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Fix fragment output color

This commit is contained in:
Isaac Marovitz 2023-10-10 13:43:57 -04:00 committed by Isaac Marovitz
parent 6017c225b2
commit ed11cdda8d
2 changed files with 2 additions and 2 deletions

View file

@ -822,7 +822,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// <summary>
/// Creates shader translation options with the requested graphics API and flags.
/// The shader language is choosen based on the current configuration and graphics API.
/// The shader language is chosen based on the current configuration and graphics API.
/// </summary>
/// <param name="api">Target graphics API</param>
/// <param name="flags">Translation flags</param>

View file

@ -19,7 +19,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
IoVariable.BaseInstance => ("base_instance", AggregateType.S32),
IoVariable.BaseVertex => ("base_vertex", AggregateType.S32),
IoVariable.ClipDistance => ("clip_distance", AggregateType.Array | AggregateType.FP32),
IoVariable.FragmentOutputColor => ("color", AggregateType.Vector2 | AggregateType.Vector3 | AggregateType.Vector4),
IoVariable.FragmentOutputColor => ("out.color", AggregateType.Vector4 | AggregateType.FP32),
IoVariable.FragmentOutputDepth => ("depth", AggregateType.FP32),
IoVariable.FrontFacing => ("front_facing", AggregateType.Bool),
IoVariable.InstanceId => ("instance_id", AggregateType.S32),