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Fix ILogger type and size decoding (#842)
* Fix ILogger type and size decoding The type and size are custom encoded integer not byte. This fix issues on games that send messages longer than 127 characters. * Address gdk's comments
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1 changed files with 22 additions and 2 deletions
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@ -8,6 +8,26 @@ namespace Ryujinx.HLE.HOS.Services.Lm.LogService
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{
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{
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public ILogger() { }
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public ILogger() { }
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private static int ReadEncodedInt(BinaryReader reader)
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{
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int result = 0;
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int position = 0;
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byte encoded;
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do
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{
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encoded = reader.ReadByte();
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result += (encoded & 0x7F) << (7 * position);
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position++;
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} while ((encoded & 0x80) != 0);
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return result;
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}
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[Command(0)]
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[Command(0)]
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// Log(buffer<unknown, 0x21>)
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// Log(buffer<unknown, 0x21>)
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public ResultCode Log(ServiceCtx context)
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public ResultCode Log(ServiceCtx context)
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@ -34,8 +54,8 @@ namespace Ryujinx.HLE.HOS.Services.Lm.LogService
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while (ms.Position < ms.Length)
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while (ms.Position < ms.Length)
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{
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{
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byte type = reader.ReadByte();
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int type = ReadEncodedInt(reader);
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byte size = reader.ReadByte();
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int size = ReadEncodedInt(reader);
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LmLogField field = (LmLogField)type;
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LmLogField field = (LmLogField)type;
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