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surfaceflinger: Disable async buffer (#1603)

This fix a mistake I made during my original reimplementation of SurfaceFlinger by disabling async buffer.

This fix a memory corruption on Super Mario All-Stars 3D (Super Mario Sunshine & Super
Mario Galaxy now go ingame).

Thanks to @gdkchan for tracing the memory corruption.
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Mary 2020-10-10 12:45:49 +02:00 committed by GitHub
parent ace67ed324
commit c482718d2e
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@ -50,7 +50,7 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
IsAbandoned = false; IsAbandoned = false;
OverrideMaxBufferCount = 0; OverrideMaxBufferCount = 0;
DequeueBufferCannotBlock = false; DequeueBufferCannotBlock = false;
UseAsyncBuffer = true; UseAsyncBuffer = false;
DefaultWidth = 1; DefaultWidth = 1;
DefaultHeight = 1; DefaultHeight = 1;
DefaultMaxBufferCount = 2; DefaultMaxBufferCount = 2;