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Swap BGR components for 16-bit BGR texture formats (#2567)
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6 changed files with 15 additions and 12 deletions
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@ -235,14 +235,17 @@ namespace Ryujinx.Graphics.GAL
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}
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/// <summary>
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/// Checks if the texture format is a BGRA format with 8-bit components.
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/// Checks if the texture format is a BGR format.
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/// </summary>
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/// <param name="format">Texture format</param>
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/// <returns>True if the texture format is a BGRA format with 8-bit components, false otherwise</returns>
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public static bool IsBgra8(this Format format)
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/// <returns>True if the texture format is a BGR format, false otherwise</returns>
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public static bool IsBgr(this Format format)
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{
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switch (format)
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{
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case Format.B5G6R5Unorm:
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case Format.B5G5R5X1Unorm:
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case Format.B5G5R5A1Unorm:
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case Format.B8G8R8X8Unorm:
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case Format.B8G8R8A8Unorm:
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case Format.B8G8R8X8Srgb:
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@ -168,9 +168,9 @@ namespace Ryujinx.Graphics.OpenGL
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Add(Format.Astc10x10Srgb, new FormatInfo(4, false, false, All.CompressedSrgb8Alpha8Astc10X10Khr));
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Add(Format.Astc12x10Srgb, new FormatInfo(4, false, false, All.CompressedSrgb8Alpha8Astc12X10Khr));
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Add(Format.Astc12x12Srgb, new FormatInfo(4, false, false, All.CompressedSrgb8Alpha8Astc12X12Khr));
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Add(Format.B5G6R5Unorm, new FormatInfo(3, true, false, All.Rgb565, PixelFormat.Rgb, PixelType.UnsignedShort565));
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Add(Format.B5G5R5X1Unorm, new FormatInfo(4, true, false, All.Rgb5, PixelFormat.Bgra, PixelType.UnsignedShort5551));
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Add(Format.B5G5R5A1Unorm, new FormatInfo(4, true, false, All.Rgb5A1, PixelFormat.Bgra, PixelType.UnsignedShort5551));
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Add(Format.B5G6R5Unorm, new FormatInfo(3, true, false, All.Rgb565, PixelFormat.Rgb, PixelType.UnsignedShort565Reversed));
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Add(Format.B5G5R5X1Unorm, new FormatInfo(4, true, false, All.Rgb5, PixelFormat.Rgba, PixelType.UnsignedShort1555Reversed));
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Add(Format.B5G5R5A1Unorm, new FormatInfo(4, true, false, All.Rgb5A1, PixelFormat.Rgba, PixelType.UnsignedShort1555Reversed));
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Add(Format.A1B5G5R5Unorm, new FormatInfo(4, true, false, All.Rgb5A1, PixelFormat.Bgra, PixelType.UnsignedShort1555Reversed));
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Add(Format.B8G8R8X8Unorm, new FormatInfo(4, true, false, All.Rgba8, PixelFormat.Rgba, PixelType.UnsignedByte));
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Add(Format.B8G8R8A8Unorm, new FormatInfo(4, true, false, All.Rgba8, PixelFormat.Rgba, PixelType.UnsignedByte));
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@ -27,7 +27,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
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Extents2D dstRegion,
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bool linearFilter)
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{
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TextureView srcConverted = src.Format.IsBgra8() != dst.Format.IsBgra8() ? BgraSwap(src) : src;
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TextureView srcConverted = src.Format.IsBgr() != dst.Format.IsBgr() ? BgraSwap(src) : src;
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(int oldDrawFramebufferHandle, int oldReadFramebufferHandle) = ((Pipeline)_renderer.Pipeline).GetBoundFramebuffers();
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@ -70,7 +70,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
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(int)Info.SwizzleA.Convert()
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};
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if (Info.Format.IsBgra8())
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if (Info.Format.IsBgr())
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{
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// Swap B <-> R for BGRA formats, as OpenGL has no support for them
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// and we need to manually swap the components on read/write on the GPU.
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@ -879,7 +879,7 @@ namespace Ryujinx.Graphics.OpenGL
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_framebuffer.AttachColor(index, color);
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int isBgra = color != null && color.Format.IsBgra8() ? 1 : 0;
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int isBgra = color != null && color.Format.IsBgr() ? 1 : 0;
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if (_fpIsBgra[index].X != isBgra)
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{
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@ -45,7 +45,7 @@ namespace Ryujinx.Graphics.OpenGL
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GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, drawFramebuffer);
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GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, readFramebuffer);
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TextureView viewConverted = view.Format.IsBgra8() ? _renderer.TextureCopy.BgraSwap(view) : view;
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TextureView viewConverted = view.Format.IsBgr() ? _renderer.TextureCopy.BgraSwap(view) : view;
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GL.FramebufferTexture(
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FramebufferTarget.ReadFramebuffer,
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@ -110,7 +110,7 @@ namespace Ryujinx.Graphics.OpenGL
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if (ScreenCaptureRequested)
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{
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CaptureFrame(srcX0, srcY0, srcX1, srcY1, view.Format.IsBgra8(), crop.FlipX, crop.FlipY);
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CaptureFrame(srcX0, srcY0, srcX1, srcY1, view.Format.IsBgr(), crop.FlipX, crop.FlipY);
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ScreenCaptureRequested = false;
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}
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@ -174,7 +174,7 @@ namespace Ryujinx.Graphics.OpenGL
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byte[] bitmap = new byte[size];
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GL.ReadPixels(x, y, width, height, isBgra ? PixelFormat.Bgra : PixelFormat.Rgba, PixelType.UnsignedByte, bitmap);
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_renderer.OnScreenCaptured(new ScreenCaptureImageInfo(width, height, isBgra, bitmap, flipX, flipY));
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}
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