1
0
Fork 0
mirror of https://github.com/Ryujinx/Ryujinx.git synced 2024-12-25 20:06:00 +00:00

Set dirty flag even when value has not changed.

This commit is contained in:
sunshineinabox 2024-05-21 20:24:49 -07:00
parent 7d7b1923aa
commit dcc999c798

View file

@ -97,124 +97,81 @@ namespace Ryujinx.Graphics.Vulkan
private DirtyFlags _dirty;
private const float Epsilon = 1e-6f;
private readonly bool FloatCompare(float a, float b)
{
return Math.Abs(a - b) < Epsilon;
}
public void SetBlendConstants(float r, float g, float b, float a)
{
if (!FloatCompare(_blendConstants[0], r) ||
!FloatCompare(_blendConstants[1], g) ||
!FloatCompare(_blendConstants[2], b) ||
!FloatCompare(_blendConstants[3], a))
{
_blendConstants[0] = r;
_blendConstants[1] = g;
_blendConstants[2] = b;
_blendConstants[3] = a;
_dirty |= DirtyFlags.Blend;
}
_blendConstants[0] = r;
_blendConstants[1] = g;
_blendConstants[2] = b;
_blendConstants[3] = a;
_dirty |= DirtyFlags.Blend;
}
public void SetDepthBias(float slopeFactor, float constantFactor, float clamp, bool enable)
{
if (!FloatCompare(_depthBiasSlopeFactor, slopeFactor) ||
!FloatCompare(_depthBiasConstantFactor, constantFactor) ||
!FloatCompare(_depthBiasClamp, clamp) ||
_depthBiasEnable != enable)
{
_depthBiasSlopeFactor = slopeFactor;
_depthBiasConstantFactor = constantFactor;
_depthBiasClamp = clamp;
_depthBiasEnable = enable;
_dirty |= DirtyFlags.DepthBias;
}
_depthBiasSlopeFactor = slopeFactor;
_depthBiasConstantFactor = constantFactor;
_depthBiasClamp = clamp;
_depthBiasEnable = enable;
_dirty |= DirtyFlags.DepthBias;
}
public void SetScissor(int index, Rect2D scissor)
{
if (!_scissors[index].Equals(scissor))
{
_scissors[index] = scissor;
_dirty |= DirtyFlags.Scissor;
}
_scissors[index] = scissor;
_dirty |= DirtyFlags.Scissor;
}
public void SetDepthTestBool(bool testEnable, bool writeEnable)
{
if (DepthTestEnable != testEnable || DepthWriteEnable != writeEnable)
{
DepthTestEnable = testEnable;
DepthWriteEnable = writeEnable;
_dirty |= DirtyFlags.DepthTestBool;
}
DepthTestEnable = testEnable;
DepthWriteEnable = writeEnable;
_dirty |= DirtyFlags.DepthTestBool;
}
public void SetDepthTestCompareOp(CompareOp depthTestOp)
{
if (_depthCompareOp != depthTestOp)
{
_depthCompareOp = depthTestOp;
_dirty |= DirtyFlags.DepthTestCompareOp;
}
_depthCompareOp = depthTestOp;
_dirty |= DirtyFlags.DepthTestCompareOp;
}
public void SetStencilOp(StencilOp backFailOp, StencilOp backPassOp, StencilOp backDepthFailOp,
CompareOp backCompareOp, StencilOp frontFailOp, StencilOp frontPassOp, StencilOp frontDepthFailOp,
CompareOp frontCompareOp)
{
if (_backfailop != backFailOp || _backpassop != backPassOp || _backdepthfailop != backDepthFailOp ||
_backcompareop != backCompareOp || _frontfailop != frontFailOp || _frontpassop != frontPassOp ||
_frontdepthfailop != frontDepthFailOp || _frontcompareop != frontCompareOp)
{
_backfailop = backFailOp;
_backpassop = backPassOp;
_backdepthfailop = backDepthFailOp;
_backcompareop = backCompareOp;
_frontfailop = frontFailOp;
_frontpassop = frontPassOp;
_frontdepthfailop = frontDepthFailOp;
_frontcompareop = frontCompareOp;
_opToo = true;
}
_backfailop = backFailOp;
_backpassop = backPassOp;
_backdepthfailop = backDepthFailOp;
_backcompareop = backCompareOp;
_frontfailop = frontFailOp;
_frontpassop = frontPassOp;
_frontdepthfailop = frontDepthFailOp;
_frontcompareop = frontCompareOp;
_opToo = true;
}
public void SetStencilMask(uint backCompareMask, uint backWriteMask, uint backReference,
uint frontCompareMask, uint frontWriteMask, uint frontReference)
{
if (_backCompareMask != backCompareMask || _backWriteMask != backWriteMask ||
_backReference != backReference || _frontCompareMask != frontCompareMask ||
_frontWriteMask != frontWriteMask || _frontReference != frontReference)
{
_backCompareMask = backCompareMask;
_backWriteMask = backWriteMask;
_backReference = backReference;
_frontCompareMask = frontCompareMask;
