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General improvements for GpuResourceManager (#421)

* General improvements to GpuResourceManager

* Address feedback

* Address feedback
This commit is contained in:
ReinUsesLisp 2018-09-19 18:26:49 -03:00 committed by gdkchan
parent e04221b293
commit bed13f2022
3 changed files with 72 additions and 66 deletions

View file

@ -35,7 +35,5 @@ namespace Ryujinx.Graphics.Gal
int DstY1);
void Reinterpret(long Key, GalImage NewImage);
byte[] GetData(long Key);
}
}

View file

@ -56,6 +56,8 @@ namespace Ryujinx.Graphics.Gal.OpenGL
private int DepthAttachment;
private int StencilAttachment;
private int CopyPBO;
public OGLRenderTarget(OGLTexture Texture)
{
ColorAttachments = new int[8];
@ -358,45 +360,33 @@ namespace Ryujinx.Graphics.Gal.OpenGL
return;
}
byte[] Data = GetData(Key);
GL.PixelStore(PixelStoreParameter.UnpackRowLength, OldImage.Width);
Texture.Create(Key, Data, NewImage);
GL.PixelStore(PixelStoreParameter.UnpackRowLength, 0);
if (CopyPBO == 0)
{
CopyPBO = GL.GenBuffer();
}
public byte[] GetData(long Key)
{
GL.BindBuffer(BufferTarget.PixelPackBuffer, CopyPBO);
GL.BufferData(BufferTarget.PixelPackBuffer, Math.Max(ImageUtils.GetSize(OldImage), ImageUtils.GetSize(NewImage)), IntPtr.Zero, BufferUsageHint.StreamCopy);
if (!Texture.TryGetImageHandler(Key, out ImageHandler CachedImage))
{
return null;
throw new InvalidOperationException();
}
if (SrcFb == 0)
{
SrcFb = GL.GenFramebuffer();
}
GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, SrcFb);
FramebufferAttachment Attachment = GetAttachment(CachedImage);
GL.FramebufferTexture(FramebufferTarget.ReadFramebuffer, Attachment, CachedImage.Handle, 0);
int Size = ImageUtils.GetSize(CachedImage.Image);
byte[] Data = new byte[Size];
int Width = CachedImage.Width;
int Height = CachedImage.Height;
(_, PixelFormat Format, PixelType Type) = OGLEnumConverter.GetImageFormat(CachedImage.Format);
GL.ReadPixels(0, 0, Width, Height, Format, Type, Data);
GL.BindTexture(TextureTarget.Texture2D, CachedImage.Handle);
return Data;
GL.GetTexImage(TextureTarget.Texture2D, 0, Format, Type, IntPtr.Zero);
GL.BindBuffer(BufferTarget.PixelPackBuffer, 0);
GL.BindBuffer(BufferTarget.PixelUnpackBuffer, CopyPBO);
Texture.Create(Key, ImageUtils.GetSize(NewImage), NewImage);
GL.BindBuffer(BufferTarget.PixelUnpackBuffer, 0);
}
private static FramebufferAttachment GetAttachment(ImageHandler CachedImage)

