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Fix some crashes
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parent
54c8dabadc
commit
c0bb55cf5e
2 changed files with 15 additions and 10 deletions
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@ -14,7 +14,8 @@ namespace Ryujinx.Graphics.Metal
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{
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Blit,
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Compute,
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Render
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Render,
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None
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}
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[SupportedOSPlatform("macos")]
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@ -26,7 +27,7 @@ namespace Ryujinx.Graphics.Metal
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private MTLCommandBuffer _commandBuffer;
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private MTLCommandEncoder? _currentEncoder;
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private EncoderType _currentEncoderType;
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private EncoderType _currentEncoderType = EncoderType.None;
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private MTLTexture[] _renderTargets = [];
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private RenderEncoderState _renderEncoderState;
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@ -112,6 +113,8 @@ namespace Ryujinx.Graphics.Metal
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default:
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throw new ArgumentOutOfRangeException();
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}
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_currentEncoderType = EncoderType.None;
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}
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}
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@ -18,8 +18,8 @@ namespace Ryujinx.Graphics.Metal
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private MTLCompareFunction _depthCompareFunction = MTLCompareFunction.Always;
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private bool _depthWriteEnabled = false;
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private MTLStencilDescriptor? _backFaceStencil = null;
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private MTLStencilDescriptor? _frontFaceStencil = null;
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private MTLStencilDescriptor _backFaceStencil = new MTLStencilDescriptor();
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private MTLStencilDescriptor _frontFaceStencil = new MTLStencilDescriptor();
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public PrimitiveTopology Topology = PrimitiveTopology.Triangles;
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public MTLCullMode CullMode = MTLCullMode.None;
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@ -83,8 +83,8 @@ namespace Ryujinx.Graphics.Metal
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{
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DepthCompareFunction = _depthCompareFunction,
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DepthWriteEnabled = _depthWriteEnabled,
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BackFaceStencil = _backFaceStencil.Value,
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FrontFaceStencil = _frontFaceStencil.Value
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BackFaceStencil = _backFaceStencil,
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FrontFaceStencil = _frontFaceStencil
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});
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return _depthStencilState.Value;
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@ -95,15 +95,17 @@ namespace Ryujinx.Graphics.Metal
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_depthCompareFunction = depthCompareFunction;
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_depthWriteEnabled = depthWriteEnabled;
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_depthStencilState = _device.NewDepthStencilState(new MTLDepthStencilDescriptor
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var state = _device.NewDepthStencilState(new MTLDepthStencilDescriptor
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{
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DepthCompareFunction = _depthCompareFunction,
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DepthWriteEnabled = _depthWriteEnabled,
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BackFaceStencil = _backFaceStencil.Value,
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FrontFaceStencil = _frontFaceStencil.Value
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BackFaceStencil = _backFaceStencil,
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FrontFaceStencil = _frontFaceStencil
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});
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return _depthStencilState.Value;
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_depthStencilState = state;
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return state;
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}
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}
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}
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