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Argument Buffers (#24)

* Stuff

* More arg buffer stuff

* Fixes

* Rebase

* Pass storage buffers to inline functions

* Fix binding

* Fix typo + Fix a couple shaders

* Enforce ids

* Dispose

* Mark used buffers as resident

* Update depth clear shader

* Fix non-contiguous struct defs

* Update ChangeBufferStride

* Fix StorageBuffer assignments

* Fix odyssey crash

* Retain buffer bindings

* Pad Std140

* Set texture data with safe buffers

* Clone buffers

* Always declare vert in

* Stop clears from breaking OpenGL games

* Fix depth clear

* Use invariant position

* Horribly inefficient texture & sampler arg buffers

* Fix missing struct access

* Minimise rebinds as much as possible

* Build arg buffers on staging buffer
This commit is contained in:
Isaac Marovitz 2024-06-25 14:25:31 +01:00
parent a71b5f1a3a
commit c8308d27f1
20 changed files with 721 additions and 402 deletions

View file

@ -4,19 +4,23 @@ namespace Ryujinx.Graphics.Metal
{
// TODO: Check these values, these were largely copied from Vulkan
public const int MaxShaderStages = 5;
public const int MaxVertexBuffers = 16;
public const int MaxUniformBuffersPerStage = 18;
public const int MaxStorageBuffersPerStage = 16;
public const int MaxTexturesPerStage = 64;
public const int MaxCommandBuffersPerQueue = 16;
public const int MaxTextureBindings = MaxTexturesPerStage * MaxShaderStages;
public const int MaxColorAttachments = 8;
// TODO: Check this value
public const int MaxVertexAttributes = 31;
// TODO: Check this value
public const int MaxVertexLayouts = 31;
public const int MaxTextures = 31;
public const int MaxSamplers = 16;
public const int MinResourceAlignment = 16;
// Must match constants set in shader generation
public const uint ConstantBuffersIndex = 20;
public const uint StorageBuffersIndex = 21;
public const uint ZeroBufferIndex = 18;
public const uint TexturesIndex = 22;
}
}

View file

@ -1,42 +1,49 @@
using Ryujinx.Graphics.GAL;
using SharpMetal.Metal;
using System;
using System.Linq;
using System.Runtime.Versioning;
namespace Ryujinx.Graphics.Metal
{
struct DirtyFlags
[Flags]
enum DirtyFlags
{
public bool RenderPipeline = false;
public bool ComputePipeline = false;
public bool DepthStencil = false;
None = 0,
RenderPipeline = 1 << 0,
ComputePipeline = 1 << 1,
DepthStencil = 1 << 2,
DepthClamp = 1 << 3,
DepthBias = 1 << 4,
CullMode = 1 << 5,
FrontFace = 1 << 6,
StencilRef = 1 << 7,
Viewports = 1 << 8,
Scissors = 1 << 9,
VertexBuffers = 1 << 10,
Buffers = 1 << 11,
VertexTextures = 1 << 12,
FragmentTextures = 1 << 13,
ComputeTextures = 1 << 14,
public DirtyFlags() { }
public void MarkAll()
{
RenderPipeline = true;
ComputePipeline = true;
DepthStencil = true;
}
RenderAll = RenderPipeline | DepthStencil | DepthClamp | DepthBias | CullMode | FrontFace | StencilRef | Viewports | Scissors | VertexBuffers | Buffers | VertexTextures | FragmentTextures,
ComputeAll = ComputePipeline | Buffers | ComputeTextures,
All = RenderAll | ComputeAll,
}
record struct BufferRef
{
public Auto<DisposableBuffer> Buffer;
public int Index;
public BufferRange? Range;
public BufferRef(Auto<DisposableBuffer> buffer, int index)
public BufferRef(Auto<DisposableBuffer> buffer)
{
Buffer = buffer;
Index = index;
}
public BufferRef(Auto<DisposableBuffer> buffer, int index, ref BufferRange range)
public BufferRef(Auto<DisposableBuffer> buffer, ref BufferRange range)
{
Buffer = buffer;
Index = index;
Range = range;
}
}
@ -48,17 +55,17 @@ namespace Ryujinx.Graphics.Metal
public MTLFunction? FragmentFunction = null;
public MTLFunction? ComputeFunction = null;
public TextureBase[] FragmentTextures = new TextureBase[Constants.MaxTextures];
public MTLSamplerState[] FragmentSamplers = new MTLSamplerState[Constants.MaxSamplers];
public TextureBase[] FragmentTextures = new TextureBase[Constants.MaxTexturesPerStage];
public MTLSamplerState[] FragmentSamplers = new MTLSamplerState[Constants.MaxTexturesPerStage];
public TextureBase[] VertexTextures = new TextureBase[Constants.MaxTextures];
public MTLSamplerState[] VertexSamplers = new MTLSamplerState[Constants.MaxSamplers];
public TextureBase[] VertexTextures = new TextureBase[Constants.MaxTexturesPerStage];
public MTLSamplerState[] VertexSamplers = new MTLSamplerState[Constants.MaxTexturesPerStage];
public TextureBase[] ComputeTextures = new TextureBase[Constants.MaxTextures];
public MTLSamplerState[] ComputeSamplers = new MTLSamplerState[Constants.MaxSamplers];
public TextureBase[] ComputeTextures = new TextureBase[Constants.MaxTexturesPerStage];
public MTLSamplerState[] ComputeSamplers = new MTLSamplerState[Constants.MaxTexturesPerStage];
public BufferRef[] UniformBuffers = [];
public BufferRef[] StorageBuffers = [];
public BufferRef[] UniformBuffers = new BufferRef[Constants.MaxUniformBuffersPerStage];
public BufferRef[] StorageBuffers = new BufferRef[Constants.MaxStorageBuffersPerStage];
public Auto<DisposableBuffer> IndexBuffer = default;
public MTLIndexType IndexType = MTLIndexType.UInt16;
@ -99,7 +106,7 @@ namespace Ryujinx.Graphics.Metal
public VertexAttribDescriptor[] VertexAttribs = [];
// Dirty flags
public DirtyFlags Dirty = new();
public DirtyFlags Dirty = DirtyFlags.None;
// Only to be used for present
public bool ClearLoadAction = false;
@ -119,6 +126,8 @@ namespace Ryujinx.Graphics.Metal
clone.BlendDescriptors = (BlendDescriptor?[])BlendDescriptors.Clone();
clone.VertexBuffers = (VertexBufferDescriptor[])VertexBuffers.Clone();
clone.VertexAttribs = (VertexAttribDescriptor[])VertexAttribs.Clone();
clone.UniformBuffers = (BufferRef[])UniformBuffers.Clone();
clone.StorageBuffers = (BufferRef[])StorageBuffers.Clone();
return clone;
}

