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Only pass Tesselation state create info if dynamic state is not supported
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1 changed files with 7 additions and 5 deletions
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@ -427,13 +427,11 @@ namespace Ryujinx.Graphics.Vulkan
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Topology = supportsExtDynamicState ? TopologyClass : Topology,
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};
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var tessellationState = new PipelineTessellationStateCreateInfo
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{
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SType = StructureType.PipelineTessellationStateCreateInfo,
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};
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PipelineTessellationStateCreateInfo tessellationState;
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if (!gd.ExtendedDynamicState2Features.ExtendedDynamicState2PatchControlPoints)
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{
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tessellationState.SType = StructureType.PipelineTessellationStateCreateInfo;
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tessellationState.PatchControlPoints = PatchControlPoints;
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}
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@ -663,7 +661,6 @@ namespace Ryujinx.Graphics.Vulkan
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PStages = Stages.Pointer,
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PVertexInputState = &vertexInputState,
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PInputAssemblyState = &inputAssemblyState,
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PTessellationState = &tessellationState,
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PViewportState = &viewportState,
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PRasterizationState = &rasterizationState,
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PMultisampleState = &multisampleState,
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@ -674,6 +671,11 @@ namespace Ryujinx.Graphics.Vulkan
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RenderPass = renderPass,
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};
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if (!gd.ExtendedDynamicState2Features.ExtendedDynamicState2PatchControlPoints)
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{
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pipelineCreateInfo.PTessellationState = &tessellationState;
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}
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Result result = gd.Api.CreateGraphicsPipelines(device, cache, 1, &pipelineCreateInfo, null, &pipelineHandle);
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if (throwOnError)
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