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hbabi: Implement argv (#272)

This commit implements the argv config key in Ryujinx (by creating a temporary copy of the homebrew executable in the sdmc VFS) to make it possible
to load libnx's "romfs" files.

This commit also call Os.Dispose in Ns.OnFinish to dispose all resources when exiting
This commit is contained in:
Thomas Guillemard 2018-07-17 21:14:27 +02:00 committed by gdkchan
parent 5d698a7d8d
commit c2c765b30f
10 changed files with 84 additions and 16 deletions

View file

@ -2,6 +2,7 @@ using ChocolArm64.Memory;
using Ryujinx.HLE.Loaders.Executables; using Ryujinx.HLE.Loaders.Executables;
using Ryujinx.HLE.OsHle; using Ryujinx.HLE.OsHle;
using System.Collections.Generic; using System.Collections.Generic;
using System.IO;
namespace Ryujinx.HLE.Loaders namespace Ryujinx.HLE.Loaders
{ {
@ -15,6 +16,8 @@ namespace Ryujinx.HLE.Loaders
public string Name { get; private set; } public string Name { get; private set; }
public string FilePath { get; private set; }
private AMemory Memory; private AMemory Memory;
public long ImageBase { get; private set; } public long ImageBase { get; private set; }
@ -26,8 +29,9 @@ namespace Ryujinx.HLE.Loaders
m_SymbolTable = new Dictionary<long, string>(); m_SymbolTable = new Dictionary<long, string>();
Name = Exe.Name; FilePath = Exe.FilePath;
Name = Path.GetFileNameWithoutExtension(FilePath.Replace(Homebrew.TemporaryNroSuffix, ""));
this.Memory = Memory; this.Memory = Memory;
this.ImageBase = ImageBase; this.ImageBase = ImageBase;
this.ImageEnd = ImageBase; this.ImageEnd = ImageBase;

View file

@ -2,7 +2,7 @@ namespace Ryujinx.HLE.Loaders.Executables
{ {
public interface IExecutable public interface IExecutable
{ {
string Name { get; } string FilePath { get; }
byte[] Text { get; } byte[] Text { get; }
byte[] RO { get; } byte[] RO { get; }

View file

@ -4,7 +4,7 @@ namespace Ryujinx.HLE.Loaders.Executables
{ {
class Nro : IExecutable class Nro : IExecutable
{ {
public string Name { get; private set; } public string FilePath { get; private set; }
public byte[] Text { get; private set; } public byte[] Text { get; private set; }
public byte[] RO { get; private set; } public byte[] RO { get; private set; }
@ -16,9 +16,9 @@ namespace Ryujinx.HLE.Loaders.Executables
public int DataOffset { get; private set; } public int DataOffset { get; private set; }
public int BssSize { get; private set; } public int BssSize { get; private set; }
public Nro(Stream Input, string Name) public Nro(Stream Input, string FilePath)
{ {
this.Name = Name; this.FilePath = FilePath;
BinaryReader Reader = new BinaryReader(Input); BinaryReader Reader = new BinaryReader(Input);

View file

@ -6,7 +6,7 @@ namespace Ryujinx.HLE.Loaders.Executables
{ {
class Nso : IExecutable class Nso : IExecutable
{ {
public string Name { get; private set; } public string FilePath { get; private set; }
public byte[] Text { get; private set; } public byte[] Text { get; private set; }
public byte[] RO { get; private set; } public byte[] RO { get; private set; }
@ -31,7 +31,7 @@ namespace Ryujinx.HLE.Loaders.Executables
public Nso(Stream Input, string Name) public Nso(Stream Input, string Name)
{ {
this.Name = Name; this.FilePath = FilePath;
BinaryReader Reader = new BinaryReader(Input); BinaryReader Reader = new BinaryReader(Input);

View file

@ -1,11 +1,14 @@
using ChocolArm64.Memory; using ChocolArm64.Memory;
using System.Text;
namespace Ryujinx.HLE.OsHle namespace Ryujinx.HLE.OsHle
{ {
static class Homebrew static class Homebrew
{ {
public const string TemporaryNroSuffix = ".ryu_tmp.nro";
//http://switchbrew.org/index.php?title=Homebrew_ABI //http://switchbrew.org/index.php?title=Homebrew_ABI
public static void WriteHbAbiData(AMemory Memory, long Position, int MainThreadHandle) public static void WriteHbAbiData(AMemory Memory, long Position, int MainThreadHandle, string SwitchPath)
{ {
Memory.Manager.Map(Position, AMemoryMgr.PageSize, (int)MemoryType.Normal, AMemoryPerm.RW); Memory.Manager.Map(Position, AMemoryMgr.PageSize, (int)MemoryType.Normal, AMemoryPerm.RW);
@ -15,6 +18,11 @@ namespace Ryujinx.HLE.OsHle
//NextLoadPath //NextLoadPath
WriteConfigEntry(Memory, ref Position, 2, 0, Position + 0x200, Position + 0x400); WriteConfigEntry(Memory, ref Position, 2, 0, Position + 0x200, Position + 0x400);
// Argv
long ArgvPosition = Position + 0xC00;
WriteConfigEntry(Memory, ref Position, 5, 0, 0, ArgvPosition);
Memory.WriteBytes(ArgvPosition, Encoding.ASCII.GetBytes(SwitchPath + "\0"));
//AppletType //AppletType
WriteConfigEntry(Memory, ref Position, 7); WriteConfigEntry(Memory, ref Position, 7);