View file

@ -79,21 +79,8 @@ namespace Ryujinx.Graphics.Metal
{
_currentState = _backStates.Pop();
// Set all the inline state, since it might have changed
var renderCommandEncoder = _pipeline.GetOrCreateRenderEncoder();
SetDepthClamp(renderCommandEncoder);
SetDepthBias(renderCommandEncoder);
SetScissors(renderCommandEncoder);
SetViewports(renderCommandEncoder);
SetVertexBuffers(renderCommandEncoder, _currentState.VertexBuffers);
SetRenderBuffers(renderCommandEncoder, _currentState.UniformBuffers, true);
SetRenderBuffers(renderCommandEncoder, _currentState.StorageBuffers, true);
SetCullMode(renderCommandEncoder);
SetFrontFace(renderCommandEncoder);
SetStencilRefValue(renderCommandEncoder);
// Mark the other state as dirty
_currentState.Dirty.MarkAll();
_currentState.Dirty |= DirtyFlags.All;
}
else
{
@ -165,29 +152,7 @@ namespace Ryujinx.Graphics.Metal
var renderCommandEncoder = _pipeline.CommandBuffer.RenderCommandEncoder(renderPassDescriptor);
// Mark all state as dirty to ensure it is set on the encoder
_currentState.Dirty.MarkAll();
// Rebind all the state
SetDepthClamp(renderCommandEncoder);
SetDepthBias(renderCommandEncoder);
SetCullMode(renderCommandEncoder);
SetFrontFace(renderCommandEncoder);
SetStencilRefValue(renderCommandEncoder);
SetViewports(renderCommandEncoder);
SetScissors(renderCommandEncoder);
SetVertexBuffers(renderCommandEncoder, _currentState.VertexBuffers);
SetRenderBuffers(renderCommandEncoder, _currentState.UniformBuffers, true);
SetRenderBuffers(renderCommandEncoder, _currentState.StorageBuffers, true);
for (ulong i = 0; i < Constants.MaxTextures; i++)
{
SetRenderTexture(renderCommandEncoder, ShaderStage.Vertex, i, _currentState.VertexTextures[i]);
SetRenderTexture(renderCommandEncoder, ShaderStage.Fragment, i, _currentState.FragmentTextures[i]);
}
for (ulong i = 0; i < Constants.MaxSamplers; i++)
{
SetRenderSampler(renderCommandEncoder, ShaderStage.Vertex, i, _currentState.VertexSamplers[i]);
SetRenderSampler(renderCommandEncoder, ShaderStage.Fragment, i, _currentState.FragmentSamplers[i]);
}
_currentState.Dirty |= DirtyFlags.RenderAll;
// Cleanup
renderPassDescriptor.Dispose();
@ -195,22 +160,13 @@ namespace Ryujinx.Graphics.Metal
return renderCommandEncoder;
}
public readonly MTLComputeCommandEncoder CreateComputeCommandEncoder()
public MTLComputeCommandEncoder CreateComputeCommandEncoder()
{
var descriptor = new MTLComputePassDescriptor();
var computeCommandEncoder = _pipeline.CommandBuffer.ComputeCommandEncoder(descriptor);
// Rebind all the state
SetComputeBuffers(computeCommandEncoder, _currentState.UniformBuffers);
SetComputeBuffers(computeCommandEncoder, _currentState.StorageBuffers);
for (ulong i = 0; i < Constants.MaxTextures; i++)
{
SetComputeTexture(computeCommandEncoder, i, _currentState.ComputeTextures[i]);
}
for (ulong i = 0; i < Constants.MaxSamplers; i++)
{
SetComputeSampler(computeCommandEncoder, i, _currentState.ComputeSamplers[i]);
}
// Mark all state as dirty to ensure it is set on the encoder
_currentState.Dirty |= DirtyFlags.ComputeAll;
// Cleanup
descriptor.Dispose();
@ -220,33 +176,93 @@ namespace Ryujinx.Graphics.Metal
public void RebindRenderState(MTLRenderCommandEncoder renderCommandEncoder)
{
if (_currentState.Dirty.RenderPipeline)
if (_currentState.Dirty.HasFlag(DirtyFlags.RenderPipeline))
{
SetRenderPipelineState(renderCommandEncoder);
}
if (_currentState.Dirty.DepthStencil)
if (_currentState.Dirty.HasFlag(DirtyFlags.DepthStencil))
{
SetDepthStencilState(renderCommandEncoder);
}
// Clear the dirty flags
_currentState.Dirty.RenderPipeline = false;
_currentState.Dirty.DepthStencil = false;
if (_currentState.Dirty.HasFlag(DirtyFlags.DepthClamp))
{
SetDepthClamp(renderCommandEncoder);
}
if (_currentState.Dirty.HasFlag(DirtyFlags.DepthBias))
{
SetDepthBias(renderCommandEncoder);
}
if (_currentState.Dirty.HasFlag(DirtyFlags.CullMode))
{
SetCullMode(renderCommandEncoder);
}
if (_currentState.Dirty.HasFlag(DirtyFlags.FrontFace))
{
SetFrontFace(renderCommandEncoder);
}
if (_currentState.Dirty.HasFlag(DirtyFlags.StencilRef))
{
SetStencilRefValue(renderCommandEncoder);
}
if (_currentState.Dirty.HasFlag(DirtyFlags.Viewports))
{
SetViewports(renderCommandEncoder);
}
if (_currentState.Dirty.HasFlag(DirtyFlags.Scissors))
{
SetScissors(renderCommandEncoder);
}
if (_currentState.Dirty.HasFlag(DirtyFlags.VertexBuffers))
{
SetVertexBuffers(renderCommandEncoder, _currentState.VertexBuffers);
}
if (_currentState.Dirty.HasFlag(DirtyFlags.Buffers))
{
SetRenderBuffers(renderCommandEncoder, _currentState.UniformBuffers, _currentState.StorageBuffers);
}
if (_currentState.Dirty.HasFlag(DirtyFlags.VertexTextures))
{
SetRenderTextures(renderCommandEncoder, ShaderStage.Vertex, _currentState.VertexTextures, _currentState.VertexSamplers);
}
if (_currentState.Dirty.HasFlag(DirtyFlags.FragmentTextures))
{
SetRenderTextures(renderCommandEncoder, ShaderStage.Fragment, _currentState.FragmentTextures, _currentState.FragmentSamplers);
}
_currentState.Dirty &= ~DirtyFlags.RenderAll;
}
public void RebindComputeState(MTLComputeCommandEncoder computeCommandEncoder)
{
if (_currentState.Dirty.ComputePipeline)
if (_currentState.Dirty.HasFlag(DirtyFlags.ComputePipeline))
{
SetComputePipelineState(computeCommandEncoder);
}
// Clear the dirty flags
_currentState.Dirty.ComputePipeline = false;
if (_currentState.Dirty.HasFlag(DirtyFlags.Buffers))
{
SetComputeBuffers(computeCommandEncoder, _currentState.UniformBuffers, _currentState.StorageBuffers);
}
if (_currentState.Dirty.HasFlag(DirtyFlags.ComputeTextures))
{
SetComputeTextures(computeCommandEncoder, _currentState.ComputeTextures, _currentState.ComputeSamplers);
}
}
private readonly void SetRenderPipelineState(MTLRenderCommandEncoder renderCommandEncoder)
private void SetRenderPipelineState(MTLRenderCommandEncoder renderCommandEncoder)
{
var renderPipelineDescriptor = new MTLRenderPipelineDescriptor();
@ -340,7 +356,7 @@ namespace Ryujinx.Graphics.Metal
}
}
private readonly void SetComputePipelineState(MTLComputeCommandEncoder computeCommandEncoder)
private void SetComputePipelineState(MTLComputeCommandEncoder computeCommandEncoder)
{
if (_currentState.ComputeFunction == null)
{
@ -398,15 +414,13 @@ namespace Ryujinx.Graphics.Metal
_currentState.VertexFunction = prg.VertexFunction;
_currentState.FragmentFunction = prg.FragmentFunction;
// Mark dirty
_currentState.Dirty.RenderPipeline = true;
_currentState.Dirty |= DirtyFlags.RenderPipeline;
}
if (prg.ComputeFunction != IntPtr.Zero)
{
_currentState.ComputeFunction = prg.ComputeFunction;
// Mark dirty
_currentState.Dirty.ComputePipeline = true;
_currentState.Dirty |= DirtyFlags.ComputePipeline;
}
}
@ -473,7 +487,7 @@ namespace Ryujinx.Graphics.Metal
_currentState.VertexAttribs = vertexAttribs.ToArray();
// Mark dirty
_currentState.Dirty.RenderPipeline = true;
_currentState.Dirty |= DirtyFlags.RenderPipeline;
}
public void UpdateBlendDescriptors(int index, BlendDescriptor blend)
@ -524,13 +538,12 @@ namespace Ryujinx.Graphics.Metal
UpdateStencilRefValue(stencilTest.FrontFuncRef, stencilTest.BackFuncRef);
// Mark dirty
_currentState.Dirty.DepthStencil = true;
_currentState.Dirty |= DirtyFlags.DepthStencil;
// Cleanup
descriptor.Dispose();
}
// Inlineable
public void UpdateDepthState(DepthTestDescriptor depthTest)
{
_currentState.DepthCompareFunction = depthTest.TestEnable ? depthTest.Func.Convert() : MTLCompareFunction.Always;
@ -551,7 +564,7 @@ namespace Ryujinx.Graphics.Metal
_currentState.DepthStencilState = _depthStencilCache.GetOrCreate(descriptor);
// Mark dirty
_currentState.Dirty.DepthStencil = true;
_currentState.Dirty |= DirtyFlags.DepthStencil;
// Cleanup
descriptor.Dispose();
@ -567,7 +580,11 @@ namespace Ryujinx.Graphics.Metal
{
var renderCommandEncoder = new MTLRenderCommandEncoder(_pipeline.CurrentEncoder.Value);
SetDepthClamp(renderCommandEncoder);
return;
}
// Mark dirty
_currentState.Dirty |= DirtyFlags.DepthClamp;
}
// Inlineable
@ -582,7 +599,11 @@ namespace Ryujinx.Graphics.Metal
{
var renderCommandEncoder = new MTLRenderCommandEncoder(_pipeline.CurrentEncoder.Value);
SetDepthBias(renderCommandEncoder);
return;
}
// Mark dirty
_currentState.Dirty |= DirtyFlags.DepthBias;
}
// Inlineable
@ -610,7 +631,11 @@ namespace Ryujinx.Graphics.Metal
{
var renderCommandEncoder = new MTLRenderCommandEncoder(_pipeline.CurrentEncoder.Value);
SetScissors(renderCommandEncoder);
return;
}
// Mark dirty
_currentState.Dirty |= DirtyFlags.Scissors;
}
// Inlineable
@ -643,7 +668,11 @@ namespace Ryujinx.Graphics.Metal
{
var renderCommandEncoder = new MTLRenderCommandEncoder(_pipeline.CurrentEncoder.Value);
SetViewports(renderCommandEncoder);
return;
}
// Mark dirty
_currentState.Dirty |= DirtyFlags.Viewports;
}
public void UpdateVertexBuffers(ReadOnlySpan<VertexBufferDescriptor> vertexBuffers)
@ -655,20 +684,17 @@ namespace Ryujinx.Graphics.Metal
{
var renderCommandEncoder = new MTLRenderCommandEncoder(_pipeline.CurrentEncoder.Value);
SetVertexBuffers(renderCommandEncoder, _currentState.VertexBuffers);
return;
}
// Mark dirty
_currentState.Dirty.RenderPipeline = true;
_currentState.Dirty |= DirtyFlags.RenderPipeline | DirtyFlags.VertexBuffers;
}
// Inlineable
public void UpdateUniformBuffers(ReadOnlySpan<BufferAssignment> buffers)
{
_currentState.UniformBuffers = new BufferRef[buffers.Length];
for (int i = 0; i < buffers.Length; i++)
foreach (BufferAssignment assignment in buffers)
