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@ -121,7 +121,7 @@ namespace Ryujinx.Graphics.Gpu.State
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_backingMemory[(int)MethodOffset.RasterizeEnable] = 1;
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_backingMemory[(int)MethodOffset.RasterizeEnable] = 1;
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// Depth ranges.
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// Depth ranges.
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for (int index = 0; index < 8; index++)
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for (int index = 0; index < Constants.TotalViewports; index++)
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{
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{
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_backingMemory[(int)MethodOffset.ViewportExtents + index * 4 + 2] = 0;
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_backingMemory[(int)MethodOffset.ViewportExtents + index * 4 + 2] = 0;
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_backingMemory[(int)MethodOffset.ViewportExtents + index * 4 + 3] = 0x3F800000;
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_backingMemory[(int)MethodOffset.ViewportExtents + index * 4 + 3] = 0x3F800000;
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