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Dynamic state for Depth Bounds should not be passed to PipelineDynamicStateCreateInfo as the command to set them is never called.

Do not pass pointer to viewport and scissor as those dynamic states should be supported on all devices.

Same as above for DepthBias values.
This commit is contained in:
sunshineinabox 2024-05-11 22:11:47 -07:00
parent 8f51938e2b
commit d92d8d5b05
3 changed files with 12 additions and 28 deletions

View file

@ -208,17 +208,11 @@ namespace Ryujinx.Graphics.Vulkan
pipeline.StencilFrontPassOp = state.StencilTest.FrontDpPass.Convert(); pipeline.StencilFrontPassOp = state.StencilTest.FrontDpPass.Convert();
pipeline.StencilFrontDepthFailOp = state.StencilTest.FrontDpFail.Convert(); pipeline.StencilFrontDepthFailOp = state.StencilTest.FrontDpFail.Convert();
pipeline.StencilFrontCompareOp = state.StencilTest.FrontFunc.Convert(); pipeline.StencilFrontCompareOp = state.StencilTest.FrontFunc.Convert();
pipeline.StencilFrontCompareMask = 0;
pipeline.StencilFrontWriteMask = 0;
pipeline.StencilFrontReference = 0;
pipeline.StencilBackFailOp = state.StencilTest.BackSFail.Convert(); pipeline.StencilBackFailOp = state.StencilTest.BackSFail.Convert();
pipeline.StencilBackPassOp = state.StencilTest.BackDpPass.Convert(); pipeline.StencilBackPassOp = state.StencilTest.BackDpPass.Convert();
pipeline.StencilBackDepthFailOp = state.StencilTest.BackDpFail.Convert(); pipeline.StencilBackDepthFailOp = state.StencilTest.BackDpFail.Convert();
pipeline.StencilBackCompareOp = state.StencilTest.BackFunc.Convert(); pipeline.StencilBackCompareOp = state.StencilTest.BackFunc.Convert();
pipeline.StencilBackCompareMask = 0;
pipeline.StencilBackWriteMask = 0;
pipeline.StencilBackReference = 0;
pipeline.StencilTestEnable = state.StencilTest.TestEnable; pipeline.StencilTestEnable = state.StencilTest.TestEnable;