{
var assignment = buffers[i];
var buffer = assignment.Range;
int index = assignment.Binding;
@ -676,87 +702,40 @@ namespace Ryujinx.Graphics.Metal
? null
: _bufferManager.GetBuffer(buffer.Handle, buffer.Write);
_currentState.UniformBuffers[i] = new BufferRef(mtlBuffer, index, ref buffer);
_currentState.UniformBuffers[index] = new BufferRef(mtlBuffer, ref buffer);
}
// Inline update
if (_pipeline.CurrentEncoder != null)
{
if (_pipeline.CurrentEncoderType == EncoderType.Render)
{
var renderCommandEncoder = new MTLRenderCommandEncoder(_pipeline.CurrentEncoder.Value);
SetRenderBuffers(renderCommandEncoder, _currentState.UniformBuffers, true);
}
else if (_pipeline.CurrentEncoderType == EncoderType.Compute)
{
var computeCommandEncoder = new MTLComputeCommandEncoder(_pipeline.CurrentEncoder.Value);
SetComputeBuffers(computeCommandEncoder, _currentState.UniformBuffers);
}
}
_currentState.Dirty |= DirtyFlags.Buffers;
}
// Inlineable
public void UpdateStorageBuffers(ReadOnlySpan<BufferAssignment> buffers)
{
_currentState.StorageBuffers = new BufferRef[buffers.Length];
for (int i = 0; i < buffers.Length; i++)
foreach (BufferAssignment assignment in buffers)
{
var assignment = buffers[i];
var buffer = assignment.Range;
// TODO: Dont do this
int index = assignment.Binding + 15;
int index = assignment.Binding;
Auto<DisposableBuffer> mtlBuffer = buffer.Handle == BufferHandle.Null
? null
: _bufferManager.GetBuffer(buffer.Handle, buffer.Write);
_currentState.StorageBuffers[i] = new BufferRef(mtlBuffer, index, ref buffer);
_currentState.StorageBuffers[index] = new BufferRef(mtlBuffer, ref buffer);
}
// Inline update
if (_pipeline.CurrentEncoder != null)
{
if (_pipeline.CurrentEncoderType == EncoderType.Render)
{
var renderCommandEncoder = new MTLRenderCommandEncoder(_pipeline.CurrentEncoder.Value);
SetRenderBuffers(renderCommandEncoder, _currentState.StorageBuffers, true);
}
else if (_pipeline.CurrentEncoderType == EncoderType.Compute)
{
var computeCommandEncoder = new MTLComputeCommandEncoder(_pipeline.CurrentEncoder.Value);
SetComputeBuffers(computeCommandEncoder, _currentState.StorageBuffers);
}
}
_currentState.Dirty |= DirtyFlags.Buffers;
}
// Inlineable
public void UpdateStorageBuffers(int first, ReadOnlySpan<Auto<DisposableBuffer>> buffers)
{
_currentState.StorageBuffers = new BufferRef[buffers.Length];
for (int i = 0; i < buffers.Length; i++)
{
var mtlBuffer = buffers[i];
int index = first + i;
_currentState.StorageBuffers[i] = new BufferRef(mtlBuffer, index);
_currentState.StorageBuffers[index] = new BufferRef(mtlBuffer);
}
// Inline update
if (_pipeline.CurrentEncoder != null)
{
if (_pipeline.CurrentEncoderType == EncoderType.Render)
{
var renderCommandEncoder = new MTLRenderCommandEncoder(_pipeline.CurrentEncoder.Value);
SetRenderBuffers(renderCommandEncoder, _currentState.StorageBuffers, true);
}
else if (_pipeline.CurrentEncoderType == EncoderType.Compute)
{
var computeCommandEncoder = new MTLComputeCommandEncoder(_pipeline.CurrentEncoder.Value);
SetComputeBuffers(computeCommandEncoder, _currentState.StorageBuffers);
}
}
_currentState.Dirty |= DirtyFlags.Buffers;
}
// Inlineable
@ -769,7 +748,11 @@ namespace Ryujinx.Graphics.Metal
{
var renderCommandEncoder = new MTLRenderCommandEncoder(_pipeline.CurrentEncoder.Value);
SetCullMode(renderCommandEncoder);
return;
}
// Mark dirty
_currentState.Dirty |= DirtyFlags.CullMode;
}
// Inlineable
@ -782,7 +765,11 @@ namespace Ryujinx.Graphics.Metal
{
var renderCommandEncoder = new MTLRenderCommandEncoder(_pipeline.CurrentEncoder.Value);
SetFrontFace(renderCommandEncoder);
return;
}
// Mark dirty
_currentState.Dirty |= DirtyFlags.FrontFace;
}
private void UpdateStencilRefValue(int frontRef, int backRef)
@ -796,84 +783,60 @@ namespace Ryujinx.Graphics.Metal
var renderCommandEncoder = new MTLRenderCommandEncoder(_pipeline.CurrentEncoder.Value);
SetStencilRefValue(renderCommandEncoder);
}
// Mark dirty
_currentState.Dirty |= DirtyFlags.StencilRef;
}
// Inlineable
public readonly void UpdateTexture(ShaderStage stage, ulong binding, TextureBase texture)
public void UpdateTexture(ShaderStage stage, ulong binding, TextureBase texture)
{
if (binding > 30)
if (binding > Constants.MaxTexturesPerStage)
{
Logger.Warning?.Print(LogClass.Gpu, $"Texture binding ({binding}) must be <= 30");
Logger.Warning?.Print(LogClass.Gpu, $"Texture binding ({binding}) must be <= {Constants.MaxTexturesPerStage}");
return;
}
switch (stage)
{
case ShaderStage.Fragment:
_currentState.FragmentTextures[binding] = texture;
_currentState.Dirty |= DirtyFlags.FragmentTextures;
break;
case ShaderStage.Vertex:
_currentState.VertexTextures[binding] = texture;
_currentState.Dirty |= DirtyFlags.VertexTextures;
break;
case ShaderStage.Compute:
_currentState.ComputeTextures[binding] = texture;
_currentState.Dirty |= DirtyFlags.ComputeTextures;
break;
}
if (_pipeline.CurrentEncoder != null)
{
if (_pipeline.CurrentEncoderType == EncoderType.Render)
{
var renderCommandEncoder = new MTLRenderCommandEncoder(_pipeline.CurrentEncoder.Value);
SetRenderTexture(renderCommandEncoder, ShaderStage.Vertex, binding, texture);
SetRenderTexture(renderCommandEncoder, ShaderStage.Fragment, binding, texture);
}
else if (_pipeline.CurrentEncoderType == EncoderType.Compute)
{
var computeCommandEncoder = new MTLComputeCommandEncoder(_pipeline.CurrentEncoder.Value);
SetComputeTexture(computeCommandEncoder, binding, texture);
}
}
}
// Inlineable
public readonly void UpdateSampler(ShaderStage stage, ulong binding, MTLSamplerState sampler)
public void UpdateSampler(ShaderStage stage, ulong binding, MTLSamplerState sampler)
{
if (binding > 15)
if (binding > Constants.MaxTexturesPerStage)
{
Logger.Warning?.Print(LogClass.Gpu, $"Sampler binding ({binding}) must be <= 15");
Logger.Warning?.Print(LogClass.Gpu, $"Sampler binding ({binding}) must be <= {Constants.MaxTexturesPerStage}");
return;
}
switch (stage)
{
case ShaderStage.Fragment:
_currentState.FragmentSamplers[binding] = sampler;
_currentState.Dirty |= DirtyFlags.FragmentTextures;
break;
case ShaderStage.Vertex:
_currentState.VertexSamplers[binding] = sampler;
_currentState.Dirty |= DirtyFlags.VertexTextures;
break;
case ShaderStage.Compute:
_currentState.ComputeSamplers[binding] = sampler;
_currentState.Dirty |= DirtyFlags.ComputeTextures;
break;
}
if (_pipeline.CurrentEncoder != null)
{
if (_pipeline.CurrentEncoderType == EncoderType.Render)
{
var renderCommandEncoder = new MTLRenderCommandEncoder(_pipeline.CurrentEncoder.Value);
SetRenderSampler(renderCommandEncoder, ShaderStage.Vertex, binding, sampler);
SetRenderSampler(renderCommandEncoder, ShaderStage.Fragment, binding, sampler);
}
else if (_pipeline.CurrentEncoderType == EncoderType.Compute)
{
var computeCommandEncoder = new MTLComputeCommandEncoder(_pipeline.CurrentEncoder.Value);
SetComputeSampler(computeCommandEncoder, binding, sampler);
}
}
}
// Inlineable
public readonly void UpdateTextureAndSampler(ShaderStage stage, ulong binding, TextureBase texture, MTLSamplerState sampler)
public void UpdateTextureAndSampler(ShaderStage stage, ulong binding, TextureBase texture, MTLSamplerState sampler)
{
UpdateTexture(stage, binding, texture);
UpdateSampler(stage, binding, sampler);
@ -930,8 +893,8 @@ namespace Ryujinx.Graphics.Metal
{
var attrib = vertexDescriptor.Attributes.Object((ulong)i);
attrib.Format = attribDescriptors[i].Format.Convert();
indexMask |= 1u << bufferDescriptors.Length;
attrib.BufferIndex = (ulong)bufferDescriptors.Length;
indexMask |= 1u << (int)Constants.ZeroBufferIndex;
attrib.BufferIndex = Constants.ZeroBufferIndex;
attrib.Offset = 0;
}
else
@ -979,9 +942,9 @@ namespace Ryujinx.Graphics.Metal
}
// Zero buffer
if ((indexMask & (1u << bufferDescriptors.Length)) != 0)
if ((indexMask & (1u << (int)Constants.ZeroBufferIndex)) != 0)
{
var layout = vertexDescriptor.Layouts.Object((ulong)bufferDescriptors.Length);
var layout = vertexDescriptor.Layouts.Object(Constants.ZeroBufferIndex);
layout.Stride = 1;
layout.StepFunction = MTLVertexStepFunction.Constant;
layout.StepRate = 0;
@ -992,39 +955,77 @@ namespace Ryujinx.Graphics.Metal
private void SetVertexBuffers(MTLRenderCommandEncoder renderCommandEncoder, VertexBufferDescriptor[] bufferDescriptors)
{
var buffers = new List<BufferRef>();
for (int i = 0; i < bufferDescriptors.Length; i++)
{
Auto<DisposableBuffer> mtlBuffer = bufferDescriptors[i].Buffer.Handle == BufferHandle.Null
Auto<DisposableBuffer> autoBuffer = bufferDescriptors[i].Buffer.Handle == BufferHandle.Null
? null
: _bufferManager.GetBuffer(bufferDescriptors[i].Buffer.Handle, bufferDescriptors[i].Buffer.Write);
var range = bufferDescriptors[i].Buffer;
var offset = range.Offset;
buffers.Add(new BufferRef(mtlBuffer, i, ref range));
if (autoBuffer == null)
{
continue;
}
var mtlBuffer = autoBuffer.Get(_pipeline.Cbs, offset, range.Size, range.Write).Value;
renderCommandEncoder.SetVertexBuffer(mtlBuffer, (ulong)offset, (ulong)i);
}
var zeroBufferRange = new BufferRange(_zeroBuffer, 0, ZeroBufferSize);
Auto<DisposableBuffer> zeroBuffer = _zeroBuffer == BufferHandle.Null
Auto<DisposableBuffer> autoZeroBuffer = _zeroBuffer == BufferHandle.Null
? null
: _bufferManager.GetBuffer(_zeroBuffer, false);
// Zero buffer
buffers.Add(new BufferRef(zeroBuffer, bufferDescriptors.Length, ref zeroBufferRange));
if (autoZeroBuffer == null)
{
return;
}
SetRenderBuffers(renderCommandEncoder, buffers.ToArray());
