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Catch Profile.json parse to prevent crash on launch (#3393)
* Catch Profile.json parse to prevent crash on launch * Update Ryujinx.HLE/HOS/Services/Account/Acc/AccountSaveDataManager.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> Co-authored-by: PhiZero <wolkan.craanen@gmail.com> Co-authored-by: Ac_K <Acoustik666@gmail.com>
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1 changed files with 17 additions and 6 deletions
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@ -1,5 +1,7 @@
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using Ryujinx.Common.Configuration;
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using Ryujinx.Common.Utilities;
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using Ryujinx.Common.Logging;
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.IO;
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@ -42,6 +44,8 @@ namespace Ryujinx.HLE.HOS.Services.Account.Acc
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// TODO: Use 0x8000000000000010 system savedata instead of a JSON file if needed.
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if (File.Exists(_profilesJsonPath))
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{
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try
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{
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ProfilesJson profilesJson = JsonHelper.DeserializeFromFile<ProfilesJson>(_profilesJsonPath);
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@ -54,6 +58,13 @@ namespace Ryujinx.HLE.HOS.Services.Account.Acc
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LastOpened = new UserId(profilesJson.LastOpened);
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}
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catch (Exception e)
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{
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Logger.Error?.Print(LogClass.Application, $"Failed to parse {_profilesJsonPath}: {e.Message} Loading default profile!");
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LastOpened = AccountManager.DefaultUserId;
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}
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}
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else
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{
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LastOpened = AccountManager.DefaultUserId;
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