View file

@ -87,19 +87,36 @@ namespace Ryujinx.HLE.OsHle
MainProcess.Run(); MainProcess.Run();
} }
public void LoadProgram(string FileName) public void LoadProgram(string FilePath)
{ {
bool IsNro = Path.GetExtension(FileName).ToLower() == ".nro"; bool IsNro = Path.GetExtension(FilePath).ToLower() == ".nro";
string Name = Path.GetFileNameWithoutExtension(FileName); string Name = Path.GetFileNameWithoutExtension(FilePath);
string SwitchFilePath = Ns.VFs.SystemPathToSwitchPath(FilePath);
if (IsNro && (SwitchFilePath == null || !SwitchFilePath.StartsWith("sdmc:/")))
{
// TODO: avoid copying the file if we are already inside a sdmc directory
string SwitchPath = $"sdmc:/switch/{Name}{Homebrew.TemporaryNroSuffix}";
string TempPath = Ns.VFs.SwitchPathToSystemPath(SwitchPath);
string SwitchDir = Path.GetDirectoryName(TempPath);
if (!Directory.Exists(SwitchDir))
{
Directory.CreateDirectory(SwitchDir);
}
File.Copy(FilePath, TempPath, true);
FilePath = TempPath;
}
Process MainProcess = MakeProcess(); Process MainProcess = MakeProcess();
using (FileStream Input = new FileStream(FileName, FileMode.Open)) using (FileStream Input = new FileStream(FilePath, FileMode.Open))
{ {
MainProcess.LoadProgram(IsNro MainProcess.LoadProgram(IsNro
? (IExecutable)new Nro(Input, Name) ? (IExecutable)new Nro(Input, FilePath)
: (IExecutable)new Nso(Input, Name)); : (IExecutable)new Nso(Input, FilePath));
} }
MainProcess.SetEmptyArgs(); MainProcess.SetEmptyArgs();

View file

@ -13,6 +13,7 @@ using Ryujinx.HLE.OsHle.Services.Nv;
using System; using System;
using System.Collections.Concurrent; using System.Collections.Concurrent;
using System.Collections.Generic; using System.Collections.Generic;
using System.IO;
using System.Text; using System.Text;
namespace Ryujinx.HLE.OsHle namespace Ryujinx.HLE.OsHle
@ -155,7 +156,9 @@ namespace Ryujinx.HLE.OsHle
{ {
HbAbiDataPosition = AMemoryHelper.PageRoundUp(Executables[0].ImageEnd); HbAbiDataPosition = AMemoryHelper.PageRoundUp(Executables[0].ImageEnd);
Homebrew.WriteHbAbiData(Memory, HbAbiDataPosition, Handle); string SwitchPath = Ns.VFs.SystemPathToSwitchPath(Executables[0].FilePath);
Homebrew.WriteHbAbiData(Memory, HbAbiDataPosition, Handle, SwitchPath);
MainThread.Thread.ThreadState.X0 = (ulong)HbAbiDataPosition; MainThread.Thread.ThreadState.X0 = (ulong)HbAbiDataPosition;
MainThread.Thread.ThreadState.X1 = ulong.MaxValue; MainThread.Thread.ThreadState.X1 = ulong.MaxValue;
@ -400,6 +403,11 @@ namespace Ryujinx.HLE.OsHle
{ {
if (Disposing && !Disposed) if (Disposing && !Disposed)
{ {
if (NeedsHbAbi && Executables[0].FilePath.EndsWith(Homebrew.TemporaryNroSuffix))
{
File.Delete(Executables[0].FilePath);
}
//If there is still some thread running, disposing the objects is not //If there is still some thread running, disposing the objects is not
//safe as the thread may try to access those resources. Instead, we set //safe as the thread may try to access those resources. Instead, we set
//the flag to have the Process disposed when all threads finishes. //the flag to have the Process disposed when all threads finishes.

View file

@ -81,8 +81,9 @@ namespace Ryujinx.HLE
Gpu.Fifo.DispatchCalls(); Gpu.Fifo.DispatchCalls();
} }
internal virtual void OnFinish(EventArgs e) public virtual void OnFinish(EventArgs e)
{ {
Os.Dispose();
Finish?.Invoke(this, e); Finish?.Invoke(this, e);
} }

View file

@ -45,6 +45,35 @@ namespace Ryujinx.HLE
public string GetGameSavesPath() => MakeDirAndGetFullPath(NandPath); public string GetGameSavesPath() => MakeDirAndGetFullPath(NandPath);
public string SwitchPathToSystemPath(string SwitchPath)
{
string[] Parts = SwitchPath.Split(":");
if (Parts.Length != 2)
{
return null;
}
return GetFullPath(MakeDirAndGetFullPath(Parts[0]), Parts[1]);
}
public string SystemPathToSwitchPath(string SystemPath)
{
string BaseSystemPath = GetBasePath() + "/";
if (SystemPath.StartsWith(BaseSystemPath))
{
string RawPath = SystemPath.Replace(BaseSystemPath, "");
int FirstSeparatorOffset = RawPath.IndexOf('/');
if (FirstSeparatorOffset == -1)
{
return $"{RawPath}:/";
}
string BasePath = RawPath.Substring(0, FirstSeparatorOffset);
string FileName = RawPath.Substring(FirstSeparatorOffset + 1);
return $"{BasePath}:/{FileName}";
}
return null;
}
private string MakeDirAndGetFullPath(string Dir) private string MakeDirAndGetFullPath(string Dir)
{ {
string FullPath = Path.Combine(GetBasePath(), Dir); string FullPath = Path.Combine(GetBasePath(), Dir);

View file

@ -68,6 +68,7 @@ namespace Ryujinx
}; };
Screen.MainLoop(); Screen.MainLoop();
Ns.OnFinish(EventArgs.Empty);
} }
Environment.Exit(0); Environment.Exit(0);