var zeroMtlBuffer = autoZeroBuffer.Get(_pipeline.Cbs).Value;
renderCommandEncoder.SetVertexBuffer(zeroMtlBuffer, 0, Constants.ZeroBufferIndex);
}
private readonly void SetRenderBuffers(MTLRenderCommandEncoder renderCommandEncoder, BufferRef[] buffers, bool fragment = false)
private readonly void SetRenderBuffers(MTLRenderCommandEncoder renderCommandEncoder, BufferRef[] uniformBuffers, BufferRef[] storageBuffers)
{
var uniformArgBufferRange = CreateArgumentBufferForRenderEncoder(renderCommandEncoder, uniformBuffers, true);
var uniformArgBuffer = _bufferManager.GetBuffer(uniformArgBufferRange.Handle, false).Get(_pipeline.Cbs).Value;
renderCommandEncoder.SetVertexBuffer(uniformArgBuffer, (ulong)uniformArgBufferRange.Offset, Constants.ConstantBuffersIndex);
renderCommandEncoder.SetFragmentBuffer(uniformArgBuffer, (ulong)uniformArgBufferRange.Offset, Constants.ConstantBuffersIndex);
var storageArgBufferRange = CreateArgumentBufferForRenderEncoder(renderCommandEncoder, storageBuffers, false);
var storageArgBuffer = _bufferManager.GetBuffer(storageArgBufferRange.Handle, true).Get(_pipeline.Cbs).Value;
renderCommandEncoder.SetVertexBuffer(storageArgBuffer, (ulong)storageArgBufferRange.Offset, Constants.StorageBuffersIndex);
renderCommandEncoder.SetFragmentBuffer(storageArgBuffer, (ulong)storageArgBufferRange.Offset, Constants.StorageBuffersIndex);
}
private readonly void SetComputeBuffers(MTLComputeCommandEncoder computeCommandEncoder, BufferRef[] uniformBuffers, BufferRef[] storageBuffers)
{
var uniformArgBufferRange = CreateArgumentBufferForComputeEncoder(computeCommandEncoder, uniformBuffers, true);
var uniformArgBuffer = _bufferManager.GetBuffer(uniformArgBufferRange.Handle, false).Get(_pipeline.Cbs).Value;
computeCommandEncoder.SetBuffer(uniformArgBuffer, (ulong)uniformArgBufferRange.Offset, Constants.ConstantBuffersIndex);
var storageArgBufferRange = CreateArgumentBufferForComputeEncoder(computeCommandEncoder, storageBuffers, false);
var storageArgBuffer = _bufferManager.GetBuffer(storageArgBufferRange.Handle, true).Get(_pipeline.Cbs).Value;
computeCommandEncoder.SetBuffer(storageArgBuffer, (ulong)storageArgBufferRange.Offset, Constants.StorageBuffersIndex);
}
private readonly BufferRange CreateArgumentBufferForRenderEncoder(MTLRenderCommandEncoder renderCommandEncoder, BufferRef[] buffers, bool constant)
{
var usage = constant ? MTLResourceUsage.Read : MTLResourceUsage.Write;
ulong[] resourceIds = new ulong[buffers.Length];
for (int i = 0; i < buffers.Length; i++)
{
var range = buffers[i].Range;
var autoBuffer = buffers[i].Buffer;
var offset = 0;
var index = buffers[i].Index;
if (autoBuffer == null)
{
@ -1044,23 +1045,29 @@ namespace Ryujinx.Graphics.Metal
mtlBuffer = autoBuffer.Get(_pipeline.Cbs).Value;
}
renderCommandEncoder.SetVertexBuffer(mtlBuffer, (ulong)offset, (ulong)index);
if (fragment)
{
renderCommandEncoder.SetFragmentBuffer(mtlBuffer, (ulong)offset, (ulong)index);
}
renderCommandEncoder.UseResource(new MTLResource(mtlBuffer.NativePtr), usage, MTLRenderStages.RenderStageFragment | MTLRenderStages.RenderStageVertex);
resourceIds[i] = mtlBuffer.GpuAddress + (ulong)offset;
}
var sizeOfArgumentBuffer = sizeof(ulong) * buffers.Length;
var argBuffer = _bufferManager.ReserveOrCreate(_pipeline.Cbs, sizeOfArgumentBuffer);
argBuffer.Holder.SetDataUnchecked(argBuffer.Offset, new ReadOnlySpan<ulong>(resourceIds));
return argBuffer.Range;
}
private readonly void SetComputeBuffers(MTLComputeCommandEncoder computeCommandEncoder, BufferRef[] buffers)
private readonly BufferRange CreateArgumentBufferForComputeEncoder(MTLComputeCommandEncoder computeCommandEncoder, BufferRef[] buffers, bool constant)
{
var usage = constant ? MTLResourceUsage.Read : MTLResourceUsage.Write;
ulong[] resourceIds = new ulong[buffers.Length];
for (int i = 0; i < buffers.Length; i++)
{
var range = buffers[i].Range;
var autoBuffer = buffers[i].Buffer;
var offset = 0;
var index = buffers[i].Index;
if (autoBuffer == null)
{
@ -1080,8 +1087,16 @@ namespace Ryujinx.Graphics.Metal
mtlBuffer = autoBuffer.Get(_pipeline.Cbs).Value;
}
computeCommandEncoder.SetBuffer(mtlBuffer, (ulong)offset, (ulong)index);
computeCommandEncoder.UseResource(new MTLResource(mtlBuffer.NativePtr), usage);
resourceIds[i] = mtlBuffer.GpuAddress + (ulong)offset;
}
var sizeOfArgumentBuffer = sizeof(ulong) * buffers.Length;
var argBuffer = _bufferManager.ReserveOrCreate(_pipeline.Cbs, sizeOfArgumentBuffer);
argBuffer.Holder.SetDataUnchecked(argBuffer.Offset, new ReadOnlySpan<ulong>(resourceIds));
return argBuffer.Range;
}
private readonly void SetCullMode(MTLRenderCommandEncoder renderCommandEncoder)
@ -1099,64 +1114,104 @@ namespace Ryujinx.Graphics.Metal
renderCommandEncoder.SetStencilReferenceValues((uint)_currentState.FrontRefValue, (uint)_currentState.BackRefValue);
}
private static void SetRenderTexture(MTLRenderCommandEncoder renderCommandEncoder, ShaderStage stage, ulong binding, TextureBase texture)
private readonly void SetRenderTextures(MTLRenderCommandEncoder renderCommandEncoder, ShaderStage stage, TextureBase[] textures, MTLSamplerState[] samplers)
{
if (texture == null)
{
return;
}
var argBufferRange = CreateArgumentBufferForRenderEncoder(renderCommandEncoder, stage, textures, samplers);
var argBuffer = _bufferManager.GetBuffer(argBufferRange.Handle, false).Get(_pipeline.Cbs).Value;
var textureHandle = texture.GetHandle();
if (textureHandle != IntPtr.Zero)
switch (stage)
{
switch (stage)
case ShaderStage.Vertex:
renderCommandEncoder.SetVertexBuffer(argBuffer, (ulong)argBufferRange.Offset, Constants.TexturesIndex);
break;
case ShaderStage.Fragment:
renderCommandEncoder.SetFragmentBuffer(argBuffer, (ulong)argBufferRange.Offset, Constants.TexturesIndex);
break;
}
}
private readonly void SetComputeTextures(MTLComputeCommandEncoder computeCommandEncoder, TextureBase[] textures, MTLSamplerState[] samplers)
{
var argBufferRange = CreateArgumentBufferForComputeEncoder(computeCommandEncoder, textures, samplers);
var argBuffer = _bufferManager.GetBuffer(argBufferRange.Handle, false).Get(_pipeline.Cbs).Value;
computeCommandEncoder.SetBuffer(argBuffer, (ulong)argBufferRange.Offset, Constants.TexturesIndex);
}
private readonly BufferRange CreateArgumentBufferForRenderEncoder(MTLRenderCommandEncoder renderCommandEncoder, ShaderStage stage, TextureBase[] textures, MTLSamplerState[] samplers)
{
var renderStage = stage == ShaderStage.Vertex ? MTLRenderStages.RenderStageVertex : MTLRenderStages.RenderStageFragment;
ulong[] resourceIds = new ulong[textures.Length + samplers.Length];
for (int i = 0; i < textures.Length; i++)
{
if (textures[i] == null)
{
case ShaderStage.Vertex:
renderCommandEncoder.SetVertexTexture(textureHandle, binding);
break;
case ShaderStage.Fragment:
renderCommandEncoder.SetFragmentTexture(textureHandle, binding);
break;
continue;
}
}
}
private static void SetRenderSampler(MTLRenderCommandEncoder renderCommandEncoder, ShaderStage stage, ulong binding, MTLSamplerState sampler)
{
if (sampler != IntPtr.Zero)
var mtlTexture = textures[i].GetHandle();
renderCommandEncoder.UseResource(new MTLResource(mtlTexture.NativePtr), MTLResourceUsage.Read, renderStage);
resourceIds[i] = mtlTexture.GpuResourceID._impl;
}
for (int i = 0; i < samplers.Length; i++)
{
switch (stage)
if (samplers[i].NativePtr == IntPtr.Zero)
{
case ShaderStage.Vertex:
renderCommandEncoder.SetVertexSamplerState(sampler, binding);
break;
case ShaderStage.Fragment:
renderCommandEncoder.SetFragmentSamplerState(sampler, binding);
break;
continue;
}
var sampler = samplers[i];
resourceIds[i + textures.Length] = sampler.GpuResourceID._impl;
}
var sizeOfArgumentBuffer = sizeof(ulong) * (textures.Length + samplers.Length);
var argBuffer = _bufferManager.ReserveOrCreate(_pipeline.Cbs, sizeOfArgumentBuffer);
argBuffer.Holder.SetDataUnchecked(argBuffer.Offset, new ReadOnlySpan<ulong>(resourceIds));
return argBuffer.Range;
}
private static void SetComputeTexture(MTLComputeCommandEncoder computeCommandEncoder, ulong binding, TextureBase texture)
private readonly BufferRange CreateArgumentBufferForComputeEncoder(MTLComputeCommandEncoder computeCommandEncoder, TextureBase[] textures, MTLSamplerState[] samplers)
{
if (texture == null)
ulong[] resourceIds = new ulong[textures.Length + samplers.Length];
for (int i = 0; i < textures.Length; i++)
{
return;
if (textures[i] == null)
{
continue;
}
var mtlTexture = textures[i].GetHandle();
computeCommandEncoder.UseResource(new MTLResource(mtlTexture.NativePtr), MTLResourceUsage.Read);
resourceIds[i] = mtlTexture.GpuResourceID._impl;
}
var textureHandle = texture.GetHandle();
if (textureHandle != IntPtr.Zero)
for (int i = 0; i < samplers.Length; i++)
{
computeCommandEncoder.SetTexture(textureHandle, binding);
}
}
if (samplers[i].NativePtr == IntPtr.Zero)
{
continue;
}
private static void SetComputeSampler(MTLComputeCommandEncoder computeCommandEncoder, ulong binding, MTLSamplerState sampler)
{
if (sampler != IntPtr.Zero)
{
computeCommandEncoder.SetSamplerState(sampler, binding);
var sampler = samplers[i];
resourceIds[i + textures.Length] = sampler.GpuResourceID._impl;
}
var sizeOfArgumentBuffer = sizeof(ulong) * (textures.Length + samplers.Length);
var argBuffer = _bufferManager.ReserveOrCreate(_pipeline.Cbs, sizeOfArgumentBuffer);
argBuffer.Holder.SetDataUnchecked(argBuffer.Offset, new ReadOnlySpan<ulong>(resourceIds));
return argBuffer.Range;
}
}
}

