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Implement OpenReadOnlySaveDataFileSystem (#748)

This commit is contained in:
Alex Barney 2019-09-02 11:38:43 -05:00 committed by Ac_K
parent edafce57be
commit cbbbf175fb

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@ -109,14 +109,21 @@ namespace Ryujinx.HLE.HOS.Services.FspSrv
// OpenSaveDataFileSystem(u8 save_data_space_id, nn::fssrv::sf::SaveStruct saveStruct) -> object<nn::fssrv::sf::IFileSystem> saveDataFs // OpenSaveDataFileSystem(u8 save_data_space_id, nn::fssrv::sf::SaveStruct saveStruct) -> object<nn::fssrv::sf::IFileSystem> saveDataFs
public ResultCode OpenSaveDataFileSystem(ServiceCtx context) public ResultCode OpenSaveDataFileSystem(ServiceCtx context)
{ {
return LoadSaveDataFileSystem(context); return LoadSaveDataFileSystem(context, false);
} }
[Command(52)] [Command(52)]
// OpenSaveDataFileSystemBySystemSaveDataId(u8 save_data_space_id, nn::fssrv::sf::SaveStruct saveStruct) -> object<nn::fssrv::sf::IFileSystem> systemSaveDataFs // OpenSaveDataFileSystemBySystemSaveDataId(u8 save_data_space_id, nn::fssrv::sf::SaveStruct saveStruct) -> object<nn::fssrv::sf::IFileSystem> systemSaveDataFs
public ResultCode OpenSaveDataFileSystemBySystemSaveDataId(ServiceCtx context) public ResultCode OpenSaveDataFileSystemBySystemSaveDataId(ServiceCtx context)
{ {
return LoadSaveDataFileSystem(context); return LoadSaveDataFileSystem(context, false);
}
[Command(53)]
// OpenReadOnlySaveDataFileSystem(u8 save_data_space_id, nn::fssrv::sf::SaveStruct save_struct) -> object<nn::fssrv::sf::IFileSystem>
public ResultCode OpenReadOnlySaveDataFileSystem(ServiceCtx context)
{
return LoadSaveDataFileSystem(context, true);
} }
[Command(200)] [Command(200)]
@ -221,7 +228,7 @@ namespace Ryujinx.HLE.HOS.Services.FspSrv
return ResultCode.Success; return ResultCode.Success;
} }
public ResultCode LoadSaveDataFileSystem(ServiceCtx context) public ResultCode LoadSaveDataFileSystem(ServiceCtx context, bool readOnly)
{ {
SaveSpaceId saveSpaceId = (SaveSpaceId)context.RequestData.ReadInt64(); SaveSpaceId saveSpaceId = (SaveSpaceId)context.RequestData.ReadInt64();
@ -236,8 +243,13 @@ namespace Ryujinx.HLE.HOS.Services.FspSrv
try try
{ {
LocalFileSystem fileSystem = new LocalFileSystem(savePath); LocalFileSystem fileSystem = new LocalFileSystem(savePath);
DirectorySaveDataFileSystem saveFileSystem = new DirectorySaveDataFileSystem(fileSystem); LibHac.Fs.IFileSystem saveFileSystem = new DirectorySaveDataFileSystem(fileSystem);
if (readOnly)
{
saveFileSystem = new ReadOnlyFileSystem(saveFileSystem);
}
MakeObject(context, new IFileSystem(saveFileSystem)); MakeObject(context, new IFileSystem(saveFileSystem));
} }