||
|
||||
int inStride = BitUtils.AlignUp(w * bytesPerPixel, HostStrideAlignment);
|
||||
int lineSize = width * bytesPerPixel;
|
||||
|
||||
Span<byte> output = new byte[h * stride];
|
||||
|
||||
int inOffs = 0;
|
||||
int outOffs = 0;
|
||||
|
||||
for (int y = 0; y < h; y++)
|
||||
{
|
||||
for (int x = 0; x < w; x++)
|
||||
{
|
||||
int offset = y * stride + x * bytesPerPixel;
|
||||
|
||||
Span<byte> dest = output.Slice(offset, bytesPerPixel);
|
||||
|
||||
data.Slice(inOffs + x * bytesPerPixel, bytesPerPixel).CopyTo(dest);
|
||||
}
|
||||
data.Slice(inOffs, lineSize).CopyTo(output.Slice(outOffs, lineSize));
|
||||
|
||||
inOffs += inStride;
|
||||
outOffs += stride;
|
||||
}
|
||||
|
||||
return output;
|
||||
|
|
|
@ -1,17 +1,22 @@
|
|||
using Ryujinx.Common;
|
||||
|
||||
using System.Runtime.CompilerServices;
|
||||
using static Ryujinx.Graphics.Texture.BlockLinearConstants;
|
||||
|
||||
namespace Ryujinx.Graphics.Texture
|
||||
{
|
||||
public class OffsetCalculator
|
||||
{
|
||||
private int _width;
|
||||
private int _height;
|
||||
private int _stride;
|
||||
private bool _isLinear;
|
||||
private int _bytesPerPixel;
|
||||
|
||||
private BlockLinearLayout _layoutConverter;
|
||||
|
||||
// Variables for built in iteration.
|
||||
private int _yPart;
|
||||
|
||||
public OffsetCalculator(
|
||||
int width,
|
||||
int height,
|
||||
|
@ -20,6 +25,8 @@ namespace Ryujinx.Graphics.Texture
|
|||
int gobBlocksInY,
|
||||
int bytesPerPixel)
|
||||
{
|
||||
_width = width;
|
||||
_height = height;
|
||||
_stride = stride;
|
||||
_isLinear = isLinear;
|
||||
_bytesPerPixel = bytesPerPixel;
|
||||
|
@ -40,6 +47,18 @@ namespace Ryujinx.Graphics.Texture
|
|||
}
|
||||
}
|
||||
|
||||
public void SetY(int y)
|
||||
{
|
||||
if (_isLinear)
|
||||
{
|
||||
_yPart = y * _stride;
|
||||
}
|
||||
else
|
||||
{
|
||||
_layoutConverter.SetY(y);
|
||||
}
|
||||
}
|
||||
|
||||
public int GetOffset(int x, int y)
|
||||
{
|
||||
if (_isLinear)
|
||||
|
@ -51,5 +70,48 @@ namespace Ryujinx.Graphics.Texture
|
|||
return _layoutConverter.GetOffset(x, y, 0);
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public int GetOffset(int x)
|
||||
{
|
||||
if (_isLinear)
|
||||
{
|
||||
return x * _bytesPerPixel + _yPart;
|
||||
}
|
||||
else
|
||||
{
|
||||
return _layoutConverter.GetOffset(x);
|
||||
}
|
||||
}
|
||||
|
||||
public (int offset, int size) GetRectangleRange(int x, int y, int width, int height)
|
||||
{
|
||||
if (_isLinear)
|
||||
{
|
||||
int start = y * _stride + x * _bytesPerPixel;
|
||||
int end = (y + height - 1) * _stride + (x + width) * _bytesPerPixel;
|
||||
return (start, end - start);
|
||||
}
|
||||
else
|
||||
{
|
||||
return _layoutConverter.GetRectangleRange(x, y, width, height);
|
||||
}
|
||||
}
|
||||
|
||||
public bool LayoutMatches(OffsetCalculator other)
|
||||
{
|
||||
if (_isLinear)
|
||||
{
|
||||
return other._isLinear &&
|
||||
_width == other._width &&
|
||||
_height == other._height &&
|
||||
_stride == other._stride &&
|
||||
_bytesPerPixel == other._bytesPerPixel;
|
||||
}
|
||||
else
|
||||
{
|
||||
return !other._isLinear && _layoutConverter.LayoutMatches(other._layoutConverter);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue