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nim: Implement IsLargeResourceAvailable (#1821)
* nim: Implement IsLargeResourceAvailable * Fix comments
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@ -1,4 +1,6 @@
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using Ryujinx.Common.Logging;
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using Ryujinx.Common.Logging;
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using Ryujinx.HLE.FileSystem;
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using Ryujinx.HLE.HOS.Services.Arp;
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using Ryujinx.HLE.HOS.Services.Nim.ShopServiceAccessServerInterface;
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using Ryujinx.HLE.HOS.Services.Nim.ShopServiceAccessServerInterface;
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namespace Ryujinx.HLE.HOS.Services.Nim
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namespace Ryujinx.HLE.HOS.Services.Nim
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@ -18,5 +20,22 @@ namespace Ryujinx.HLE.HOS.Services.Nim
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return ResultCode.Success;
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return ResultCode.Success;
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}
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}
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[Command(4)] // 10.0.0+
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// IsLargeResourceAvailable(pid) -> b8
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public ResultCode IsLargeResourceAvailable(ServiceCtx context)
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{
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// TODO: Service calls arp:r GetApplicationInstanceId (10.0.0+) then if it fails it calls arp:r GetMicroApplicationInstanceId (10.0.0+)
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// then if it fails it returns the arp:r result code.
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// NOTE: Firmare 10.0.0+ don't use the Pid here anymore, but the returned InstanceId. We don't support that for now so we can just use the Pid instead.
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StorageId baseStorageId = (StorageId)ApplicationLaunchProperty.GetByPid(context).BaseGameStorageId;
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// NOTE: Service returns ResultCode.InvalidArgument if baseStorageId is null, doesn't occur in our case.
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context.ResponseData.Write(baseStorageId == StorageId.Host);
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return ResultCode.Success;
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}
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}
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}
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}
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}
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12
Ryujinx.HLE/HOS/Services/Nim/ResultCode.cs
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12
Ryujinx.HLE/HOS/Services/Nim/ResultCode.cs
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namespace Ryujinx.HLE.HOS.Services.Nim
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{
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enum ResultCode
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{
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ModuleId = 137,
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ErrorCodeShift = 9,
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Success = 0,
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NullArgument = (90 << ErrorCodeShift) | ModuleId
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}
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}
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