View file

@ -77,7 +77,8 @@ namespace Ryujinx.Graphics.Metal
ITexture dst,
Extents2D srcRegion,
Extents2D dstRegion,
bool linearFilter)
bool linearFilter,
bool clear = false)
{
// Save current state
_pipeline.SaveAndResetState();
@ -134,7 +135,7 @@ namespace Ryujinx.Graphics.Metal
_pipeline.SetRenderTargets([dst], null);
_pipeline.SetScissors(stackalloc Rectangle<int>[] { new Rectangle<int>(0, 0, dstWidth, dstHeight) });
_pipeline.SetClearLoadAction(true);
_pipeline.SetClearLoadAction(clear);
_pipeline.SetViewports(viewports);
_pipeline.SetPrimitiveTopology(PrimitiveTopology.TriangleStrip);
@ -305,13 +306,15 @@ namespace Ryujinx.Graphics.Metal
int dstWidth,
int dstHeight)
{
const int ClearDepthBufferSize = 4;
IntPtr ptr = new(&depthValue);
// Save current state
_pipeline.SaveState();
const int ClearDepthBufferSize = 4;
using var buffer = _renderer.BufferManager.ReserveOrCreate(_pipeline.Cbs, ClearDepthBufferSize);
buffer.Holder.SetDataUnchecked(buffer.Offset, new ReadOnlySpan<float>(ref depthValue));
_pipeline.SetUniformBuffers([new BufferAssignment(0, buffer.Range)]);
Span<Viewport> viewports = stackalloc Viewport[1];
viewports[0] = new Viewport(
@ -330,7 +333,6 @@ namespace Ryujinx.Graphics.Metal
_pipeline.SetViewports(viewports);
_pipeline.SetDepthTest(new DepthTestDescriptor(true, depthMask, CompareOp.Always));
_pipeline.SetStencilTest(CreateStencilTestDescriptor(stencilMask != 0, stencilValue, 0xFF, stencilMask));
_pipeline.GetOrCreateRenderEncoder(true).SetFragmentBytes(ptr, ClearDepthBufferSize, 0);
_pipeline.Draw(4, 1, 0, 0);
// Restore previous state

View file

@ -104,7 +104,7 @@ namespace Ryujinx.Graphics.Metal
return BeginBlitPass();
}
public MTLComputeCommandEncoder GetOrCreateComputeEncoder()
public MTLComputeCommandEncoder GetOrCreateComputeEncoder(bool forDispatch = false)
{
MTLComputeCommandEncoder computeCommandEncoder;
if (CurrentEncoder == null || CurrentEncoderType != EncoderType.Compute)
@ -116,7 +116,10 @@ namespace Ryujinx.Graphics.Metal
computeCommandEncoder = new MTLComputeCommandEncoder(CurrentEncoder.Value);
}
_encoderStateManager.RebindComputeState(computeCommandEncoder);
if (forDispatch)
{
_encoderStateManager.RebindComputeState(computeCommandEncoder);
}
return computeCommandEncoder;
}
@ -190,7 +193,7 @@ namespace Ryujinx.Graphics.Metal
var textureInfo = new TextureCreateInfo((int)drawable.Texture.Width, (int)drawable.Texture.Height, (int)drawable.Texture.Depth, (int)drawable.Texture.MipmapLevelCount, (int)drawable.Texture.SampleCount, 0, 0, 0, Format.B8G8R8A8Unorm, 0, Target.Texture2D, SwizzleComponent.Red, SwizzleComponent.Green, SwizzleComponent.Blue, SwizzleComponent.Alpha);
var dst = new Texture(_device, _renderer, this, textureInfo, drawable.Texture, 0, 0);
_renderer.HelperShader.BlitColor(Cbs, src, dst, srcRegion, dstRegion, isLinear);
_renderer.HelperShader.BlitColor(Cbs, src, dst, srcRegion, dstRegion, isLinear, true);
EndCurrentPass();
@ -348,7 +351,7 @@ namespace Ryujinx.Graphics.Metal
public void DispatchCompute(int groupsX, int groupsY, int groupsZ, int groupSizeX, int groupSizeY, int groupSizeZ)
{
var computeCommandEncoder = GetOrCreateComputeEncoder();
var computeCommandEncoder = GetOrCreateComputeEncoder(true);
computeCommandEncoder.DispatchThreadgroups(
new MTLSize { width = (ulong)groupsX, height = (ulong)groupsY, depth = (ulong)groupsZ },

View file

@ -27,7 +27,8 @@ namespace Ryujinx.Graphics.Metal
MaxAnisotropy = Math.Max((uint)info.MaxAnisotropy, 1),
SAddressMode = info.AddressU.Convert(),
TAddressMode = info.AddressV.Convert(),
RAddressMode = info.AddressP.Convert()
RAddressMode = info.AddressP.Convert(),
SupportArgumentBuffers = true
});
_mtlSamplerState = samplerState;

