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Fix layer size for 3D textures with NPOT depth (#5640)
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commit
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1 changed files with 19 additions and 12 deletions
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@ -38,6 +38,7 @@ namespace Ryujinx.Graphics.Texture
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bool is3D = depth > 1 || gobBlocksInZ > 1;
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int layerSize = 0;
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int layerSizeAligned = 0;
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int[] allOffsets = new int[is3D ? Calculate3DOffsetCount(levels, depth) : levels * layers * depth];
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int[] mipOffsets = new int[levels];
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@ -91,6 +92,8 @@ namespace Ryujinx.Graphics.Texture
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sliceSizes[level] = totalBlocksOfGobsInY * robSize;
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levelSizes[level] = totalBlocksOfGobsInZ * sliceSizes[level];
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layerSizeAligned += levelSizes[level];
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if (is3D)
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{
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int gobSize = mipGobBlocksInY * GobSize;
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@ -130,28 +133,32 @@ namespace Ryujinx.Graphics.Texture
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depthLevelOffset += d;
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}
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int totalSize;
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if (layers > 1)
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{
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layerSize = AlignLayerSize(
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layerSize,
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layerSizeAligned = AlignLayerSize(
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layerSizeAligned,
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height,
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depth,
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blockHeight,
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gobBlocksInY,
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gobBlocksInZ,
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gobBlocksInTileX);
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}
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int totalSize;
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if (layerSize < gpuLayerSize)
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{
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totalSize = (layers - 1) * gpuLayerSize + layerSize;
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layerSize = gpuLayerSize;
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if (layerSizeAligned < gpuLayerSize)
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{
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totalSize = (layers - 1) * gpuLayerSize + layerSizeAligned;
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layerSizeAligned = gpuLayerSize;
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}
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else
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{
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totalSize = layerSizeAligned * layers;
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}
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}
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else
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{
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totalSize = layerSize * layers;
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totalSize = layerSize;
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}
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if (!is3D)
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@ -159,7 +166,7 @@ namespace Ryujinx.Graphics.Texture
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for (int layer = 0; layer < layers; layer++)
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{
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int baseIndex = layer * levels;
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int baseOffset = layer * layerSize;
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int baseOffset = layer * layerSizeAligned;
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for (int level = 0; level < levels; level++)
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{
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@ -168,7 +175,7 @@ namespace Ryujinx.Graphics.Texture
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}
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}
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return new SizeInfo(mipOffsets, allOffsets, sliceSizes, levelSizes, depth, levels, layerSize, totalSize, is3D);
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return new SizeInfo(mipOffsets, allOffsets, sliceSizes, levelSizes, depth, levels, layerSizeAligned, totalSize, is3D);
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}
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public static SizeInfo GetLinearTextureSize(int stride, int height, int blockHeight)
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