View file

@ -408,8 +408,6 @@ namespace Ryujinx.Graphics.Vulkan
fixed (VertexInputAttributeDescription* pVertexAttributeDescriptions = &Internal.VertexAttributeDescriptions[0]) fixed (VertexInputAttributeDescription* pVertexAttributeDescriptions = &Internal.VertexAttributeDescriptions[0])
fixed (VertexInputAttributeDescription* pVertexAttributeDescriptions2 = &_vertexAttributeDescriptions2[0]) fixed (VertexInputAttributeDescription* pVertexAttributeDescriptions2 = &_vertexAttributeDescriptions2[0])
fixed (VertexInputBindingDescription* pVertexBindingDescriptions = &Internal.VertexBindingDescriptions[0]) fixed (VertexInputBindingDescription* pVertexBindingDescriptions = &Internal.VertexBindingDescriptions[0])
fixed (Viewport* pViewports = &Internal.Viewports[0])
fixed (Rect2D* pScissors = &Internal.Scissors[0])
fixed (PipelineColorBlendAttachmentState* pColorBlendAttachmentState = &Internal.ColorBlendAttachmentState[0]) fixed (PipelineColorBlendAttachmentState* pColorBlendAttachmentState = &Internal.ColorBlendAttachmentState[0])
{ {
var vertexInputState = new PipelineVertexInputStateCreateInfo var vertexInputState = new PipelineVertexInputStateCreateInfo
@ -472,18 +470,13 @@ namespace Ryujinx.Graphics.Vulkan
CullMode = CullMode, CullMode = CullMode,
FrontFace = FrontFace, FrontFace = FrontFace,
DepthBiasEnable = DepthBiasEnable, DepthBiasEnable = DepthBiasEnable,
DepthBiasClamp = DepthBiasClamp,
DepthBiasConstantFactor = DepthBiasConstantFactor,
DepthBiasSlopeFactor = DepthBiasSlopeFactor,
}; };
var viewportState = new PipelineViewportStateCreateInfo var viewportState = new PipelineViewportStateCreateInfo
{ {
SType = StructureType.PipelineViewportStateCreateInfo, SType = StructureType.PipelineViewportStateCreateInfo,
ViewportCount = ViewportsCount, ViewportCount = ViewportsCount,
PViewports = pViewports,
ScissorCount = ScissorsCount, ScissorCount = ScissorsCount,
PScissors = pScissors,
}; };
if (gd.Capabilities.SupportsDepthClipControl) if (gd.Capabilities.SupportsDepthClipControl)
@ -512,18 +505,18 @@ namespace Ryujinx.Graphics.Vulkan
StencilFrontPassOp, StencilFrontPassOp,
StencilFrontDepthFailOp, StencilFrontDepthFailOp,
StencilFrontCompareOp, StencilFrontCompareOp,
StencilFrontCompareMask, null,
StencilFrontWriteMask, null,
StencilFrontReference); null);
var stencilBack = new StencilOpState( var stencilBack = new StencilOpState(
StencilBackFailOp, StencilBackFailOp,
StencilBackPassOp, StencilBackPassOp,
StencilBackDepthFailOp, StencilBackDepthFailOp,
StencilBackCompareOp, StencilBackCompareOp,
StencilBackCompareMask, null,
StencilBackWriteMask, null,
StencilBackReference); null);
var depthStencilState = new PipelineDepthStencilStateCreateInfo var depthStencilState = new PipelineDepthStencilStateCreateInfo
{ {
@ -587,22 +580,21 @@ namespace Ryujinx.Graphics.Vulkan
} }
bool supportsExtDynamicState = gd.Capabilities.SupportsExtendedDynamicState; bool supportsExtDynamicState = gd.Capabilities.SupportsExtendedDynamicState;
int dynamicStatesCount = supportsExtDynamicState ? 9 : 8; int dynamicStatesCount = supportsExtDynamicState ? 8 : 7;
DynamicState* dynamicStates = stackalloc DynamicState[dynamicStatesCount]; DynamicState* dynamicStates = stackalloc DynamicState[dynamicStatesCount];
dynamicStates[0] = DynamicState.Viewport; dynamicStates[0] = DynamicState.Viewport;
dynamicStates[1] = DynamicState.Scissor; dynamicStates[1] = DynamicState.Scissor;
dynamicStates[2] = DynamicState.DepthBias; dynamicStates[2] = DynamicState.DepthBias;
dynamicStates[3] = DynamicState.DepthBounds; dynamicStates[3] = DynamicState.StencilCompareMask;
dynamicStates[4] = DynamicState.StencilCompareMask; dynamicStates[4] = DynamicState.StencilWriteMask;
dynamicStates[5] = DynamicState.StencilWriteMask; dynamicStates[5] = DynamicState.StencilReference;
dynamicStates[6] = DynamicState.StencilReference; dynamicStates[6] = DynamicState.BlendConstants;
dynamicStates[7] = DynamicState.BlendConstants;
if (supportsExtDynamicState) if (supportsExtDynamicState)
{ {
dynamicStates[8] = DynamicState.VertexInputBindingStrideExt; dynamicStates[7] = DynamicState.VertexInputBindingStrideExt;
} }
var pipelineDynamicStateCreateInfo = new PipelineDynamicStateCreateInfo var pipelineDynamicStateCreateInfo = new PipelineDynamicStateCreateInfo

View file

@ -29,8 +29,6 @@ namespace Ryujinx.Graphics.Vulkan
public Array32<VertexInputAttributeDescription> VertexAttributeDescriptions; public Array32<VertexInputAttributeDescription> VertexAttributeDescriptions;
public Array33<VertexInputBindingDescription> VertexBindingDescriptions; public Array33<VertexInputBindingDescription> VertexBindingDescriptions;
public Array16<Viewport> Viewports;
public Array16<Rect2D> Scissors;
public Array8<PipelineColorBlendAttachmentState> ColorBlendAttachmentState; public Array8<PipelineColorBlendAttachmentState> ColorBlendAttachmentState;
public Array9<Format> AttachmentFormats; public Array9<Format> AttachmentFormats;
public uint AttachmentIntegerFormatMask; public uint AttachmentIntegerFormatMask;