1
0
Fork 0
mirror of https://github.com/Ryujinx/Ryujinx.git synced 2024-11-23 18:02:02 +00:00

Implement A2B10G10R10 TextureFormat (#248)

* add A2B10G10R10 TextureFormat

* return correct PixelFormat & PixelType

* return correct texture size

* return correct Bytes Per Pixel
This commit is contained in:
greggameplayer 2018-07-29 06:41:02 +02:00 committed by gdkchan
parent e07b0265c6
commit ce96a45685
4 changed files with 4 additions and 0 deletions

View file

@ -5,6 +5,7 @@ namespace Ryujinx.Graphics.Gal
R32G32B32A32 = 0x1,
R16G16B16A16 = 0x3,
A8B8G8R8 = 0x8,
A2B10G10R10 = 0x9,
R32 = 0xf,
BC6H_SF16 = 0x10,
BC6H_UF16 = 0x11,

View file

@ -132,6 +132,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
case GalTextureFormat.R32G32B32A32: return (PixelFormat.Rgba, PixelType.Float);
case GalTextureFormat.R16G16B16A16: return (PixelFormat.Rgba, PixelType.HalfFloat);
case GalTextureFormat.A8B8G8R8: return (PixelFormat.Rgba, PixelType.UnsignedByte);
case GalTextureFormat.A2B10G10R10: return (PixelFormat.Rgba, PixelType.UnsignedInt2101010Reversed);
case GalTextureFormat.R32: return (PixelFormat.Red, PixelType.Float);
case GalTextureFormat.A1B5G5R5: return (PixelFormat.Rgba, PixelType.UnsignedShort5551);
case GalTextureFormat.B5G6R5: return (PixelFormat.Rgb, PixelType.UnsignedShort565);

View file

@ -41,6 +41,7 @@ namespace Ryujinx.HLE.Gpu.Texture
return Texture.Width * Texture.Height * 8;
case GalTextureFormat.A8B8G8R8:
case GalTextureFormat.A2B10G10R10:
case GalTextureFormat.R32:
case GalTextureFormat.ZF32:
case GalTextureFormat.BF10GF11RF11:

View file

@ -13,6 +13,7 @@ namespace Ryujinx.HLE.Gpu.Texture
case GalTextureFormat.R32G32B32A32: return Read16Bpp (Memory, Texture);
case GalTextureFormat.R16G16B16A16: return Read8Bpp (Memory, Texture);
case GalTextureFormat.A8B8G8R8: return Read4Bpp (Memory, Texture);
case GalTextureFormat.A2B10G10R10: return Read4Bpp (Memory, Texture);
case GalTextureFormat.R32: return Read4Bpp (Memory, Texture);
case GalTextureFormat.BF10GF11RF11: return Read4Bpp (Memory, Texture);
case GalTextureFormat.Z24S8: return Read4Bpp (Memory, Texture);