View file

@ -7,14 +7,154 @@ struct CopyVertexOut {
float2 uv;
};
struct TexCoords {
float data[4];
};
struct ConstantBuffers {
constant TexCoords* texCoord;
};
struct Textures
{
texture2d<float, access::sample> texture;
ulong padding_1;
ulong padding_2;
ulong padding_3;
ulong padding_4;
ulong padding_5;
ulong padding_6;
ulong padding_7;
ulong padding_8;
ulong padding_9;
ulong padding_10;
ulong padding_11;
ulong padding_12;
ulong padding_13;
ulong padding_14;
ulong padding_15;
ulong padding_16;
ulong padding_17;
ulong padding_18;
ulong padding_19;
ulong padding_20;
ulong padding_21;
ulong padding_22;
ulong padding_23;
ulong padding_24;
ulong padding_25;
ulong padding_26;
ulong padding_27;
ulong padding_28;
ulong padding_29;
ulong padding_30;
ulong padding_31;
ulong padding_32;
ulong padding_33;
ulong padding_34;
ulong padding_35;
ulong padding_36;
ulong padding_37;
ulong padding_38;
ulong padding_39;
ulong padding_40;
ulong padding_41;
ulong padding_42;
ulong padding_43;
ulong padding_44;
ulong padding_45;
ulong padding_46;
ulong padding_47;
ulong padding_48;
ulong padding_49;
ulong padding_50;
ulong padding_51;
ulong padding_52;
ulong padding_53;
ulong padding_54;
ulong padding_55;
ulong padding_56;
ulong padding_57;
ulong padding_58;
ulong padding_59;
ulong padding_60;
ulong padding_61;
ulong padding_62;
ulong padding_63;
sampler sampler;
ulong padding_65;
ulong padding_66;
ulong padding_67;
ulong padding_68;
ulong padding_69;
ulong padding_70;
ulong padding_71;
ulong padding_72;
ulong padding_73;
ulong padding_74;
ulong padding_75;
ulong padding_76;
ulong padding_77;
ulong padding_78;
ulong padding_79;
ulong padding_80;
ulong padding_81;
ulong padding_82;
ulong padding_83;
ulong padding_84;
ulong padding_85;
ulong padding_86;
ulong padding_87;
ulong padding_88;
ulong padding_89;
ulong padding_90;
ulong padding_91;
ulong padding_92;
ulong padding_93;
ulong padding_94;
ulong padding_95;
ulong padding_96;
ulong padding_97;
ulong padding_98;
ulong padding_99;
ulong padding_100;
ulong padding_101;
ulong padding_102;
ulong padding_103;
ulong padding_104;
ulong padding_105;
ulong padding_106;
ulong padding_107;
ulong padding_108;
ulong padding_109;
ulong padding_110;
ulong padding_111;
ulong padding_112;
ulong padding_113;
ulong padding_114;
ulong padding_115;
ulong padding_116;
ulong padding_117;
ulong padding_118;
ulong padding_119;
ulong padding_120;
ulong padding_121;
ulong padding_122;
ulong padding_123;
ulong padding_124;
ulong padding_125;
ulong padding_126;
ulong padding_127;
};
vertex CopyVertexOut vertexMain(uint vid [[vertex_id]],
const device float* texCoord [[buffer(0)]]) {
constant ConstantBuffers &constant_buffers [[buffer(20)]]) {
CopyVertexOut out;
int low = vid & 1;
int high = vid >> 1;
out.uv.x = texCoord[low];
out.uv.y = texCoord[2 + high];
out.uv.x = constant_buffers.texCoord->data[low];
out.uv.y = constant_buffers.texCoord->data[2 + high];
out.position.x = (float(low) - 0.5f) * 2.0f;
out.position.y = (float(high) - 0.5f) * 2.0f;
out.position.z = 0.0f;
@ -24,7 +164,6 @@ vertex CopyVertexOut vertexMain(uint vid [[vertex_id]],
}
fragment float4 fragmentMain(CopyVertexOut in [[stage_in]],
texture2d<float, access::sample> texture [[texture(0)]],
sampler sampler [[sampler(0)]]) {
return texture.sample(sampler, in.uv);
constant Textures &textures [[buffer(22)]]) {
return textures.texture.sample(textures.sampler, in.uv);
}

View file

@ -2,19 +2,40 @@
using namespace metal;
kernel void kernelMain(constant int4& stride_arguments [[buffer(0)]],
device uint8_t* in_data [[buffer(1)]],
device uint8_t* out_data [[buffer(2)]],
struct StrideArguments {
int4 data;
};
struct InData {
uint8_t data[1];
};
struct OutData {
uint8_t data[1];
};
struct ConstantBuffers {
constant StrideArguments* stride_arguments;
};
struct StorageBuffers {
ulong padding;
device InData* in_data;
device OutData* out_data;
};
kernel void kernelMain(constant ConstantBuffers &constant_buffers [[buffer(20)]],
device StorageBuffers &storage_buffers [[buffer(21)]],
uint3 thread_position_in_grid [[thread_position_in_grid]],
uint3 threads_per_threadgroup [[threads_per_threadgroup]],
uint3 threadgroups_per_grid [[threads_per_grid]])
{
// Determine what slice of the stride copies this invocation will perform.
int sourceStride = stride_arguments.x;
int targetStride = stride_arguments.y;
int bufferSize = stride_arguments.z;
int sourceOffset = stride_arguments.w;
int sourceStride = constant_buffers.stride_arguments->data.x;
int targetStride = constant_buffers.stride_arguments->data.y;
int bufferSize = constant_buffers.stride_arguments->data.z;
int sourceOffset = constant_buffers.stride_arguments->data.w;
int strideRemainder = targetStride - sourceStride;
int invocations = int(threads_per_threadgroup.x * threadgroups_per_grid.x);
@ -42,11 +63,11 @@ kernel void kernelMain(constant int4& stride_arguments [[buffer(0)]],
// Perform the copies for this region
for (int i = 0; i < copyCount; i++) {
for (int j = 0; j < sourceStride; j++) {
out_data[dstOffset++] = in_data[srcOffset++];
storage_buffers.out_data->data[dstOffset++] = storage_buffers.in_data->data[srcOffset++];
}
for (int j = 0; j < strideRemainder; j++) {
out_data[dstOffset++] = uint8_t(0);
storage_buffers.out_data->data[dstOffset++] = uint8_t(0);
}
}
}

View file

@ -6,6 +6,14 @@ struct VertexOut {
float4 position [[position]];
};
struct ClearColor {
float4 data;
};
struct ConstantBuffers {
constant ClearColor* clear_color;
};
vertex VertexOut vertexMain(ushort vid [[vertex_id]]) {
int low = vid & 1;
int high = vid >> 1;
@ -25,6 +33,6 @@ struct FragmentOut {
};
fragment FragmentOut fragmentMain(VertexOut in [[stage_in]],
constant float4& clear_color [[buffer(0)]]) {
return {clear_color};
constant ConstantBuffers &constant_buffers [[buffer(20)]]) {
return {constant_buffers.clear_color->data};
}

View file

@ -11,6 +11,14 @@ struct FragmentOut {
uint stencil [[stencil]];
};
struct ClearDepth {
float data;
};
struct ConstantBuffers {
constant ClearDepth* clear_depth;
};
vertex VertexOut vertexMain(ushort vid [[vertex_id]]) {
int low = vid & 1;
int high = vid >> 1;
@ -26,10 +34,10 @@ vertex VertexOut vertexMain(ushort vid [[vertex_id]]) {
}
fragment FragmentOut fragmentMain(VertexOut in [[stage_in]],
constant float& clear_depth [[buffer(0)]]) {
constant ConstantBuffers &constant_buffers [[buffer(20)]]) {
FragmentOut out;
out.depth = clear_depth;
out.depth = constant_buffers.clear_depth->data;
// out.stencil = stencil_clear;
return out;

View file

@ -46,7 +46,7 @@ namespace Ryujinx.Graphics.Metal
levels.length = (ulong)Info.Levels;
NSRange slices;
slices.location = (ulong)firstLayer;
slices.length = (ulong)info.GetDepthOrLayers();
slices.length = textureType == MTLTextureType.Type3D ? 1 : (ulong)info.GetDepthOrLayers();
var swizzle = GetSwizzle(info, pixelFormat);
@ -287,14 +287,15 @@ namespace Ryujinx.Graphics.Metal
}
}
public unsafe void SetData(IMemoryOwner<byte> data)
public void SetData(IMemoryOwner<byte> data)
{
var blitCommandEncoder = _pipeline.GetOrCreateBlitEncoder();
var dataSpan = data.Memory.Span;
var mtlBuffer = _device.NewBuffer((ulong)dataSpan.Length, MTLResourceOptions.ResourceStorageModeShared);
var bufferSpan = new Span<byte>(mtlBuffer.Contents.ToPointer(), dataSpan.Length);
dataSpan.CopyTo(bufferSpan);
var buffer = _renderer.BufferManager.Create(dataSpan.Length);
buffer.SetDataUnchecked(0, dataSpan);
var mtlBuffer = buffer.GetBuffer(false).Get(_pipeline.Cbs).Value;
int width = Info.Width;
int height = Info.Height;
@ -342,7 +343,7 @@ namespace Ryujinx.Graphics.Metal
}
// Cleanup
mtlBuffer.Dispose();
buffer.Dispose();
}
public void SetData(IMemoryOwner<byte> data, int layer, int level)
@ -356,28 +357,26 @@ namespace Ryujinx.Graphics.Metal
bytesPerImage = bytesPerRow * (ulong)Info.Height;
}
unsafe
{
var dataSpan = data.Memory.Span;
var mtlBuffer = _device.NewBuffer((ulong)dataSpan.Length, MTLResourceOptions.ResourceStorageModeShared);
var bufferSpan = new Span<byte>(mtlBuffer.Contents.ToPointer(), dataSpan.Length);
dataSpan.CopyTo(bufferSpan);
var dataSpan = data.Memory.Span;
blitCommandEncoder.CopyFromBuffer(
mtlBuffer,
0,
bytesPerRow,
bytesPerImage,
new MTLSize { width = _mtlTexture.Width, height = _mtlTexture.Height, depth = _mtlTexture.Depth },
_mtlTexture,
(ulong)layer,
(ulong)level,
new MTLOrigin()
);
var buffer = _renderer.BufferManager.Create(dataSpan.Length);
buffer.SetDataUnchecked(0, dataSpan);
var mtlBuffer = buffer.GetBuffer(false).Get(_pipeline.Cbs).Value;
// Cleanup
mtlBuffer.Dispose();
}
blitCommandEncoder.CopyFromBuffer(
mtlBuffer,
0,
bytesPerRow,
bytesPerImage,
new MTLSize { width = _mtlTexture.Width, height = _mtlTexture.Height, depth = _mtlTexture.Depth },
_mtlTexture,
(ulong)layer,
(ulong)level,
new MTLOrigin()
);
// Cleanup
buffer.Dispose();
}
public void SetData(IMemoryOwner<byte> data, int layer, int level, Rectangle<int> region)
@ -391,28 +390,26 @@ namespace Ryujinx.Graphics.Metal
bytesPerImage = bytesPerRow * (ulong)Info.Height;
}
unsafe
{
var dataSpan = data.Memory.Span;
var mtlBuffer = _device.NewBuffer((ulong)dataSpan.Length, MTLResourceOptions.ResourceStorageModeShared);
var bufferSpan = new Span<byte>(mtlBuffer.Contents.ToPointer(), dataSpan.Length);
dataSpan.CopyTo(bufferSpan);
var dataSpan = data.Memory.Span;
blitCommandEncoder.CopyFromBuffer(
mtlBuffer,
0,
bytesPerRow,
bytesPerImage,
new MTLSize { width = (ulong)region.Width, height = (ulong)region.Height, depth = 1 },
_mtlTexture,
(ulong)layer,
(ulong)level,
new MTLOrigin { x = (ulong)region.X, y = (ulong)region.Y }
);
var buffer = _renderer.BufferManager.Create(dataSpan.Length);
buffer.SetDataUnchecked(0, dataSpan);
var mtlBuffer = buffer.GetBuffer(false).Get(_pipeline.Cbs).Value;
// Cleanup
mtlBuffer.Dispose();
}
blitCommandEncoder.CopyFromBuffer(
mtlBuffer,
0,
bytesPerRow,
bytesPerImage,
new MTLSize { width = (ulong)region.Width, height = (ulong)region.Height, depth = 1 },
_mtlTexture,
(ulong)layer,
(ulong)level,
new MTLOrigin { x = (ulong)region.X, y = (ulong)region.Y }
);
// Cleanup
buffer.Dispose();
}
public void SetStorage(BufferRange buffer)

