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Fix swizzle for certain formats

This commit is contained in:
Isaac Marovitz 2024-03-19 21:56:54 -04:00 committed by Isaac Marovitz
parent cd7d62542a
commit d58f79ae0f

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@ -39,12 +39,34 @@ namespace Ryujinx.Graphics.Metal
descriptor.SampleCount = (ulong)Info.Samples;
descriptor.MipmapLevelCount = (ulong)Info.Levels;
descriptor.TextureType = Info.Target.Convert();
var swizzleR = Info.SwizzleR.Convert();
var swizzleG = Info.SwizzleG.Convert();
var swizzleB = Info.SwizzleB.Convert();
var swizzleA = Info.SwizzleA.Convert();
if (info.Format == Format.R5G5B5A1Unorm ||
info.Format == Format.R5G5B5X1Unorm ||
info.Format == Format.R5G6B5Unorm)
{
(swizzleB, swizzleR) = (swizzleR, swizzleB);
} else if (descriptor.PixelFormat == MTLPixelFormat.ABGR4Unorm || info.Format == Format.A1B5G5R5Unorm)
{
var tempB = swizzleB;
var tempA = swizzleA;
swizzleB = swizzleG;
swizzleA = swizzleR;
swizzleR = tempA;
swizzleG = tempB;
}
descriptor.Swizzle = new MTLTextureSwizzleChannels
{
red = Info.SwizzleR.Convert(),
green = Info.SwizzleG.Convert(),
blue = Info.SwizzleB.Convert(),
alpha = Info.SwizzleA.Convert()
red = swizzleR,
green = swizzleG,
blue = swizzleB,
alpha = swizzleA
};
MTLTexture = _device.NewTexture(descriptor);