View file

@ -7,10 +7,20 @@ namespace Ryujinx.Graphics
{
public class GpuResourceManager
{
private enum ImageType
{
None,
Texture,
ColorBuffer,
ZetaBuffer
}
private NvGpu Gpu;
private HashSet<long>[] UploadedKeys;
private Dictionary<long, ImageType> ImageTypes;
public GpuResourceManager(NvGpu Gpu)
{
this.Gpu = Gpu;
@ -21,25 +31,20 @@ namespace Ryujinx.Graphics
{
UploadedKeys[Index] = new HashSet<long>();
}
ImageTypes = new Dictionary<long, ImageType>();
}
public void SendColorBuffer(NvGpuVmm Vmm, long Position, int Attachment, GalImage NewImage)
{
long Size = (uint)ImageUtils.GetSize(NewImage);
MarkAsCached(Vmm, Position, Size, NvGpuBufferType.Texture);
ImageTypes[Position] = ImageType.ColorBuffer;
bool IsCached = Gpu.Renderer.Texture.TryGetImage(Position, out GalImage CachedImage);
if (IsCached && CachedImage.SizeMatches(NewImage))
if (!TryReuse(Vmm, Position, NewImage))
{
Gpu.Renderer.RenderTarget.Reinterpret(Position, NewImage);
Gpu.Renderer.RenderTarget.BindColor(Position, Attachment, NewImage);
return;
}
Gpu.Renderer.Texture.Create(Position, (int)Size, NewImage);
}
Gpu.Renderer.RenderTarget.BindColor(Position, Attachment, NewImage);
}
@ -48,38 +53,49 @@ namespace Ryujinx.Graphics
{
long Size = (uint)ImageUtils.GetSize(NewImage);
MarkAsCached(Vmm, Position, Size, NvGpuBufferType.Texture);
ImageTypes[Position] = ImageType.ZetaBuffer;
bool IsCached = Gpu.Renderer.Texture.TryGetImage(Position, out GalImage CachedImage);
if (IsCached && CachedImage.SizeMatches(NewImage))
if (!TryReuse(Vmm, Position, NewImage))
{
Gpu.Renderer.RenderTarget.Reinterpret(Position, NewImage);
Gpu.Renderer.RenderTarget.BindZeta(Position, NewImage);
return;
}
Gpu.Renderer.Texture.Create(Position, (int)Size, NewImage);
}
Gpu.Renderer.RenderTarget.BindZeta(Position, NewImage);
}
public void SendTexture(NvGpuVmm Vmm, long Position, GalImage NewImage, int TexIndex = -1)
{
long Size = (uint)ImageUtils.GetSize(NewImage);
if (!MemoryRegionModified(Vmm, Position, Size, NvGpuBufferType.Texture))
{
if (Gpu.Renderer.Texture.TryGetImage(Position, out GalImage CachedImage) && CachedImage.SizeMatches(NewImage))
{
Gpu.Renderer.RenderTarget.Reinterpret(Position, NewImage);
PrepareSendTexture(Vmm, Position, NewImage);
if (TexIndex >= 0)
{
Gpu.Renderer.Texture.Bind(Position, TexIndex, NewImage);
}
ImageTypes[Position] = ImageType.Texture;
}
private void PrepareSendTexture(NvGpuVmm Vmm, long Position, GalImage NewImage)
{
long Size = ImageUtils.GetSize(NewImage);
bool SkipCheck = false;
if (ImageTypes.TryGetValue(Position, out ImageType OldType))
{
if (OldType == ImageType.ColorBuffer || OldType == ImageType.ZetaBuffer)
{
//Avoid data destruction
MemoryRegionModified(Vmm, Position, Size, NvGpuBufferType.Texture);
SkipCheck = true;
}
}
if (SkipCheck || !MemoryRegionModified(Vmm, Position, Size, NvGpuBufferType.Texture))
{
if (TryReuse(Vmm, Position, NewImage))
{
return;
}
}
@ -87,16 +103,18 @@ namespace Ryujinx.Graphics
byte[] Data = ImageUtils.ReadTexture(Vmm, NewImage, Position);
Gpu.Renderer.Texture.Create(Position, Data, NewImage);
if (TexIndex >= 0)
{
Gpu.Renderer.Texture.Bind(Position, TexIndex, NewImage);
}
}
private void MarkAsCached(NvGpuVmm Vmm, long Position, long Size, NvGpuBufferType Type)
private bool TryReuse(NvGpuVmm Vmm, long Position, GalImage NewImage)
{
Vmm.IsRegionModified(Position, Size, Type);
if (Gpu.Renderer.Texture.TryGetImage(Position, out GalImage CachedImage) && CachedImage.SizeMatches(NewImage))
{
Gpu.Renderer.RenderTarget.Reinterpret(Position, NewImage);
return true;
}
return false;
}
private bool MemoryRegionModified(NvGpuVmm Vmm, long Position, long Size, NvGpuBufferType Type)