View file

@ -9,7 +9,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
public const string Tab = " ";
// The number of additional arguments that every function (except for the main one) must have (for instance support_buffer)
public const int AdditionalArgCount = 1;
public const int AdditionalArgCount = 2;
public StructuredFunction CurrentFunction { get; set; }

View file

@ -56,8 +56,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
context.AppendLine();
DeclareOutputAttributes(context, info.IoDefinitions.Where(x => x.StorageKind == StorageKind.Output));
context.AppendLine();
DeclareBufferStructures(context, context.Properties.ConstantBuffers.Values);
DeclareBufferStructures(context, context.Properties.StorageBuffers.Values);
DeclareBufferStructures(context, context.Properties.ConstantBuffers.Values, true);
DeclareBufferStructures(context, context.Properties.StorageBuffers.Values, false);
DeclareTextures(context, context.Properties.Textures.Values);
if ((info.HelperFunctionsMask & HelperFunctionsMask.FindLSB) != 0)
{
@ -112,11 +113,11 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
{
string name = context.OperandManager.DeclareLocal(decl);
context.AppendLine(GetVarTypeName(context, decl.VarType) + " " + name + ";");
context.AppendLine(GetVarTypeName(decl.VarType) + " " + name + ";");
}
}
public static string GetVarTypeName(CodeGenContext context, AggregateType type, bool atomic = false)
public static string GetVarTypeName(AggregateType type, bool atomic = false)
{
var s32 = atomic ? "atomic_int" : "int";
var u32 = atomic ? "atomic_uint" : "uint";
@ -155,21 +156,36 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
{
arraySize = $"[{memory.ArrayLength}]";
}
var typeName = GetVarTypeName(context, memory.Type & ~AggregateType.Array);
var typeName = GetVarTypeName(memory.Type & ~AggregateType.Array);
context.AppendLine($"{prefix}{typeName} {memory.Name}{arraySize};");
}
}
private static void DeclareBufferStructures(CodeGenContext context, IEnumerable<BufferDefinition> buffers)
private static void DeclareBufferStructures(CodeGenContext context, IEnumerable<BufferDefinition> buffers, bool constant)
{
var name = constant ? "ConstantBuffers" : "StorageBuffers";
var count = constant ? Defaults.MaxUniformBuffersPerStage : Defaults.MaxStorageBuffersPerStage;
var addressSpace = constant ? "constant" : "device";
var argBufferPointers = new string[count];
foreach (BufferDefinition buffer in buffers)
{
context.AppendLine($"struct {DefaultNames.StructPrefix}_{buffer.Name}");
var needsPadding = buffer.Layout == BufferLayout.Std140;
argBufferPointers[buffer.Binding] = $"{addressSpace} {Defaults.StructPrefix}_{buffer.Name}* {buffer.Name};";
context.AppendLine($"struct {Defaults.StructPrefix}_{buffer.Name}");
context.EnterScope();
foreach (StructureField field in buffer.Type.Fields)
{
string typeName = GetVarTypeName(context, field.Type & ~AggregateType.Array);
var type = field.Type;
type |= (needsPadding && (field.Type & AggregateType.Array) != 0) ? AggregateType.Vector4 : AggregateType.Invalid;
type &= ~AggregateType.Array;
string typeName = GetVarTypeName(type);
string arraySuffix = "";
if (field.Type.HasFlag(AggregateType.Array))
@ -191,6 +207,62 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
context.LeaveScope(";");
context.AppendLine();
}
context.AppendLine($"struct {name}");
context.EnterScope();
for (int i = 0; i < argBufferPointers.Length; i++)
{
if (argBufferPointers[i] == null)
{
// We need to pad the struct definition in order to read
// non-contiguous resources correctly.
context.AppendLine($"ulong padding_{i};");
}
else
{
context.AppendLine(argBufferPointers[i]);
}
}
context.LeaveScope(";");
context.AppendLine();
}
private static void DeclareTextures(CodeGenContext context, IEnumerable<TextureDefinition> textures)
{
context.AppendLine("struct Textures");
context.EnterScope();
var argBufferPointers = new string[Defaults.MaxTexturesPerStage * 2];
foreach (TextureDefinition texture in textures)
{
var textureTypeName = texture.Type.ToMslTextureType();
argBufferPointers[texture.Binding] = $"{textureTypeName} tex_{texture.Name};";
if (!texture.Separate)
{
argBufferPointers[Defaults.MaxTexturesPerStage + texture.Binding] = $"sampler samp_{texture.Name};";
}
}
for (int i = 0; i < argBufferPointers.Length; i++)
{
if (argBufferPointers[i] == null)
{
// We need to pad the struct definition in order to read
// non-contiguous resources correctly.
context.AppendLine($"ulong padding_{i};");
}
else
{
context.AppendLine(argBufferPointers[i]);
}
}
context.LeaveScope(";");
context.AppendLine();
}
private static void DeclareInputAttributes(CodeGenContext context, IEnumerable<IoDefinition> inputs)
@ -201,7 +273,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
}
else
{
if (inputs.Any() || context.Definitions.Stage == ShaderStage.Fragment)
if (inputs.Any() || context.Definitions.Stage != ShaderStage.Compute)
{
string prefix = "";
@ -220,7 +292,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
if (context.Definitions.Stage == ShaderStage.Fragment)
{
// TODO: check if it's needed
context.AppendLine("float4 position [[position]];");
context.AppendLine("float4 position [[position, invariant]];");
context.AppendLine("bool front_facing [[front_facing]];");
}
@ -233,7 +305,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
IoVariable.VertexId => "uint",
IoVariable.VertexIndex => "uint",
IoVariable.PointCoord => "float2",
_ => GetVarTypeName(context, context.Definitions.GetUserDefinedType(ioDefinition.Location, isOutput: false))
_ => GetVarTypeName(context.Definitions.GetUserDefinedType(ioDefinition.Location, isOutput: false))
};
string name = ioDefinition.IoVariable switch
{
@ -242,11 +314,11 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
IoVariable.VertexId => "vertex_id",
IoVariable.VertexIndex => "vertex_index",
IoVariable.PointCoord => "point_coord",
_ => $"{DefaultNames.IAttributePrefix}{ioDefinition.Location}"
_ => $"{Defaults.IAttributePrefix}{ioDefinition.Location}"
};
string suffix = ioDefinition.IoVariable switch
{
// IoVariable.Position => "[[position]]",
// IoVariable.Position => "[[position, invariant]]",
IoVariable.GlobalId => "[[thread_position_in_grid]]",
IoVariable.VertexId => "[[vertex_id]]",
// TODO: Avoid potential redeclaration
@ -297,9 +369,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
{
IoVariable.Position => "float4",
IoVariable.PointSize => "float",
IoVariable.FragmentOutputColor => GetVarTypeName(context, context.Definitions.GetFragmentOutputColorType(ioDefinition.Location)),
IoVariable.FragmentOutputColor => GetVarTypeName(context.Definitions.GetFragmentOutputColorType(ioDefinition.Location)),
IoVariable.FragmentOutputDepth => "float",
_ => GetVarTypeName(context, context.Definitions.GetUserDefinedType(ioDefinition.Location, isOutput: true))
_ => GetVarTypeName(context.Definitions.GetUserDefinedType(ioDefinition.Location, isOutput: true))
};
string name = ioDefinition.IoVariable switch
{
@ -307,11 +379,11 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
IoVariable.PointSize => "point_size",
IoVariable.FragmentOutputColor => $"color{ioDefinition.Location}",
IoVariable.FragmentOutputDepth => "depth",
_ => $"{DefaultNames.OAttributePrefix}{ioDefinition.Location}"
_ => $"{Defaults.OAttributePrefix}{ioDefinition.Location}"
};
string suffix = ioDefinition.IoVariable switch
{
IoVariable.Position => "[[position]]",
IoVariable.Position => "[[position, invariant]]",
IoVariable.PointSize => "[[point_size]]",
IoVariable.UserDefined => $"[[user(loc{ioDefinition.Location})]]",
IoVariable.FragmentOutputColor => $"[[color({ioDefinition.Location})]]",

