mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-19 14:32:06 +00:00
Headless: Add support for fullscreen option (#5339)
* Headless: Added support for fullscreen option * Headless: cleanup of fullscreen support * Headless: fullscreen support : implemented proposed changes * Headless: fullscreen support: cleanup * Headless: fullscreen support: fix for OpenGL scaling * Headless: fullscreen support: cleanup * Headless: fullscreen support: cleanup * Headless: fullscreen support: add. macOS fullscreen fix * Headless: fullscreen support: cleanup * Headless: fullscreen support: cleanup * Headless: fullscreen support: cleanup
This commit is contained in:
parent
1c7a90ef35
commit
c19c8bbade
4 changed files with 38 additions and 7 deletions
|
@ -151,8 +151,22 @@ namespace Ryujinx.Headless.SDL2.OpenGL
|
|||
GL.Clear(ClearBufferMask.ColorBufferBit);
|
||||
SwapBuffers();
|
||||
|
||||
Renderer?.Window.SetSize(DefaultWidth, DefaultHeight);
|
||||
MouseDriver.SetClientSize(DefaultWidth, DefaultHeight);
|
||||
if (IsFullscreen)
|
||||
{
|
||||
// NOTE: grabbing the main display's dimensions directly as OpenGL doesn't scale along like the VulkanWindow.
|
||||
// we might have to amend this if people run this on a non-primary display set to a different resolution.
|
||||
SDL_Rect displayBounds;
|
||||
SDL_GetDisplayBounds(0, out displayBounds);
|
||||
|
||||
Renderer?.Window.SetSize(displayBounds.w, displayBounds.h);
|
||||
MouseDriver.SetClientSize(displayBounds.w, displayBounds.h);
|
||||
}
|
||||
|
||||
else
|
||||
{
|
||||
Renderer?.Window.SetSize(DefaultWidth, DefaultHeight);
|
||||
MouseDriver.SetClientSize(DefaultWidth, DefaultHeight);
|
||||
}
|
||||
}
|
||||
|
||||
protected override void InitializeRenderer() { }
|
||||
|
|
|
@ -14,6 +14,9 @@ namespace Ryujinx.Headless.SDL2
|
|||
[Option("profile", Required = false, HelpText = "Set the user profile to launch the game with.")]
|
||||
public string UserProfile { get; set; }
|
||||
|
||||
[Option("fullscreen", Required = false, HelpText = "Launch the game in fullscreen mode.")]
|
||||
public bool IsFullscreen { get; set; }
|
||||
|
||||
// Input
|
||||
|
||||
[Option("input-profile-1", Required = false, HelpText = "Set the input profile in use for Player 1.")]
|
||||
|
|
|
@ -64,6 +64,9 @@ namespace Ryujinx.Headless.SDL2
|
|||
{
|
||||
Version = ReleaseInformation.GetVersion();
|
||||
|
||||
// Make process DPI aware for proper window sizing on high-res screens.
|
||||
ForceDpiAware.Windows();
|
||||
|
||||
Console.Title = $"Ryujinx Console {Version} (Headless SDL2)";
|
||||
|
||||
if (OperatingSystem.IsMacOS() || OperatingSystem.IsLinux())
|
||||
|
@ -592,6 +595,8 @@ namespace Ryujinx.Headless.SDL2
|
|||
|
||||
_window = window;
|
||||
|
||||
_window.IsFullscreen = options.IsFullscreen;
|
||||
|
||||
_emulationContext = InitializeEmulationContext(window, renderer, options);
|
||||
|
||||
SystemVersion firmwareVersion = _contentManager.GetCurrentFirmwareVersion();
|
||||
|
|
|
@ -55,6 +55,7 @@ namespace Ryujinx.Headless.SDL2
|
|||
public IHostUiTheme HostUiTheme { get; }
|
||||
public int Width { get; private set; }
|
||||
public int Height { get; private set; }
|
||||
public bool IsFullscreen { get; set; }
|
||||
|
||||
protected SDL2MouseDriver MouseDriver;
|
||||
private readonly InputManager _inputManager;
|
||||
|
@ -158,7 +159,9 @@ namespace Ryujinx.Headless.SDL2
|
|||
string titleIdSection = string.IsNullOrWhiteSpace(activeProcess.ProgramIdText) ? string.Empty : $" ({activeProcess.ProgramIdText.ToUpper()})";
|
||||
string titleArchSection = activeProcess.Is64Bit ? " (64-bit)" : " (32-bit)";
|
||||
|
||||
WindowHandle = SDL_CreateWindow($"Ryujinx {Program.Version}{titleNameSection}{titleVersionSection}{titleIdSection}{titleArchSection}", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, DefaultWidth, DefaultHeight, DefaultFlags | GetWindowFlags());
|
||||
SDL_WindowFlags fullscreenFlag = IsFullscreen ? SDL_WindowFlags.SDL_WINDOW_FULLSCREEN_DESKTOP : 0;
|
||||
|
||||
WindowHandle = SDL_CreateWindow($"Ryujinx {Program.Version}{titleNameSection}{titleVersionSection}{titleIdSection}{titleArchSection}", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, DefaultWidth, DefaultHeight, DefaultFlags | fullscreenFlag | GetWindowFlags());
|
||||
|
||||
if (WindowHandle == IntPtr.Zero)
|
||||
{
|
||||
|
@ -185,10 +188,16 @@ namespace Ryujinx.Headless.SDL2
|
|||
switch (evnt.window.windowEvent)
|
||||
{
|
||||
case SDL_WindowEventID.SDL_WINDOWEVENT_SIZE_CHANGED:
|
||||
Width = evnt.window.data1;
|
||||
Height = evnt.window.data2;
|
||||
Renderer?.Window.SetSize(Width, Height);
|
||||
MouseDriver.SetClientSize(Width, Height);
|
||||
// Unlike on Windows, this event fires on macOS when triggering fullscreen mode.
|
||||
// And promptly crashes the process because `Renderer?.window.SetSize` is undefined.
|
||||
// As we don't need this to fire in either case we can test for isFullscreen.
|
||||
if (!IsFullscreen)
|
||||
{
|
||||
Width = evnt.window.data1;
|
||||
Height = evnt.window.data2;
|
||||
Renderer?.Window.SetSize(Width, Height);
|
||||
MouseDriver.SetClientSize(Width, Height);
|
||||
}
|
||||
break;
|
||||
|
||||
case SDL_WindowEventID.SDL_WINDOWEVENT_CLOSE:
|
||||
|
|
Loading…
Reference in a new issue