_frontWriteMask = frontWriteMask;
_frontReference = frontReference;
_dirty |= DirtyFlags.Stencil;
}
_backCompareMask = backCompareMask;
_backWriteMask = backWriteMask;
_backReference = backReference;
_frontCompareMask = frontCompareMask;
_frontWriteMask = frontWriteMask;
_frontReference = frontReference;
_dirty |= DirtyFlags.Stencil;
}
public void SetStencilTest(bool stencilTestEnable)
{
if (StencilTestEnable != stencilTestEnable)
{
StencilTestEnable = stencilTestEnable;
_dirty |= DirtyFlags.StencilTestEnable;
}
StencilTestEnable = stencilTestEnable;
_dirty |= DirtyFlags.StencilTestEnable;
}
public void SetViewport(int index, Viewport viewport)
{
if (!Viewports[index].Equals(viewport))
{
Viewports[index] = viewport;
_dirty |= DirtyFlags.Viewport;
}
Viewports[index] = viewport;
_dirty |= DirtyFlags.Viewport;
}
public void SetViewports(ref Array16<Viewport> viewports, uint viewportsCount)
@ -232,111 +189,75 @@ namespace Ryujinx.Graphics.Vulkan
public void SetCullMode(CullModeFlags cullMode)
{
if (CullMode != cullMode)
{
CullMode = cullMode;
_dirty |= DirtyFlags.CullMode;
}
CullMode = cullMode;
_dirty |= DirtyFlags.CullMode;
}
public void SetFrontFace(FrontFace frontFace)
{
if (_frontFace != frontFace)
{
_frontFace = frontFace;
_dirty |= DirtyFlags.FrontFace;
}
_frontFace = frontFace;
_dirty |= DirtyFlags.FrontFace;
}
public void SetLineWidth(float width)
{
if (!FloatCompare(_lineWidth, width))
{
_lineWidth = width;
_lineWidth = width;
_dirty |= DirtyFlags.LineWidth;
}
_dirty |= DirtyFlags.LineWidth;
}
public void SetRasterizerDiscard(bool discard)
{
if (_discard != discard)
{
_discard = discard;
_dirty |= DirtyFlags.RasterDiscard;
}
_discard = discard;
_dirty |= DirtyFlags.RasterDiscard;
}
public void SetPrimitiveRestartEnable(bool primitiveRestart)
{
if (_primitiveRestartEnable != primitiveRestart)
{
_primitiveRestartEnable = primitiveRestart;
_dirty |= DirtyFlags.PrimitiveRestart;
}
_primitiveRestartEnable = primitiveRestart;
_dirty |= DirtyFlags.PrimitiveRestart;
}
public void SetLogicOp(LogicOp op)
{
if (_logicOp != op)
{
_logicOp = op;
_dirty |= DirtyFlags.LogicOp;
}
_logicOp = op;
_dirty |= DirtyFlags.LogicOp;
}
public void SetPatchControlPoints(uint points)
{
if (_patchControlPoints != points)
{
_patchControlPoints = points;
_dirty |= DirtyFlags.PatchControlPoints;
}
_patchControlPoints = points;
_dirty |= DirtyFlags.PatchControlPoints;
}
public void SetLogicOpEnable(bool logicOpEnable)
{
if (_logicOpEnable != logicOpEnable)
{
_logicOpEnable = logicOpEnable;
_dirty |= DirtyFlags.LogicOpEnable;
}
_logicOpEnable = logicOpEnable;
_dirty |= DirtyFlags.LogicOpEnable;
}
public void SetDepthClampEnable(bool depthClampEnable)
{
if (_depthClampEnable != depthClampEnable)
{
_depthClampEnable = depthClampEnable;
_dirty |= DirtyFlags.DepthClampEnable;
}
_depthClampEnable = depthClampEnable;
_dirty |= DirtyFlags.DepthClampEnable;
}
public void SetAlphaToCoverEnable(bool alphaToCoverEnable)
{
if (_alphaToCoverEnable != alphaToCoverEnable)
{
_alphaToCoverEnable = alphaToCoverEnable;
_dirty |= DirtyFlags.AlphaToCover;
}
_alphaToCoverEnable = alphaToCoverEnable;
_dirty |= DirtyFlags.AlphaToCover;
}
public void SetAlphaToOneEnable(bool alphaToOneEnable)
{
if (_alphaToOneEnable != alphaToOneEnable)
{
_alphaToOneEnable = alphaToOneEnable;
_dirty |= DirtyFlags.AlphaToOne;
}
_alphaToOneEnable = alphaToOneEnable;
_dirty |= DirtyFlags.AlphaToOne;
}
public void SetDepthMode(bool mode)
{
if (DepthMode != mode)
{
DepthMode = mode;
_dirty |= DirtyFlags.DepthMode;
}
DepthMode = mode;
_dirty |= DirtyFlags.DepthMode;
}
public void ForceAllDirty(VulkanRenderer gd)
@ -619,6 +540,11 @@ namespace Ryujinx.Graphics.Vulkan
private readonly void RecordLogicOp(VulkanRenderer gd, CommandBuffer commandBuffer)
{
if (gd.ExtendedDynamicState3Features.ExtendedDynamicState3LogicOpEnable && !_logicOpEnable)
{
return;
}
gd.ExtendedDynamicState2Api.CmdSetLogicOp(commandBuffer, _logicOp);
}