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Dont set Vertex Attributes for now

This commit is contained in:
Isaac Marovitz 2024-03-19 15:08:39 -04:00 committed by Isaac Marovitz
parent e4a14dd23a
commit e8a2637d46

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@ -613,11 +613,11 @@ namespace Ryujinx.Graphics.Metal
if (!vertexAttribs[i].IsZero) if (!vertexAttribs[i].IsZero)
{ {
// TODO: Format should not be hardcoded // TODO: Format should not be hardcoded
var attrib = _vertexDescriptor.Attributes.Object((ulong)i); // var attrib = _vertexDescriptor.Attributes.Object((ulong)i);
attrib.Format = MTLVertexFormat.Float4; // attrib.Format = MTLVertexFormat.Float4;
attrib.BufferIndex = (ulong)vertexAttribs[i].BufferIndex; // attrib.BufferIndex = (ulong)vertexAttribs[i].BufferIndex;
attrib.Offset = (ulong)vertexAttribs[i].Offset; // attrib.Offset = (ulong)vertexAttribs[i].Offset;
_vertexDescriptor.Attributes.SetObject(attrib, (ulong)i); // _vertexDescriptor.Attributes.SetObject(attrib, (ulong)i);
} }
} }
} }