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Loop GLScreen with custom method (#244)
* Loop GLScreen with custom method * Fix deadlocks * Fix screen resizing * Change event to bool * Try to fix quitting error * Set title from main thread * Queue max 1 vsync, fix high FPS after a slowdown
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37071285bc
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4 changed files with 113 additions and 11 deletions
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@ -1,5 +1,6 @@
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using Ryujinx.HLE.Gpu.Memory;
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using System.Collections.Concurrent;
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using System.Threading;
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namespace Ryujinx.HLE.Gpu.Engines
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{
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@ -18,6 +19,8 @@ namespace Ryujinx.HLE.Gpu.Engines
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private NvGpuEngine[] SubChannels;
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public AutoResetEvent Event { get; private set; }
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private struct CachedMacro
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{
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public int Position { get; private set; }
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@ -60,6 +63,8 @@ namespace Ryujinx.HLE.Gpu.Engines
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Macros = new CachedMacro[MacrosCount];
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Mme = new int[MmeWords];
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Event = new AutoResetEvent(false);
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}
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public void PushBuffer(NvGpuVmm Vmm, NvGpuPBEntry[] Buffer)
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@ -68,6 +73,8 @@ namespace Ryujinx.HLE.Gpu.Engines
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{
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BufferQueue.Enqueue((Vmm, PBEntry));
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}
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Event.Set();
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}
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public void DispatchCalls()
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@ -71,6 +71,11 @@ namespace Ryujinx.HLE
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Os.LoadProgram(FileName);
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}
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public bool WaitFifo()
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{
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return Gpu.Fifo.Event.WaitOne(8);
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}
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public void ProcessFrame()
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{
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Gpu.Fifo.DispatchCalls();
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@ -5,6 +5,9 @@ using Ryujinx.Graphics.Gal;
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using Ryujinx.HLE;
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using Ryujinx.HLE.Input;
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using System;
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using System.Threading;
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using Stopwatch = System.Diagnostics.Stopwatch;
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namespace Ryujinx
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{
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@ -16,6 +19,8 @@ namespace Ryujinx
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private const float TouchScreenRatioX = (float)TouchScreenWidth / TouchScreenHeight;
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private const float TouchScreenRatioY = (float)TouchScreenHeight / TouchScreenWidth;
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private const int TargetFPS = 60;
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private Switch Ns;
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private IGalRenderer Renderer;
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@ -24,6 +29,14 @@ namespace Ryujinx
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private MouseState? Mouse = null;
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private Thread RenderThread;
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private bool ResizeEvent;
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private bool TitleEvent;
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private string NewTitle;
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public GLScreen(Switch Ns, IGalRenderer Renderer)
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: base(1280, 720,
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new GraphicsMode(), "Ryujinx", 0,
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@ -36,13 +49,85 @@ namespace Ryujinx
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Location = new Point(
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(DisplayDevice.Default.Width / 2) - (Width / 2),
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(DisplayDevice.Default.Height / 2) - (Height / 2));
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ResizeEvent = false;
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TitleEvent = false;
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}
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protected override void OnLoad(EventArgs e)
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private void RenderLoop()
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{
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VSync = VSyncMode.On;
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MakeCurrent();
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Stopwatch Chrono = new Stopwatch();
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Chrono.Start();
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long TicksPerFrame = Stopwatch.Frequency / TargetFPS;
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long Ticks = 0;
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while (Exists && !IsExiting)
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{
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if (Ns.WaitFifo())
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{
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Ns.ProcessFrame();
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}
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Renderer.RunActions();
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if (ResizeEvent)
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{
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ResizeEvent = false;
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Renderer.FrameBuffer.SetWindowSize(Width, Height);
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}
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Ticks += Chrono.ElapsedTicks;
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Chrono.Restart();
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if (Ticks >= TicksPerFrame)
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{
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RenderFrame();
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//Queue max. 1 vsync
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Ticks = Math.Min(Ticks - TicksPerFrame, TicksPerFrame);
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}
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}
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}
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public void MainLoop()
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{
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VSync = VSyncMode.Off;
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Visible = true;
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Renderer.FrameBuffer.SetWindowSize(Width, Height);
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Context.MakeCurrent(null);
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//OpenTK doesn't like sleeps in its thread, to avoid this a renderer thread is created
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RenderThread = new Thread(RenderLoop);
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RenderThread.Start();
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while (Exists && !IsExiting)
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{
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ProcessEvents();
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if (!IsExiting)
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{
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UpdateFrame();
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if (TitleEvent)
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{
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TitleEvent = false;
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Title = NewTitle;
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}
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}
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}
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}
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private bool IsGamePadButtonPressedFromString(GamePadState GamePad, string Button)
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@ -99,7 +184,7 @@ namespace Ryujinx
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}
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}
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protected override void OnUpdateFrame(FrameEventArgs e)
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private new void UpdateFrame()
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{
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HidControllerButtons CurrentButton = 0;
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HidJoystickPosition LeftJoystick;
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@ -278,13 +363,9 @@ namespace Ryujinx
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CurrentButton,
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LeftJoystick,
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RightJoystick);
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Ns.ProcessFrame();
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Renderer.RunActions();
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}
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protected override void OnRenderFrame(FrameEventArgs e)
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private new void RenderFrame()
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{
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Renderer.FrameBuffer.Render();
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@ -293,16 +374,25 @@ namespace Ryujinx
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double HostFps = Ns.Statistics.GetSystemFrameRate();
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double GameFps = Ns.Statistics.GetGameFrameRate();
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Title = $"Ryujinx | Host FPS: {HostFps:0.0} | Game FPS: {GameFps:0.0}";
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NewTitle = $"Ryujinx | Host FPS: {HostFps:0.0} | Game FPS: {GameFps:0.0}";
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TitleEvent = true;
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SwapBuffers();
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Ns.Os.SignalVsync();
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}
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protected override void OnUnload(EventArgs e)
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{
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RenderThread.Join();
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base.OnUnload(e);
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}
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protected override void OnResize(EventArgs e)
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{
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Renderer.FrameBuffer.SetWindowSize(Width, Height);
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ResizeEvent = true;
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}
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protected override void OnKeyDown(KeyboardKeyEventArgs e)
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Screen.Exit();
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};
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Screen.Run(0.0, 60.0);
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Screen.MainLoop();
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}
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Environment.Exit(0);
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