View file

@ -1,6 +1,6 @@
namespace Ryujinx.Graphics.Shader.CodeGen.Msl
{
static class DefaultNames
static class Defaults
{
public const string LocalNamePrefix = "temp";
@ -13,5 +13,13 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
public const string ArgumentNamePrefix = "a";
public const string UndefinedName = "0";
public const int MaxUniformBuffersPerStage = 18;
public const int MaxStorageBuffersPerStage = 16;
public const int MaxTexturesPerStage = 64;
public const uint ConstantBuffersIndex = 20;
public const uint StorageBuffersIndex = 21;
public const uint TexturesIndex = 22;
}
}

View file

@ -49,8 +49,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
? AggregateType.S32
: AggregateType.U32;
builder.Append($"(device {Declarations.GetVarTypeName(context, dstType, true)}*)&{GenerateLoadOrStore(context, operation, isStore: false)}");
builder.Append($"(device {Declarations.GetVarTypeName(dstType, true)}*)&{GenerateLoadOrStore(context, operation, isStore: false)}");
for (int argIndex = operation.SourcesCount - arity + 2; argIndex < operation.SourcesCount; argIndex++)
{

View file

@ -21,11 +21,13 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
if (context.Definitions.Stage != ShaderStage.Compute)
{
args[0] = "in";
args[1] = "support_buffer";
args[1] = "constant_buffers";
args[2] = "storage_buffers";
}
else
{
args[0] = "support_buffer";
args[0] = "constant_buffers";
args[1] = "storage_buffers";
}
int argIndex = additionalArgCount;

View file

@ -19,6 +19,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
int srcIndex = 0;
bool isStoreOrAtomic = operation.Inst == Instruction.Store || operation.Inst.IsAtomic();
int inputsCount = isStoreOrAtomic ? operation.SourcesCount - 1 : operation.SourcesCount;
bool fieldHasPadding = false;
if (operation.Inst == Instruction.AtomicCompareAndSwap)
{
@ -46,7 +47,15 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
}
StructureField field = buffer.Type.Fields[fieldIndex.Value];
varName = buffer.Name;
fieldHasPadding = buffer.Layout == BufferLayout.Std140
&& ((field.Type & AggregateType.Vector4) == 0)
&& ((field.Type & AggregateType.Array) != 0);
varName = storageKind == StorageKind.ConstantBuffer
? "constant_buffers"
: "storage_buffers";
varName += "." + buffer.Name;
varName += "->" + field.Name;
varType = field.Type;
break;
@ -130,6 +139,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
}
}
varName += fieldName;
varName += fieldHasPadding ? ".x" : "";
if (isStore)
{
@ -173,7 +183,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
coordsExpr = GetSourceExpr(context, texOp.GetSource(coordsIndex), AggregateType.FP32);
}
return $"tex_{samplerName}.calculate_unclamped_lod(samp_{samplerName}, {coordsExpr}){GetMaskMultiDest(texOp.Index)}";
return $"textures.tex_{samplerName}.calculate_unclamped_lod(textures.samp_{samplerName}, {coordsExpr}){GetMaskMultiDest(texOp.Index)}";
}
public static string Store(CodeGenContext context, AstOperation operation)
@ -199,7 +209,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
bool colorIsVector = isGather || !isShadow;
string samplerName = GetSamplerName(context.Properties, texOp);
string texCall = $"tex_{samplerName}";
string texCall = $"textures.tex_{samplerName}";
texCall += ".";
int srcIndex = 0;
@ -229,7 +239,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
texCall += "_compare";
}
texCall += $"(samp_{samplerName}, ";
texCall += $"(textures.samp_{samplerName}, ";
}
int coordsCount = texOp.Type.GetDimensions();
@ -385,7 +395,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
}
string samplerName = GetSamplerName(context.Properties, texOp);
string textureName = $"tex_{samplerName}";
string textureName = $"textures.tex_{samplerName}";
string texCall = textureName + ".";
texCall += "get_num_samples()";
@ -397,7 +407,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
AstTextureOperation texOp = (AstTextureOperation)operation;
string samplerName = GetSamplerName(context.Properties, texOp);
string textureName = $"tex_{samplerName}";
string textureName = $"textures.tex_{samplerName}";
string texCall = textureName + ".";
if (texOp.Index == 3)

View file

@ -60,8 +60,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
private static (string, AggregateType) GetUserDefinedVariableName(ShaderDefinitions definitions, int location, int component, bool isOutput, bool isPerPatch)
{
string name = isPerPatch
? DefaultNames.PerPatchAttributePrefix
: (isOutput ? DefaultNames.OAttributePrefix : DefaultNames.IAttributePrefix);
? Defaults.PerPatchAttributePrefix
: (isOutput ? Defaults.OAttributePrefix : Defaults.IAttributePrefix);
if (location < 0)
{

View file

@ -73,18 +73,20 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
if (stage != ShaderStage.Compute)
{
args[0] = stage == ShaderStage.Vertex ? "VertexIn in" : "FragmentIn in";
args[1] = $"constant {DefaultNames.StructPrefix}_support_buffer* support_buffer";
args[1] = "constant ConstantBuffers &constant_buffers";
args[2] = "device StorageBuffers &storage_buffers";
}
else
{
args[0] = $"constant {DefaultNames.StructPrefix}_support_buffer* support_buffer";
args[0] = "constant ConstantBuffers &constant_buffers";
args[1] = "device StorageBuffers &storage_buffers";
}
}
int argIndex = additionalArgCount;
for (int i = 0; i < function.InArguments.Length; i++)
{
args[argIndex++] = $"{Declarations.GetVarTypeName(context, function.InArguments[i])} {OperandManager.GetArgumentName(i)}";
args[argIndex++] = $"{Declarations.GetVarTypeName(function.InArguments[i])} {OperandManager.GetArgumentName(i)}";
}
for (int i = 0; i < function.OutArguments.Length; i++)
@ -92,12 +94,12 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
int j = i + function.InArguments.Length;
// Likely need to be made into pointers
args[argIndex++] = $"out {Declarations.GetVarTypeName(context, function.OutArguments[i])} {OperandManager.GetArgumentName(j)}";
args[argIndex++] = $"out {Declarations.GetVarTypeName(function.OutArguments[i])} {OperandManager.GetArgumentName(j)}";
}
string funcKeyword = "inline";
string funcName = null;
string returnType = Declarations.GetVarTypeName(context, function.ReturnType);
string returnType = Declarations.GetVarTypeName(function.ReturnType);
if (isMainFunc)
{
@ -122,10 +124,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
if (stage == ShaderStage.Vertex)
{
if (context.AttributeUsage.UsedInputAttributes != 0)
{
args = args.Prepend("VertexIn in [[stage_in]]").ToArray();
}
args = args.Prepend("VertexIn in [[stage_in]]").ToArray();
}
else if (stage == ShaderStage.Fragment)
{
@ -148,27 +147,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
args = args.Append("uint thread_index_in_simdgroup [[thread_index_in_simdgroup]]").ToArray();
}
foreach (var constantBuffer in context.Properties.ConstantBuffers.Values)
{
args = args.Append($"constant {DefaultNames.StructPrefix}_{constantBuffer.Name}* {constantBuffer.Name} [[buffer({constantBuffer.Binding})]]").ToArray();
}
foreach (var storageBuffers in context.Properties.StorageBuffers.Values)
{
// Offset the binding by 15 to avoid clashing with the constant buffers
args = args.Append($"device {DefaultNames.StructPrefix}_{storageBuffers.Name}* {storageBuffers.Name} [[buffer({storageBuffers.Binding + 15})]]").ToArray();
}
foreach (var texture in context.Properties.Textures.Values)
{
var textureTypeName = texture.Type.ToMslTextureType();
args = args.Append($"{textureTypeName} tex_{texture.Name} [[texture({texture.Binding})]]").ToArray();
// If the texture is not separate, we need to declare a sampler
if (!texture.Separate)
{
args = args.Append($"sampler samp_{texture.Name} [[sampler({texture.Binding})]]").ToArray();
}
}
args = args.Append($"constant ConstantBuffers &constant_buffers [[buffer({Defaults.ConstantBuffersIndex})]]").ToArray();
args = args.Append($"device StorageBuffers &storage_buffers [[buffer({Defaults.StorageBuffersIndex})]]").ToArray();
args = args.Append($"constant Textures &textures [[buffer({Defaults.TexturesIndex})]]").ToArray();
}
var funcPrefix = $"{funcKeyword} {returnType} {funcName ?? function.Name}(";

View file

@ -20,7 +20,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
public string DeclareLocal(AstOperand operand)
{
string name = $"{DefaultNames.LocalNamePrefix}_{_locals.Count}";
string name = $"{Defaults.LocalNamePrefix}_{_locals.Count}";
_locals.Add(operand, name);
@ -34,14 +34,14 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
OperandType.Argument => GetArgumentName(operand.Value),
OperandType.Constant => NumberFormatter.FormatInt(operand.Value),
OperandType.LocalVariable => _locals[operand],
OperandType.Undefined => DefaultNames.UndefinedName,
OperandType.Undefined => Defaults.UndefinedName,
_ => throw new ArgumentException($"Invalid operand type \"{operand.Type}\"."),
};
}
public static string GetArgumentName(int argIndex)
{
return $"{DefaultNames.ArgumentNamePrefix}{argIndex}";
return $"{Defaults.ArgumentNamePrefix}{argIndex}";
}
public static AggregateType GetNodeDestType(CodeGenContext context, IAstNode node)