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Dont set 0 attributes

This commit is contained in:
Isaac Marovitz 2023-10-10 18:04:26 -04:00 committed by Isaac Marovitz
parent 8232ce7d72
commit c58cc76b39

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@ -105,15 +105,15 @@ namespace Ryujinx.Graphics.Metal
public void UpdateVertexAttributes(ReadOnlySpan<VertexAttribDescriptor> vertexAttribs) public void UpdateVertexAttributes(ReadOnlySpan<VertexAttribDescriptor> vertexAttribs)
{ {
// Reset Vertex Descriptor
_vertexDescriptor.Reset();
for (int i = 0; i < vertexAttribs.Length; i++) for (int i = 0; i < vertexAttribs.Length; i++)
{ {
// TODO: Format should not be hardcoded if (!vertexAttribs[i].IsZero)
_vertexDescriptor.Attributes.Object((ulong)i).Format = MTLVertexFormat.Float4; {
_vertexDescriptor.Attributes.Object((ulong)i).BufferIndex = (ulong)vertexAttribs[i].BufferIndex; // TODO: Format should not be hardcoded
_vertexDescriptor.Attributes.Object((ulong)i).Offset = (ulong)vertexAttribs[i].Offset; _vertexDescriptor.Attributes.Object((ulong)i).Format = MTLVertexFormat.Float4;
_vertexDescriptor.Attributes.Object((ulong)i).BufferIndex = (ulong)vertexAttribs[i].BufferIndex;
_vertexDescriptor.Attributes.Object((ulong)i).Offset = (ulong)vertexAttribs[i].Offset;
}
} }
} }